Author Topic: Red Steel 2 Megathread!  (Read 169685 times)

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Offline BeautifulShy

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #225 on: May 11, 2009, 08:00:51 PM »
Yeah I'm pretty excited for this game.Motion + is going to be great wilth these features.
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Offline ShyGuy

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #226 on: May 16, 2009, 03:27:22 PM »
I picked up the Nintendo Power with the info. It's a pretty good read, I will post some tidbits.

Offline BeautifulShy

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #227 on: May 16, 2009, 06:47:56 PM »
Since ShyGuy isn't around I'll post some things in the article.

What does everybody want to know about?
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Offline BlackNMild2k1

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #228 on: May 16, 2009, 07:07:06 PM »
everything.
Just transcribe the entire article ;)

Offline BeautifulShy

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #229 on: May 16, 2009, 07:59:03 PM »
Lets start with the art style.

The art style is a mix of cel shading and graphic-novel.The game runs at 60 frames per second.The enemy's attire will let you know if he is a grunt or not.

Setting and Story:Takes place in the fictional town of Caldera,located in the heart an unspecified American desert.Set in Modern day times yet gives the feeling of the Old West.A shogun has the town under his control with an iron fist. A wanderer enters the town and tries to set things right.

Controls:Will use Motion+.They plan on having 3 levels of customizable setups.

First is the ability to customize the turning speed and the size of the bounding box.You can also choose between auto and manual lock.Also they are planning power recognition. Will have destructible environments.Can switch between gun and sword on the fly. There won't be multiplayer.They said it will detract from the single player and Motion+.

Miscellaneous:You can block bullets,Enemys range from pipe wielding thugs,armored swordsmen, and lighting fast ninjas.Your playstyle will vary depending on who you fight.There will be finishing maneuvers.Hold Z down after you get the enemy down to a certain point then preform your swing.One of the finishers NP saw was the Swordsman held his opponents forehead and drove his blade through it.No Blood. They want to get a T rating and don't want the player to get distracted.
Maxi is dead. I killed him and took his posts and changed genders.
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Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline ShyGuy

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #230 on: May 16, 2009, 10:18:53 PM »
Maxi is a thread stealer.

Offline BeautifulShy

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #231 on: May 16, 2009, 10:46:51 PM »
Sorry but you were not around.I'll leave the rest of the news pertaining to this game to you.
Maxi is dead. I killed him and took his posts and changed genders.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline ShyGuy

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #232 on: May 17, 2009, 12:20:10 AM »
It's too late now, you ruined it! ;)

- They have been working on this game for three years, so it sounds like they started this right after they finished Red Steel, which was developed in ten months.
 
- They are using a completely new engine with drastic dynamic lighting as opposed to Unreal Engine 2.5 which was used for the first game.

- The art style was Inspired Leinil Yu's artwork on the New Avengers comic book.

- The game is not set in the future but modern times. They describe the city of Caldera as Tokyo meets Reno.

- Moving is important in the game, you can face up to five enemies at a time and they will attack you while you are dueling.

- The game maps are described as arenas or set pieces placed around among areas with no enemies, instead of hallways with kill rooms, a typical FPS map style.

- They use the plural guns and say different weapons in the game, so I think there will be more than just the six shooter.

- Unlock areas as your skills/reputation increases (ala Metroid)

- They describe using the gun as hitting the B trigger and you shoot wherever the reticule is on the screen. This seems a little odd, you would thing there would be a unholster button.

- They are going to allow adjustment of the turning speed and the size of the bounding box so shooting controls should be much much better.

- As much destructibility in the enviroments as they can

- Music is eastern and western mashup.

- Closest gameplay mechanics they can compare it to is Jedi Knight.

Offline BeautifulShy

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #233 on: May 17, 2009, 12:36:18 AM »
The tag team of ShyGuy and Maxi bringing you all the info on Red Steel 2.

In all seriousness the controls remind me somewhat of a mix between Metroid Prime 3 and The Conduit.
Red Steel 2 is in between those two as far as controls go. Motion+ is an added bonus.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline EasyCure

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #234 on: May 17, 2009, 10:09:07 AM »
did maxi just make a joke?

this game is going to be interesting.. good or bad, i cant say, but interesting.
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Offline BeautifulShy

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #235 on: May 17, 2009, 10:58:55 AM »
Yep I did EasyCure.

Seriously I'm just trying to try not to be serious all the time. That one was kinda lame.Anyway most of my jokes go unnoticed.Anyway back to the game.



I think the game will turn out good.
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline EasyCure

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #236 on: May 17, 2009, 11:47:41 AM »
whens your birthday maxi? i'm gonna get you a sense of humour!
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline BeautifulShy

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #237 on: May 17, 2009, 02:17:57 PM »
Yeah a sense of humor just what I always wanted. You still need to send me that sarcasm detector.


All joking aside I think this will be at E3.
Maxi is dead. I killed him and took his posts and changed genders.
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Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Stratos

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #238 on: May 17, 2009, 02:48:11 PM »
- Closest gameplay mechanics they can compare it to is Jedi Knight.

YES! I loved those games. Dark Forces 2 Jedi Knight was one of my classic games to play on 'The Internet Gaming Zone'. Good times.

I actually think they should make a new Jedi Knight game for the Wii. That special control mode where you directly moved your mouse to swing you saber in a 1:1 way would be really great to translate to M+.

I'm even more sold on this game than I was before.
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Offline NWR_insanolord

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #239 on: May 17, 2009, 05:10:21 PM »
- Closest gameplay mechanics they can compare it to is Jedi Knight.

YES! I loved those games. Dark Forces 2 Jedi Knight was one of my classic games to play on 'The Internet Gaming Zone'. Good times.

I actually think they should make a new Jedi Knight game for the Wii. That special control mode where you directly moved your mouse to swing you saber in a 1:1 way would be really great to translate to M+.

I'm even more sold on this game than I was before.

Yeah, playing like Jedi Knight is exactly what I wanted to hear, and I would also like to see a Jedi Knight game on the Wii. Basically everything you said, except the Jedi Knight I played was the second one.
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Offline Stratos

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #240 on: May 17, 2009, 05:35:04 PM »
By the second one did you mean Jedi Knight: Dark Forces 2, or Jedi Knight: Jedi Outcast? (which would technically be Dark Forces 3: Jedi Knight 2: Jedi Outcast)
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Offline BlackNMild2k1

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #241 on: May 17, 2009, 05:54:16 PM »
Yeah a sense of humor just what I always wanted. You still need to send me that sarcasm detector.
Its usually built in. You can't really appreciate one without the other.

Offline NWR_insanolord

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #242 on: May 17, 2009, 06:46:10 PM »
By the second one did you mean Jedi Knight: Dark Forces 2, or Jedi Knight: Jedi Outcast? (which would technically be Dark Forces 3: Jedi Knight 2: Jedi Outcast)

I meant Jedi Outcast. And they screwed it up with the third Jedi Knight, which should have been titled Dark Forces 4: Jedi Knight 3: Jedi Outcast 2: Jedi Academy.
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Offline Dirk Temporo

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #243 on: May 17, 2009, 07:06:38 PM »
multiplayer...will detract from Motion+

Oh yeah, that makes sense.

I meant Jedi Outcast. And they screwed it up with the third Jedi Knight, which should have been titled Dark Forces 4: Jedi Knight 3: Jedi Outcast 2: Jedi Academy.

No, it was Dark Forces 4: Jedi Knight 3: Jedi Academy. Just because it came after Jedi Outcast doesn't mean it was a direct sequel.
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Offline NWR_insanolord

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #244 on: May 18, 2009, 10:07:27 PM »
multiplayer...will detract from Motion+

Oh yeah, that makes sense.

I meant Jedi Outcast. And they screwed it up with the third Jedi Knight, which should have been titled Dark Forces 4: Jedi Knight 3: Jedi Outcast 2: Jedi Academy.

No, it was Dark Forces 4: Jedi Knight 3: Jedi Academy. Just because it came after Jedi Outcast doesn't mean it was a direct sequel.

Red Steel 2 isn't a direct sequel to Red Steel but it's still called Red Steel 2.
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Offline NinGurl69 *huggles

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #245 on: May 19, 2009, 12:13:27 AM »
It's a 2nd serving of steak.
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Offline BlackNMild2k1

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #246 on: May 19, 2009, 01:34:58 AM »
It's a 2nd serving of steak.
Yeah, but this time its marinated.

Offline ShyGuy

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #247 on: May 19, 2009, 02:16:05 AM »
and a well marbled piece of USDA choice. (not quit prime)

Offline Stogi

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #248 on: May 19, 2009, 03:13:19 AM »
It's a 2nd serving of steak.
Yeah, but this time its marinated.

No, this time it's actually steak.

or is it?
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Offline BlackNMild2k1

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #249 on: May 19, 2009, 03:55:40 AM »
It's a 2nd serving of steak.
Yeah, but this time its marinated.

No, this time it's actually steak.

or is it?
either way, they still managed to marinate it this time.
so regardless of what they plan on serving, atleast it will taste better.