Well, coming off the utter disappointment that was Fragile and the surprising amount of fun that was Wii Sports Resort, I decided to take the plunge and give Red Steel 2 a fair shot. I'm a couple chapters in (I just reached the "Lower City"), and I'm actually having a good deal of fun. The swordplay tires my arm out after a few hours and the enemy AI is fairly poor, but the combat's surprisingly fun (especially the finishers, and I have a soft spot now for performing the Eagle to throw a guy up in the air, and then dash up and slam him back into the ground or shoot him full of bullets on the way down). I really wish my character could jump on his own without a prompt, though, as it just feels like something you should be able to do. More story outside of the mission descriptions and the occasional cinematic would be nice as well, though those cinematics are gorgeous (surprisingly decent voice acting as well).
I had to go through a fair amount of trouble to get the game, though. My original plan was to trade in Fragile and another game at GS, and then get the game used. So I found a GS that had it Used that was on my way home from work, and I stopped by after work. Turns out that that copy was being "held" for a week because the person who traded it in did so for cash. Would have been really nice to know that ahead of time, or for them to simply oh...I don't know...not have it listed as in their inventory on the website. Then they directed me to another GS that had it used that was a little out of my way, but still on one of several routes home. Turns out their copy has no original case or cover, just the generic GS one (by the way, according to that cover Red Steel 2 is a GameCube game). I told them there was no way I was buying that, and just ended up buying it new. Yeah, it's $17 more than I wanted to spend on a game I was really hesitant to get, but at least the overwhelming amount of that didn't go to GS.