Author Topic: Monster Hunter Thwii  (Read 155544 times)

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Offline NinGurl69 *huggles

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Re: Monster Hunter Thwii
« Reply #200 on: March 09, 2010, 01:30:15 PM »
"lazy and successful"

Do I believe what I'm seeing?  3rd Parties are achieving Nintendo Quality?
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Offline Peachylala

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Re: Monster Hunter Thwii
« Reply #201 on: March 09, 2010, 01:32:05 PM »
Resi Evil 5 isn't Nintendo quality.
 
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Offline Pale

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Re: Monster Hunter Thwii
« Reply #202 on: March 09, 2010, 01:34:44 PM »
As I said in the clan thread, I'm very disappointed with the visuals.  I really hope that I can get used to them, but general visual fidelity is terrible.

It's like I'm playing a DSi XL or something. ;)
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Offline BlackNMild2k1

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Re: Monster Hunter Thwii
« Reply #203 on: March 09, 2010, 02:06:17 PM »
I have the demo, just opened yesterday and have yet to actually pop in in and play it.
I looked at the control poster that came with it briefly, and damn do the controls look a little complicated. I just noticed that certain buttons have a different function with different weapons and certain weapons use the controller in different way.

I assume it's not that complicated in practice, but when glancing at that poster and never having played the game before, it looks a little complicated.

Offline Pale

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Re: Monster Hunter Thwii
« Reply #204 on: March 09, 2010, 02:17:49 PM »
I only played long sword and heavy bowgun yesterday.  They are pretty different.  Long sword confused the hell out of me.  I was playing on classic controller and it went something like this...

X - Take your weapon out
Y - Put your weapon away / use item
B - Jab the sword
A - Swing the sword hard
R - Swing the sword harder

I sometimes did combos. I dunno. It is quite confusing.  Bowgun was simpler.  Button to pull the gun out. Button to "shoot from the hip" while running.  Button to go into first person aiming mode.
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Offline Chozo Ghost

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Re: Monster Hunter Thwii
« Reply #205 on: March 09, 2010, 04:04:59 PM »
God that sentence made me feel dirty.

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Offline NWR_insanolord

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Re: Monster Hunter Thwii
« Reply #206 on: March 09, 2010, 06:57:20 PM »
I only played long sword and heavy bowgun yesterday.  They are pretty different.  Long sword confused the hell out of me.  I was playing on classic controller and it went something like this...

X - Take your weapon out
Y - Put your weapon away / use item
B - Jab the sword
A - Swing the sword hard
R - Swing the sword harder

I sometimes did combos. I dunno. It is quite confusing.  Bowgun was simpler.  Button to pull the gun out. Button to "shoot from the hip" while running.  Button to go into first person aiming mode.

I downloaded the manual for the demo from the official site to see the classic controller control layout, and got something along the lines of this:

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Offline Stratos

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Re: Monster Hunter Thwii
« Reply #207 on: March 09, 2010, 07:00:52 PM »
Is that the wrong image or did they seriously upload the image for a 360 game control scheme?
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Offline NWR_insanolord

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Re: Monster Hunter Thwii
« Reply #208 on: March 09, 2010, 07:03:07 PM »
Actually, that's a Penny Arcade comic making fun of the ridiculously complicated control layout screens in demos.
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Offline Stogi

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Re: Monster Hunter Thwii
« Reply #209 on: March 09, 2010, 07:24:41 PM »
LOL I like how the L3 button is to "feel remorse"! Brilliant!
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Offline Peachylala

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Re: Monster Hunter Thwii
« Reply #210 on: March 09, 2010, 09:18:29 PM »
God that sentence made me feel dirty.

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Offline BlackNMild2k1

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Re: Monster Hunter Thwii
« Reply #211 on: March 09, 2010, 09:27:20 PM »
Here is the poster that came with the Demo:

http://i39.tinypic.com/6hn4tv.jpg

A clearer pic from a lesser cell cam
« Last Edit: March 09, 2010, 09:48:38 PM by BlackNMild2k1 »

Offline TJ Spyke

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Re: Monster Hunter Thwii
« Reply #212 on: March 09, 2010, 09:38:08 PM »
It's only an upgraded PSP game.  It doesn't use any unique features of the Wii.

No it's not, Monster Hunter Tri was built from the ground-up for the Wii. You are thinking of Monster Hunter G (which started out as a PSP game, then was ported to the PS2 and then to the Wii).
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Offline NWR_insanolord

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Re: Monster Hunter Thwii
« Reply #213 on: March 09, 2010, 09:59:48 PM »
Here is the poster that came with the Demo:

*pictures*

The Classic Controller control layout in the PDF manual available on the official site is actually significantly more complicated than that.

EDIT: My biggest problem with the Classic Controller layout is that it doesn't use the ZL and ZR buttons at all, which makes sense with the Classic Controller Classic due to their awkward position, but I hope that changes in the final game since the Classic Controller Pro makes those buttons actually usable, and they make a lot more sense than using the + button as an action button, as some of these weapons do now.
« Last Edit: March 09, 2010, 10:03:20 PM by insanolord »
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Offline NinGurl69 *huggles

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Re: Monster Hunter Thwii
« Reply #214 on: March 09, 2010, 10:04:47 PM »
It's only an upgraded PSP game.  It doesn't use any unique features of the Wii.
BLAH

You ARE some kind of bot.  Go download a Humor App with a Sarcasm Patch Service Pack 8.

If you haven't been paying attention, Capcom directly took their previous MH framework (whether PSP or PS2) and just added more polygons (if Capcom's good at anything this generation).  The Wii "controls" exist just to make it work with the button limitations; IR pointer isn't even used for the Bowgun weapons nor menus.  Otherwise, it was meant for a DUAL-SHOCK controller.  Despite the claims about nice graphics on the system, it doesn't even properly run in 480p, only 360p if you plan to use Widescreen (the demo is 360p, period).  What is it about this game's Wii qualities that make it unique and unfit for other systems?  It's a glorified PSP game.  It has "easy to port" written all over it.

Tenchu 4 was built from the ground up for Wii.  Whoopee-fuckin'-doo.  A not-so-downgraded PSP port was excreted shortly after.

MH Tri was "dedicated" to the Wii platform, yes.  Is it beyond sabotage?  Not at all.
« Last Edit: March 09, 2010, 10:07:21 PM by NinGurl69 *huggles »
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Offline Kairon

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Re: Monster Hunter Thwii
« Reply #215 on: March 09, 2010, 11:32:57 PM »
Isn't it a down-graded PS3 port? *hopeful*
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Offline NWR_insanolord

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Re: Monster Hunter Thwii
« Reply #216 on: March 09, 2010, 11:47:10 PM »
Isn't it a down-graded PS3 port? *hopeful*

Actually, they're both right. It's built exclusively for the Wii, but the controls aren't optimized for it at all.
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Offline NinGurl69 *huggles

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Re: Monster Hunter Thwii
« Reply #217 on: March 10, 2010, 12:25:29 AM »
Isn't it a down-graded PS3 port? *hopeful*

They certainly went a little overboard on the down-grade.  Which is why it's better and more hurtful to say it's a PSP game.
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Offline iDraTion

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Re: Monster Hunter Thwii
« Reply #218 on: March 10, 2010, 12:28:11 AM »
Anyone beat the bird with the thyroid-problem in the demo yet?  Couldn't do it tonight, gonna try again this weekend, but geez I found it tough.  Maybe because of the time limit.  Got him close to dead with the hammer but he kept running before I could deal the finishing blows and then time ran out.  Also the bird summoned dragon man on me on two consecutive attempts which didn't help, and I couldn't get him to shoot enough fireballs at the bird to really do anything.  Anyone do this successfully?  First go at MH, maybe I just suck now; I can dodge his attacks just fine, but I couldn't stay close enough to hit him in the throat when he calls.  Do certain weapons damage him more than others, beyond normal heavy/mid/light damage differences?

Offline DAaaMan64

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Re: Monster Hunter Thwii
« Reply #219 on: March 10, 2010, 11:59:52 AM »
At first I thought the game wasn't all that great until I got the hang of the controls and remembered its suppose to be played multi-player and online. Its a pretty bad-ass game. However, the controls are fucking retarded, and the character is a bit clunky. Also, why does the bow gun not use IR? WTF.

My roommates and I have beaten both bosses, I'd recommend using the long-sword dude or the lance chick. Don't use the bowgun people, they are boring, their controls are ass, and they don't stand a chance without a  party because they can't stay a safe distance from any enemies.
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Offline Peachylala

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Re: Monster Hunter Thwii
« Reply #220 on: March 10, 2010, 12:29:16 PM »
Quote
Don't use the bowgun people, they are boring, their controls are ass
This is my excuse for hating second analog FPS aiming.
 
Quote
R - Swing the sword harder
I wonder, could this become this generation's barrel roll or giant enemy crab's weakpoint? *unless a side character says it over and over again.*
 
 
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Offline DAaaMan64

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Re: Monster Hunter Thwii
« Reply #221 on: March 10, 2010, 01:34:45 PM »
Quote
Don't use the bowgun people, they are boring, their controls are ass
This is my excuse for hating second analog FPS aiming.

No this isn't FPS aiming, if it were, it would be intuitive. No its some other POS monster all its own.


BTW, if you wanna know why the game feels clunky, just go back and play Phantasy Star Online, they feel almost equally clunky. This game just looks better, with worse controls.
« Last Edit: March 10, 2010, 01:37:09 PM by DAaaMan64 »
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Offline NinGurl69 *huggles

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Re: Monster Hunter Thwii
« Reply #222 on: March 10, 2010, 01:39:13 PM »
Comparison screenshots.  The MH Tri screens were taken from the demo a couple nights ago.  The other screens I happened to have lying around, originally for an angry technical article I thought I was going to write long ago, but couldn't be bothered with cuz the whole entertainment tech industry makes me hate everything and not care.

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Umbrella Chronicles includes the use motion blur and grain filters.  MH Tri is simply your TV screen smeared with an inch-layer of dust; pixels aren't one of the game's strengths.  The widescreen shots underwent cropping/scaling, so all the pixels have been fudged in some way.  The pixels in the fullscreen shots are undisturbed aside from cropping.
« Last Edit: March 10, 2010, 01:42:39 PM by NinGurl69 *huggles »
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Offline Halbred

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Re: Monster Hunter Thwii
« Reply #223 on: March 10, 2010, 04:08:15 PM »
Isn't that REmake?

Anyway, yeah, MH3 looks like ass.
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Offline NinGurl69 *huggles

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Re: Monster Hunter Thwii
« Reply #224 on: March 10, 2010, 04:20:16 PM »
No, that scene with Jill & the Snake in the REmake happened in the dark musty room.  REUC recreated that scene in the Library, introducing the Snake boss fight for the first/only/last time.
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