Tetra's Stone?
Why does it nearly never say anything to me? Only a couple times in the forbidden forest, when I was trying to do something like lifting the stone heads before I had the *item* I needed. It never gave me hints on any bosses or anything...
Oh well.
Please don't say anything about theaveng... that's just stupid. Maybe it's true, but it's just downright sad to be suspecting people like that. Sure, he's a regular at some XBox forums, but that doesn't mean he is one of those anti-GC fanboys who are bent on destruction and think it's really funny to act like an as$-hole. Maybe he just doesn't like Wind Waker?
Personally, I found everything so far completely enthralling. Well, not everything... the Earth Temple is kind of making me not really too excited about the prospect of getting into the Wind Temple. And I think that Korok side quest with the 20 minutes thing is really annoying... what do you get for that anyway? And another thing, I hate it when I open a chest and it's a Treasure Map... I mean, who really cares?! Yay, 200 rupees... except harder to find. I still think that in the next Zelda games there should be a large variety of items, like in RPG's... you know, like special bows that cut the magic used in half, spells that cause double damage for a limited amount of time, different kinds of armor, defensive rings, et cetera. Pretty much everything but the sword... that should stay with the traditional 4 levels.
But other than that, I've just got to say, WOW. I mean, this incorporates the human aspect of Majora's Mask with the vastness of OoT's world (hey, it felt vast to me) and also provides something 100% fresh. I think it just takes some imagination... plus, alot of people just expect something to be bad automatically when everyone is hyped about it, and go into it feeling hyped about it, but subconsciously are preparing to be disapointed, whether they actually like it or not. Still, once again, theaveng may just not like the game.
Theaveng, I still think you should put some more effort into liking this game. Saying this game is boring is like saying Metroid Prime doesn't have a plot. You have to find fun where you can, and get involved; otherwise you'll only see the shell, which is a linear game where you sail from one dungeon to the other. This is, really, just a shell; the dungeons and all that stuff makes up like 10% of the game as a whole (not length-wise, cuz I dont know that, but emphasis-wise) and when combined in that proportion the dungeons really shine, plus all the other stuff is worth it.