Author Topic: Fragile - Namco ARPG  (Read 52326 times)

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Offline EasyCure

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Re: Fragile - Namco ARPG
« Reply #175 on: March 20, 2010, 02:55:36 PM »
I should've received an email from Gamestop by now regarding the complaint i made about my preorder not coming in with the soundtrack and the employees lack of knowledge of said sountrack, but i haven't. Time for another stern phone call?

Until I know for certain I'm gonna be compensated for shitty customer service, this game is staying unopened. I just hope after i return it to this POS store I'll be able to find it elsewhere. Until then, I'll continue finishing my backlog of games, starting with MUSHROOM MEN that has some real control issues if you ask me.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Re: Fragile - Namco ARPG
« Reply #176 on: March 22, 2010, 06:54:54 PM »
I should've received an email from Gamestop by now regarding the complaint i made about my preorder not coming in with the soundtrack and the employees lack of knowledge of said sountrack, but i haven't. Time for another stern phone call?

Until I know for certain I'm gonna be compensated for ****ty customer service, this game is staying unopened. I just hope after i return it to this POS store I'll be able to find it elsewhere. Until then, I'll continue finishing my backlog of games, starting with MUSHROOM MEN that has some real control issues if you ask me.

That's probably the best way to go about it. If I come across the soundtrack (In other words if Gamestop ever sends the damn game) I will send it your way in ways that only the Internet can provide. haha

Offline NinGurl69 *huggles

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Re: Fragile - Namco ARPG
« Reply #177 on: March 22, 2010, 11:39:24 PM »
n/m
« Last Edit: March 22, 2010, 11:45:23 PM by NinGurl69 *huggles »
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Offline EasyCure

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Re: Fragile - Namco ARPG
« Reply #178 on: March 28, 2010, 02:20:06 PM »
n/m

YOU'RE A MASTER OF SUSPENSE!

Who is playing the game? What do you think of it? Are the controls really as bad as people that complain claim they are or is this another case of shitty players (like the ones that couldn't handle Shinobu's platforming boss fight that was EASTY)?
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Re: Fragile - Namco ARPG
« Reply #179 on: March 28, 2010, 09:30:48 PM »
n/m

YOU'RE A MASTER OF SUSPENSE!

Who is playing the game? What do you think of it? Are the controls really as bad as people that complain claim they are or is this another case of ****ty players (like the ones that couldn't handle Shinobu's platforming boss fight that was EASTY)?

I'm playing it at this point. I got it from Gamefly. The Controls are pretty bad, especially in combat. But the music, voice acting (at least for the Japanese version) visuals, and atmosphere are great. There was even a moment that genuinely scared me. I jumped pretty bad. haha
Mind you I'm only an hour or two in.

Offline NinGurl69 *huggles

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Re: Fragile - Namco ARPG
« Reply #180 on: March 30, 2010, 02:18:57 PM »
I played it for an hour on Saturday.  Very productive.

Impressions tonight or tomorrow.
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Offline NinGurl69 *huggles

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Re: Fragile - Namco ARPG
« Reply #181 on: April 01, 2010, 04:36:47 AM »
http://pietriots.com/post/Fragile-Dreams-Impressions.aspx

My impressionmans, let me show you them.
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Offline BeautifulShy

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Re: Fragile - Namco ARPG
« Reply #182 on: April 01, 2010, 04:48:40 AM »
Pro it isn't up on the site yet.
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Offline NinGurl69 *huggles

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Re: Fragile - Namco ARPG
« Reply #183 on: April 01, 2010, 05:07:36 AM »
Try again now; i think it's resolved.
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Offline NinGurl69 *huggles

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Re: Fragile - Namco ARPG
« Reply #184 on: April 01, 2010, 01:34:57 PM »
n/m

YOU'RE A MASTER OF SUSPENSE!

Who is playing the game? What do you think of it? Are the controls really as bad as people that complain claim they are or is this another case of shitty players (like the ones that couldn't handle Shinobu's platforming boss fight that was EASTY)?

The controls aren't as bad as they say; there is a way to intuitively play well and succeed.  However, people will have to convince themselves the game doesn't control the way their instincts say it appears to.  The basics have more in common with Silent Hill: Shattered Memories rather than a generic third-person action game.
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Offline mac<censored>

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Re: Fragile - Namco ARPG
« Reply #185 on: April 01, 2010, 09:38:34 PM »
It's been a long time since I played Fragile, but I don't remember the controls being any problem at all.  And I generally suck at anything requiring skill.

Re: Fragile - Namco ARPG
« Reply #186 on: April 02, 2010, 12:47:16 AM »
For those that didn't get the soundtrack through Gamestop, it is available on itunes.
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Offline NinGurl69 *huggles

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Re: Fragile - Namco ARPG
« Reply #187 on: April 03, 2010, 05:52:47 AM »
n/m

YOU'RE A MASTER OF SUSPENSE!

Who is playing the game? What do you think of it? Are the controls really as bad as people that complain claim they are or is this another case of shitty players (like the ones that couldn't handle Shinobu's platforming boss fight that was EASTY)?

The controls aren't as bad as they say; there is a way to intuitively play well and succeed.  However, people will have to convince themselves the game doesn't control the way their instincts say it appears to.  The basics have more in common with Silent Hill: Shattered Memories rather than a generic third-person action game.

If the cursor is aimed off-screen, character movement is your typical third-person affair.  But without aiming the flashlight, you won't take advantage of its ghost-busting features that are needed to deal with some enemies.

*I've edited my impressions to reflect this.
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Offline EasyCure

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Re: Fragile - Namco ARPG
« Reply #188 on: April 03, 2010, 02:28:59 PM »
ha, the only other business I'd never wanna give my money to besides GS is iTunes :p
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline NinGurl69 *huggles

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Re: Fragile - Namco ARPG
« Reply #189 on: April 03, 2010, 05:25:22 PM »
Hell, if all you wanted were the audio rips off the CD, I could've sent those to you.

It's a limited bonus CD, so you shouldn't pay for something that's in a game you already have if you're not going to acquire the physical CD and paper sleeve it came in.
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Offline EasyCure

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Re: Fragile - Namco ARPG
« Reply #190 on: April 04, 2010, 01:41:43 PM »
The CD is supposedly on its way to my house, but if it doesn't get here before the 16th i'm taking a trip to GS to return the game and just buy it off amazon instead.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline broodwars

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Re: Fragile - Namco ARPG
« Reply #191 on: April 29, 2010, 02:23:08 PM »
I got this game yesterday for my birthday, along with Wii Sports Resort.  I've only put about an hour into the game (I just got out of the subway station and I'm on my way now to get a key from a shack so I can double-back and open a shutter back in the station), but so far I like the game....Buuuuuuuut, this game has some serious problems.  For one thing, this game seems to be under the assumption that I am an idiot, considering the constant flood of tutorials and cutscenes telling me things I already know (seriously, I know that I can save my game and heal at campfires, so you don't need to hit me with 3-4 separate cutscenes telling me that I can use them).  On that note, for a game that relies as much on atmosphere as this one does, this game is awfully quick to break it with those tutorials and cutscenes.  And weapon degradation?  Really?  I'm reminded of Yahtzee's rhetorical question asking anyone to name 1 game where weapon degradation has been a good thing.  The controls are also kind of stiff, especially since the view doesn't scroll unless you have the cursor just near the edge.  If you point the cursor beyond the edge, nothing happens.  I've also had trouble pointing at the screen to grab objects in the environment, as the game just seems to randomly decide when you are or are not close enough to grab it.  The dialogue is also full of stereotypical Japanese RPG stupidity and redundancy ("You should go there." "Are you saying you want me to go there?" "Yes, I think going there's the best way to safety."), especially from the main character.
 
That said, the atmosphere is really good and honestly sets a much better survival horror tone than something like Silent Hill: Shattered Memories.  Likewise, I really like the monster designs, which are suitably creepy and very Japanese (I especially like the ones that are just disembodied hands reaching through the walls).  The plot also looks like it could be interesting, the voice acting is decent (though Jonny Yong Bosche...AGAIN...as a whiny preteen with redundant dialogue?  Ugh...I'm having bad flashbacks to Tales of Symphonia 2), and the whole memory object concept is interesting (though I would like more payoff to them, considering Gametrailers' video preview showed you giving those objects back to the spirits they belonged to to guide them to the afterlife).
« Last Edit: April 29, 2010, 02:32:37 PM by broodwars »
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Offline KisakiProject

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Re: Fragile - Namco ARPG
« Reply #192 on: April 29, 2010, 05:21:11 PM »
I got this game last fridya.  Beat in about 12 hours.  I really liked the atmosphere and how everything in the game was designed to make you feel alone.  The interactions between Seto and the other characters was also incredible.  The story had me until it got all hockey sci-fi at the end.  Honestly the game would have been better had they not gone in that direction.  However, overall I'm fairly happy with it.  One fo the few games I though used the Wii's features well.

Offline broodwars

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Re: Fragile - Namco ARPG
« Reply #193 on: May 04, 2010, 11:35:45 PM »
Ugh, this game's writing is so insipid it makes me want to bash my head repeatedly into a wall in a way I haven't seen in Tales of Symphonia: Dawn of the New World.  Of course we can have a long and overly dramatic "death bed" sequence much ado about  interesting nothing after the character is "dead".
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Offline EasyCure

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Re: Fragile - Namco ARPG
« Reply #194 on: May 05, 2010, 12:02:07 AM »
The CD is supposedly on its way to my house, but if it doesn't get here before the 16th i'm taking a trip to GS to return the game and just buy it off amazon instead.

for anyone that cares; i went back to return the game cuz GS customer service never sent me sh it and my "friend" happened to be there and was like "oh, i saw the soundtrack in back hold on" and he goes to get it for me. "now you don't have to return the game"..

i take t he disc, and return the game later that day. **** gamestop.  Oh and their customer service still hasn't shipped me the copy of the soundtrack they promised. they probably told the store to wait for me to come in on that last day of the return period and try to make me a satisfied customer. Once again, **** gamestop. Never going back.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline broodwars

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Re: Fragile - Namco ARPG
« Reply #195 on: May 05, 2010, 12:56:28 AM »
I can't believe that this game came out in Japan only last year, because it plays and feels like a Wii launch game from the crappy controls to the lack of depth and pointless mini-games.  I just completed (I guess) the section with Crow at the amusement park, which turned out to be one giant waste of time and patience culminating in a boss fight that I took down just running at it and whacking it.  It never even got a chance to attack.  Man, all this artistry and great music are just...wasted on this game.  I hope sometime these guys can come together sometime and actually work on a good game.
« Last Edit: May 05, 2010, 12:58:03 AM by broodwars »
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Re: Fragile - Namco ARPG
« Reply #196 on: May 06, 2010, 01:42:46 PM »
http://gameculturecowboy.blogspot.com/2010/04/broken-dreams.html

Here's my review if anyone wants to check it out.

Offline broodwars

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Re: Fragile - Namco ARPG
« Reply #197 on: May 06, 2010, 03:28:24 PM »
http://gameculturecowboy.blogspot.com/2010/04/broken-dreams.html

Here's my review if anyone wants to check it out.

Well, I salute your persistence.  I have a fairly high tolerance for playing through a lot of unenjoyable gameplay (experience from so many JRPGs), but that sequence of 3 fetch quests + 15-minute long hallway + 5-minute long ladder climb just broke me.  I couldn't sit through a single minute longer of this game (and I make an effort to beat every game I play, the last exception being Infamous on the PS3, which I also stopped playing out of boredom), and I'm trading it in today (along with a PS3 game) to pick up Red Steel 2 (oh hush, pro...after playing Wii Sports Resort, I'm really in a mood for a real game that uses the Motion + and it's the only non-sports game in town).
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Offline NinGurl69 *huggles

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Re: Fragile - Namco ARPG
« Reply #198 on: May 06, 2010, 03:48:09 PM »
You should space your games out, like, with hobbies.
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Offline broodwars

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Re: Fragile - Namco ARPG
« Reply #199 on: May 06, 2010, 04:14:09 PM »
You should space your games out, like, with hobbies.

No amount of spacing games out could have made Fragile enjoyable, and I do try to spend some time with various animated series/movies but my time's pretty limited and stuff I want to watch lately has grown scarce.  I have about 3-5 hours a day of just free time to spend, so that's pretty much my gaming time.
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