Author Topic: Red Steel 2 Megathread!  (Read 171467 times)

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Offline Peachylala

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Re: Red Steel 2 Megathread!
« Reply #400 on: January 19, 2010, 01:36:41 PM »
Holy crap, effort in a Ubi game that isn't HD?! Retro deserves the credit
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Offline NinGurl69 *huggles

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Re: Red Steel 2 Megathread!
« Reply #401 on: January 19, 2010, 04:50:57 PM »
I think I'm set for March.
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Offline BlackNMild2k1

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Re: Red Steel 2 Megathread!
« Reply #402 on: January 25, 2010, 03:50:22 PM »
New Developer video


Offline ShyGuy

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Re: Red Steel 2 Megathread!
« Reply #403 on: January 25, 2010, 10:03:05 PM »
Does this mean what I think it means?


Offline BlackNMild2k1

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Re: Red Steel 2 Megathread!
« Reply #404 on: January 25, 2010, 10:51:37 PM »
It means that they would rather use the 360 controller for the PC to test their latest build of RS2 on their PC based Wii development kit than to recompile it and transfer it over to a Wiimote enabled system?

I mean, you wouldn't want to use a Wiimote setup while sitting at a cramped desk enclosure in an office would you?
« Last Edit: January 25, 2010, 10:53:28 PM by BlackNMild2k1 »

Offline Caterkiller

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Re: Red Steel 2 Megathread!
« Reply #405 on: January 26, 2010, 02:31:51 AM »
And why is no one talking about this?! Sure it was in a stange unusual language but a bit of it was in english.  The game looks great graphics wise and the wii motion plus looks to really make this game.
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Offline NinGurl69 *huggles

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Re: Red Steel 2 Megathread!
« Reply #406 on: January 26, 2010, 03:09:03 AM »
CUZ 'NO MORE FUCKING HEROES 2' IS OUT THIS WEEK

=O
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Offline Shorty McNostril

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Re: Red Steel 2 Megathread!
« Reply #407 on: January 27, 2010, 03:14:14 PM »
Released in Australia March 22.

Offline Caterkiller

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Re: Red Steel 2 Megathread!
« Reply #408 on: January 28, 2010, 02:46:08 AM »
Get a load of this guys.
http://www.n-europe.com/news.php?nid=13829
 
"There's also some nice news for Europeans, as Nintendomain.it reports on special pre-order bonus for consumers in the region. The offer is yet to be confirmed, but shows off a 20-page art booklet, an iron bullet emblazoned with the Red Steel 2 logo, and four special weapons to unlock in the game - 2 guns and 2 swords."
 

 
This looks great to me! Check the link a pretty decent trailer is shown as well. Some of the motion capture is ugly but the actual gameplay looks great to me.
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Offline ShyGuy

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Re: Red Steel 2 Megathread!
« Reply #409 on: January 28, 2010, 02:52:29 AM »
If it is like the Conduit's pre order bonus them you just need a code to get the special items. the code was posted on Gamefaqs.

Offline BlackNMild2k1

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Re: Red Steel 2 Megathread!
« Reply #410 on: January 28, 2010, 03:11:18 AM »
That package would get me to pre-order.
If they included a sword as a real weapon and not just unlockable, I would get 20 friends to pre-order as well.

Offline SixthAngel

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Re: Red Steel 2 Megathread!
« Reply #411 on: January 28, 2010, 10:38:51 AM »
That package would get me to pre-order.
If they included a sword as a real weapon and not just unlockable, I would get 20 friends to pre-order as well.

God I hope so.  I despise unlockable content for buying it from certain stores.
The art book looks cool though.  I liked the ones I got with previous games like Tales of Symphonia.


Offline EasyCure

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Re: Red Steel 2 Megathread!
« Reply #412 on: February 02, 2010, 06:53:49 PM »
That package would get me to pre-order.
If they included a sword as a real weapon and not just unlockable, I would get 20 friends to pre-order as well.

Would you throw the bullets at eachother and try to deflect them with your swords?

Wait a minute why do you even need a sword, you've got a PhD in penis fencing, just get your friends to do THAT with you.
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Offline Stogi

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Re: Red Steel 2 Megathread!
« Reply #413 on: February 03, 2010, 12:05:23 AM »
for some reason Robot Chicken's donut penis "horshshoe" came to mind.
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Offline BlackNMild2k1

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Re: Red Steel 2 Megathread!
« Reply #414 on: February 17, 2010, 02:23:28 PM »
New Red Steel 2 Trailer - Bad Day
http://www.youtube.com/watch?v=iyEmaIhG8fw

Offline vudu

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Re: Red Steel 2 Megathread!
« Reply #415 on: February 17, 2010, 02:30:31 PM »
Why is there a 720p version of the trailer?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline BlackNMild2k1

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Re: Red Steel 2 Megathread!
« Reply #416 on: February 17, 2010, 02:43:39 PM »
because it's all from cutscenes?

rendered in hi-rez and ready to be cut for a commercial?

Offline Caterkiller

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Re: Red Steel 2 Megathread!
« Reply #417 on: February 17, 2010, 03:42:00 PM »
That trailer is awesome! No gameplay really I know, but man doesn't it look like a blast?
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Offline Stratos

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Re: Red Steel 2 Megathread!
« Reply #418 on: February 17, 2010, 06:24:20 PM »
Nice trailer. "Why is the Rum gone?"
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Offline BlackNMild2k1

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Re: Red Steel 2 Megathread!
« Reply #419 on: February 22, 2010, 07:54:28 PM »

Offline ShyGuy

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Re: Red Steel 2 Megathread!
« Reply #420 on: February 23, 2010, 01:56:43 AM »
nice videos. I like this game more each time I see it.

Offline Killer_Man_Jaro

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Re: Red Steel 2 Megathread!
« Reply #421 on: February 23, 2010, 01:44:24 PM »
Speaking of new videos, how about a QTE interactive cut-scene?

You know, this is actually shaping up well. It's weird that this is the second part of the Red Steel series. From what I can tell, it has so little to do with its forebear, it could easily pass as its own separate entity - and many people don't have good things to say about the first Red Steel, so it isn't the best idea to associate with it.

Setting that aside, Red Steel 2 may be the unexpected hit of Q1 2010.
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Offline Peachylala

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Re: Red Steel 2 Megathread!
« Reply #422 on: February 23, 2010, 03:31:33 PM »
And we have Retro to thank for that. ;)
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Offline Caterkiller

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Re: Red Steel 2 Megathread!
« Reply #423 on: February 23, 2010, 04:46:13 PM »
IGN has a hands on preview. If anyone cares to read. Sounds pretty good.

For some reason I can't seem to get direct links any more from there. www.ignwii.com But here is what I found most interesting.

Quote
The Wii Motion Plus noticeably spices up the swordplay. Not only does it recognize horizontal and vertical swipes as well as direct stabs forward, it recognizes subtle and hard attacks depending on how fast you're swiping the Wii remote. In fact, there are enemies within Red Steel 2 that require hard attacks to break their armor before you can take them down proper – wimpy slashes won't have any effect until their shielding is gone.

The sword swinging isn't exactly 1:1 like it is in Wii Sports Resort, but this is something we knew about since the E3 demo: the way the game's designed, you slash the remote and then the game calculates what you did and represents it as an attack a split-second later. It seems like something like this would be ripe for lag, but it feels pretty natural and you really won't even notice the millisecond between controller slash and on-screen attack.

Now I wish I could say that it was flawless, but it isn't. In my early playthrough some attacks were represented as stabs and diagonal slashes couldn't decide between horizontal or vertical. And the finisher moves – the gesture attacks you make after an enemy's been weakened – are clearly using old-school Wii remote motions because they can be faked in a different direction than what the attack requires. For example, there will be a "downward slash" gesture icon over a weakened foe, but you can activate the finisher by swiping upwards – it's only looking for motion in these instances, not the specific direction.

But even though it's still not a perfect Wii Motion Plus product, it is still a very fun game with good, tight control where it counts. The lock-on technology keeps the action snappy by keeping your character pointed to the closest threat, so you can take him down without focusing too much on camera aiming. The developers implement some decent tech to keep players looking forward even when pulling the remote away from the screen to swipe the sword: the reticule will shift from its "aim" target to a simple dot when you're slashing the Wii remote, locking the camera so that before and after an attack the viewpoint doesn't stray from the action.

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Offline BlackNMild2k1

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Re: Red Steel 2 Megathread!
« Reply #424 on: February 23, 2010, 05:18:36 PM »
IGN has a hands on preview. If anyone cares to read. Sounds pretty good.

http://wii.ign.com/articles/107/1070807p1.html

Quote
The Wii Motion Plus noticeably spices up the swordplay. Not only does it recognize horizontal and vertical swipes as well as direct stabs forward, it recognizes subtle and hard attacks depending on how fast you're swiping the Wii remote. In fact, there are enemies within Red Steel 2 that require hard attacks to break their armor before you can take them down proper – wimpy slashes won't have any effect until their shielding is gone.

The sword swinging isn't exactly 1:1 like it is in Wii Sports Resort, but this is something we knew about since the E3 demo: the way the game's designed, you slash the remote and then the game calculates what you did and represents it as an attack a split-second later. It seems like something like this would be ripe for lag, but it feels pretty natural and you really won't even notice the millisecond between controller slash and on-screen attack.

Now I wish I could say that it was flawless, but it isn't. In my early playthrough some attacks were represented as stabs and diagonal slashes couldn't decide between horizontal or vertical. And the finisher moves – the gesture attacks you make after an enemy's been weakened – are clearly using old-school Wii remote motions because they can be faked in a different direction than what the attack requires. For example, there will be a "downward slash" gesture icon over a weakened foe, but you can activate the finisher by swiping upwards – it's only looking for motion in these instances, not the specific direction.

But even though it's still not a perfect Wii Motion Plus product, it is still a very fun game with good, tight control where it counts. The lock-on technology keeps the action snappy by keeping your character pointed to the closest threat, so you can take him down without focusing too much on camera aiming. The developers implement some decent tech to keep players looking forward even when pulling the remote away from the screen to swipe the sword: the reticule will shift from its "aim" target to a simple dot when you're slashing the Wii remote, locking the camera so that before and after an attack the viewpoint doesn't stray from the action.

link fixed for you. a simple copy link in address bar then paste into forums job.