I will start, again.
I have only demanded a few characters for the game...and most of you have already heard this ideas. But here they are again.
Olimar
Olimar would be a defensive character. In fact all his special attacks require calling his Pikmin minions to attack for him. Down Special is pulling up more minions to attack, and such. The best characteristic of Olimar in the game will his Pikmin trailing behind him trying to keep up. They may even do minor damage to opposing players on the way. But Olimar players will have to be careful because his personal attacks are not very powerful without Pikmin assistance. He must be constantly managing his Army in the midst of a huge Brawl.
Mega Man
the Capcom Representative is Mega Man. He is a ranged attacker, but won't be a simple Kirby/Samus clone. His Evade move is his classic Slide and will Evade further than most characters, allowing him to get a better range advantage on his opponents. His other attacks are copied from robots he has defeated in his games. Forward B is a Cut Man Boomerang move that goes out and then boomerangs back in a full circle. Regular B is the Mega Blaster and can be charged. Up B is the Tornado attack from Air Man. This move in the air is activated right below Mega Man causing him to spin straight up in the air and glide down. This move can be interrupted so he can get back to battle. I dunno what Down B would be...but his Shield instead of a Bubble could be the Leaf Shield defense from Wood Man.
Bomber Man
The first 3rd party character comes to Smash in a big way. Bomber Man is a Blaster. He is going to use his bombs to protect his Area and set traps for his opponents. He is a very unconventional ranged character, because his attacks are not projectile based. His weakness is close combat, but that is balanced by the fact that he is a Heavy Character but has the speed of the Lighter weight characters.
Jill
Jill comes to Brawl with a Brand new Mech filled with all the tricks she needs to compete in combat. Her most powerful attack is her Drill Bit that can be charged up to 3 separate levels WOW!!! What is more, is that Once charged it can be held until ready to use. (Like DK's Punch.) Her Drill Bit attack will dash her slightly across the screen and with each power increase she can go further and cause more damage. 3rd level can provide an Instant kill, much like Roy's charge. Jill's Up B is not much on damage potential but turns her craft into a Copter to allow her to fly up to safety. Forward B will allow her to "stop" any attack be it special or normal, and Drill through the attack countering it...but the timing must be perfect.