I got this game yesterday for my birthday, along with Wii Sports Resort. I've only put about an hour into the game (I just got out of the subway station and I'm on my way now to get a key from a shack so I can double-back and open a shutter back in the station), but so far I like the game....Buuuuuuuut, this game has some serious problems. For one thing, this game seems to be under the assumption that I am an idiot, considering the constant flood of tutorials and cutscenes telling me things I already know (seriously, I know that I can save my game and heal at campfires, so you don't need to hit me with 3-4 separate cutscenes telling me that I can use them). On that note, for a game that relies as much on atmosphere as this one does, this game is awfully quick to break it with those tutorials and cutscenes. And weapon degradation? Really? I'm reminded of Yahtzee's rhetorical question asking anyone to name 1 game where weapon degradation has been a good thing. The controls are also kind of stiff, especially since the view doesn't scroll unless you have the cursor just near the edge. If you point the cursor beyond the edge, nothing happens. I've also had trouble pointing at the screen to grab objects in the environment, as the game just seems to randomly decide when you are or are not close enough to grab it. The dialogue is also full of stereotypical Japanese RPG stupidity and redundancy ("You should go there." "Are you saying you want me to go there?" "Yes, I think going there's the best way to safety."), especially from the main character.
That said, the atmosphere is really good and honestly sets a much better survival horror tone than something like Silent Hill: Shattered Memories. Likewise, I really like the monster designs, which are suitably creepy and very Japanese (I especially like the ones that are just disembodied hands reaching through the walls). The plot also looks like it could be interesting, the voice acting is decent (though Jonny Yong Bosche...AGAIN...as a whiny preteen with redundant dialogue? Ugh...I'm having bad flashbacks to Tales of Symphonia 2), and the whole memory object concept is interesting (though I would like more payoff to them, considering Gametrailers' video preview showed you giving those objects back to the spirits they belonged to to guide them to the afterlife).