Author Topic: Monster Hunter Thwii  (Read 198357 times)

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Offline Stogi

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Re: Monster Hunter Thwii
« Reply #225 on: March 10, 2010, 04:34:11 PM »
I don't understand why the graphics suddenly became an issue. They were brilliant in everything I've seen before the demo. I wonder what happened..
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Offline KnowsNothing

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Re: Monster Hunter Thwii
« Reply #226 on: March 10, 2010, 08:38:06 PM »
So the resolution in the demo is 360p, and in the retail version (in Japan, at least) it's 480p for 4:3 and 360p for 16:9?

Ugh.
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Offline Chozo Ghost

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Re: Monster Hunter Thwii
« Reply #227 on: March 11, 2010, 02:44:41 AM »
So the game is capable of 360 graphics? Capcom should market it that way! Sure, its nothing to brag about, but illiterate consumers would think it is a cool thing.
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Offline NinGurl69 *huggles

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Re: Monster Hunter Thwii
« Reply #228 on: March 11, 2010, 02:35:26 PM »
So my first go at the demo was Monday evening.

I read the control sheet, fired up the game, selected Hammer Man, vomitted at the graphics, ran up to Denver the Last Dinosaur using the HAMMER, tapped A standing next to it for 30sec, thoroughly confused myself into trouble mixing up the Camera control and the Evade function because D-pad controls the camera in The Crystal Bearers while the D-pad controls dodging in No More Heroes 1/2, fumbled through the Item Inventory, accidentally starting BBQs when I was supposed to drink Health Potions, and DIED.  A good 2 minute experience, and stopped playing for the rest of the night.

Tuesday evening, I played like a serious gamer.  Wielding the Megaton Falcon Hammer, I chased GEICO over 5 stages, used up all my potions, and slayed him during the last minute of my 20min demo.  No faints, no retries.  Not bad.  This game might have potential.
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Offline KnowsNothing

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Re: Monster Hunter Thwii
« Reply #229 on: March 11, 2010, 11:16:51 PM »
Is there a time limit for each monster kill in the full game, or just on the demo? I hate time limits.  My time management skills in-game are just as bad as in real life.
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Offline Invincible Donkey Kong

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Re: Monster Hunter Thwii
« Reply #230 on: March 12, 2010, 01:50:24 AM »
Reggie Commandment #351 declares there shall be 50 minutes to punt thy foe into submission.  :reggie:
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Offline Nemo

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Re: Monster Hunter Thwii
« Reply #231 on: March 12, 2010, 08:06:27 PM »
I tried out the demo today. Seemed okay. Nothing super great. It kind of reminds me of PSO for GameCube... okay graphics, okay controls, okay cameras... but I could see it being fun with other players.

I don't really like the time limit, but it didn't seem like there was much else to do in the stage besides kill the big beast. It's only a problem if you don't kill the beast in time.

I didn't understand what all the items do. Potion and (super?) potion were self-explanitory. I tried something else and it increased my stamina.

It helped me a lot once I realised the R trigger runs. (The chart they included didn't include controls for classic controller... which is odd since that seems to be Capcom's preferred method of play.)

I really wish the enemies had some sort of health bar so I could have some idea of how close they are to dying.
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Offline Morari

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Re: Monster Hunter Thwii
« Reply #232 on: March 12, 2010, 08:37:00 PM »
I finally got around to tearing the plastic off of my demo disc and giving it a try. The demo just made me loose pretty much all interest in this game. It's boring... really boring. The areas are tightly confined and littered with abrupt loading screens (obviously to achieve the decent graphics). The game play itself is dull as can be. Running straight up to the boss monster and simply pressing the A button over and over again until it dies? Please! The only challenge was keeping the camera view straight and trying to juggle potions around.

I think that it does feel similar to Phantasy Star Online. I can't say that it seems nearly as fun however, and I believe that its mainly due to a lack of engaging environments and pleasant controls. It's kind of sad that PSO will probably stand out as a better instanced, casual MMO than this will. Then again, it'll always been difficult to beat the awesome lineup that the Dreamcast had.
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Offline NWR_insanolord

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Re: Monster Hunter Thwii
« Reply #233 on: March 12, 2010, 08:48:56 PM »
I tried out the demo today. Seemed okay. Nothing super great. It kind of reminds me of PSO for GameCube... okay graphics, okay controls, okay cameras... but I could see it being fun with other players.

I don't really like the time limit, but it didn't seem like there was much else to do in the stage besides kill the big beast. It's only a problem if you don't kill the beast in time.

I didn't understand what all the items do. Potion and (super?) potion were self-explanitory. I tried something else and it increased my stamina.

It helped me a lot once I realised the R trigger runs. (The chart they included didn't include controls for classic controller... which is odd since that seems to be Capcom's preferred method of play.)

I really wish the enemies had some sort of health bar so I could have some idea of how close they are to dying.

If you go to the official site for the game, you can download a PDF manual that has the control layout for the Classic Controller.
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Offline Spinnzilla

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Re: Monster Hunter Thwii
« Reply #234 on: March 13, 2010, 12:04:05 AM »
in the actual game can you customize your characters?
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Offline ShyGuy

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Re: Monster Hunter Thwii
« Reply #235 on: March 13, 2010, 04:19:59 AM »
I got my demo disc tonight. It has an interesting visual style, but the gameplay itself seems barren. Does the full game have a story? Can you explore the areas and find stuff?

Offline Stratos

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Re: Monster Hunter Thwii
« Reply #236 on: March 13, 2010, 04:20:59 AM »
I'm still waiting on my game to come in the mail...
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Offline Spinnzilla

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Re: Monster Hunter Thwii
« Reply #237 on: March 13, 2010, 12:40:18 PM »
So far, I'm really enjoying the game.  The combat seems a little slow, but I kind of expecting it as the weapons are huge.  I do not like using the cross bow though.  I beat the hell out of the first monster with the hammer. 

I think the game's fun factor will probably really EXPLODE AND ERRRRUPTTTT when multiplayer comes in.  Plus it has wiispeak, so that'll be awesome.
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Offline Stratos

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Re: Monster Hunter Thwii
« Reply #238 on: March 13, 2010, 06:51:56 PM »
And it's maximum 4 players at once so it won't be pure audio chaos. Playing with 6+ WiiSpeak users in Conduit is rather cluttered on the aural front. Or maybe we were all chatter boxes who tried to talk over each other all the time...
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Offline Spinnzilla

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Re: Monster Hunter Thwii
« Reply #239 on: March 13, 2010, 11:20:49 PM »
Also, on the second monster, the one with a scrotum for a neck, did anyone else have him summon another monster to aid him?

The effer has done it several times for me.  Most of the time it was the first monster and few times this big burly dragon comes out of no where and clothes line me.
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Offline MegaByte

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Re: Monster Hunter Thwii
« Reply #240 on: March 13, 2010, 11:24:04 PM »
in the actual game can you customize your characters?
Yes, to a fairly ridiculous level.  IMO, this game isn't going to be very fun in single player-- multiplayer is where it's at.
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Offline Spinnzilla

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Re: Monster Hunter Thwii
« Reply #241 on: March 13, 2010, 11:32:36 PM »
in the actual game can you customize your characters?
Yes, to a fairly ridiculous level.  IMO, this game isn't going to be very fun in single player-- multiplayer is where it's at.

This makes me sooo much happier.   Hopefully you can make Cpt. Falcon pink nipple plates.
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Offline KnowsNothing

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Re: Monster Hunter Thwii
« Reply #242 on: March 14, 2010, 09:39:23 PM »
So I finally played the demo, or at least the first quest.  The blurry graphics were off putting, but the biggest problem I had was the camera.  I unfortunately don't have a classic controller (but would get the pro if I buy this game) and using the d-pad to control the camera was a pain in the ass and definitely caused me to take a lot of unnecessary damage.  The slow attack speed and confusing controls I can probably get used to, as for the the time limit...I guess I can deal with.  I still hate all time limits though.

Really this game is not worth it for single player, plain and simple, so I guess my purchase will depend on who else buys this game.  It could be fun with the right group.
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Offline Stratos

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Re: Monster Hunter Thwii
« Reply #243 on: March 15, 2010, 04:20:00 AM »
So I finally played the demo, or at least the first quest.  The blurry graphics were off putting, but the biggest problem I had was the camera.  I unfortunately don't have a classic controller (but would get the pro if I buy this game) and using the d-pad to control the camera was a pain in the ass and definitely caused me to take a lot of unnecessary damage.  The slow attack speed and confusing controls I can probably get used to, as for the the time limit...I guess I can deal with.  I still hate all time limits though.

Really this game is not worth it for single player, plain and simple, so I guess my purchase will depend on who else buys this game.  It could be fun with the right group.

Yes, CC controls reportedly fix all of the camera issues present in the game.

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Offline NinGurl69 *huggles

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Re: Monster Hunter Thwii
« Reply #244 on: March 15, 2010, 12:11:05 PM »
Time limit in the full game is 50min, for those that didn't understand.
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Offline ShyGuy

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Re: Monster Hunter Thwii
« Reply #245 on: March 15, 2010, 01:17:11 PM »
I tried this again with the classic controller and it is weird in its own way. I don't know if this game is for me. It reminds me of Boss battles in World of Warcraft.

Offline KnowsNothing

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Re: Monster Hunter Thwii
« Reply #246 on: March 15, 2010, 05:28:24 PM »
Time limit in the full game is 50min, for those that didn't understand.
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Offline NinGurl69 *huggles

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Re: Monster Hunter Thwii
« Reply #247 on: March 15, 2010, 06:36:29 PM »
Huh...?  You plan to take breaks or something?  Ditch your hunter friends to make a sandwich?
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Offline BlackNMild2k1

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Re: Monster Hunter Thwii
« Reply #248 on: March 16, 2010, 12:39:15 PM »
Did MHtri just get RE4'd?

Capcom announced MHP3 to day and it's basically MH3 on the MHp2 engine minus underwater fighting with a slight anime look to it.


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official site
http://www.capcom.co.jp/monsterhunter/P3rd/index.html

edit: http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/

If I were Nintendo I would be really mad at Capcom here. Nintendo is putting resources into expanding the Monster Hunter brand into a broader audience, and while Nintendo is helping Capcom push MHTri, they have announced MH360 and now MH3portable and both to be released sometime this year. Could Capcom not have waited till around E3 to announce those projects that aren't coming out till the end of the year?

Nintendo should feel very used right about now.
« Last Edit: March 16, 2010, 12:44:55 PM by BlackNMild2k1 »

Offline NinGurl69 *huggles

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Re: Monster Hunter Thwii
« Reply #249 on: March 16, 2010, 01:06:00 PM »
I called this.  There's no characteristic in MH Tri that keeps it functionally exclusive to Wii (unlike, say, a Wiimote-centric game such as Silent Hill).  Instead of making a super-expensive PS3 game with an expensive PSP downport, Capcom made a cheaper Wii game with a much more convenient PSP downport.  (Wii's is Capcom's 3rd Pillar, if it fails, they can fall back on PSP).

Tri's CUTTING EDGE 640x360p Wii graphics must paying off in its easy conversion to PSP's 480x272.

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