Author Topic: Red Steel 2 Megathread!  (Read 169703 times)

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Offline EasyCure

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #200 on: May 05, 2009, 12:45:20 PM »
Nobody's suspicious of that "Destination Playstation" in the beginning?

Screw that i'm still wondering why it says this:

for internal use only

At first i thought they meant you should only use M+ indoors, but then why not just say "indoor use only"? :p
February 07, 2003, 02:35:52 PM
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Offline BlackNMild2k1

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #201 on: May 05, 2009, 01:00:02 PM »
Easy now, thats not the Cure for everything. Its too early to be drinking

Offline GoldenPhoenix

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #202 on: May 05, 2009, 01:34:33 PM »

It still looks like the sword fighting is arena based, so fail anyway.

I really doubt that.
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Offline EasyCure

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #203 on: May 05, 2009, 01:42:14 PM »
Easy now, thats not the Cure for everything. Its too early to be drinking

but it said 'internal use only' the whole freaking "trailer"! why am i the only one that notices? (i figured if anything Pro wouldve made a "lotion puss" comment..)
February 07, 2003, 02:35:52 PM
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Offline GoldenPhoenix

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Offline Stogi

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #205 on: May 05, 2009, 01:58:48 PM »
I'm calling bullshit on that one.
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Offline NinGurl69 *huggles

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #206 on: May 05, 2009, 02:04:45 PM »
Easy now, thats not the Cure for everything. Its too early to be drinking

but it said 'internal use only' the whole freaking "trailer"! why am i the only one that notices? (i figured if anything Pro wouldve made a "lotion puss" comment..)

There were more important things to comment on, mainly untangling Ubi's web of lies.
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Offline KDR_11k

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #207 on: May 05, 2009, 02:53:36 PM »
Nobody's suspicious of that "Destination Playstation" in the beginning?

Screw that i'm still wondering why it says this:

for internal use only

At first i thought they meant you should only use M+ indoors, but then why not just say "indoor use only"? :p

The trailer got leaked. Internal use means no sharing with people outside the company.

Offline NinGurl69 *huggles

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #208 on: May 05, 2009, 03:35:57 PM »
Ubi had good intentions (don't show the not-a-game-yet concept stuff to the public) but poor execution this time around (bad PR security over the footage material).

It's apparent why they labeled the trailer as "internal use only"... It's like the first time they "showed" Red Steak, but with a twist.

When Red Steak footage was first shown it came in the form of a concept trailer using pre-rendered footage (the tattoo guy fight).  When new trailers came and people got hands-on time with it, the game obviously missed its mark.

From my newfound understanding, Ubi really didn't want the world to see this Steak2 trailer, cuz they didn't want to repeat what happened last time (or did they?  hype helps sales).  LOLZ, SO MUCH FOR THAT.

This quote sums it up beautifully:

"Since that trailer was leaked, expectations for the game are at an all time high and unfortunately Ubisoft will most likely never be able to meet them."
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Offline GoldenPhoenix

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #209 on: May 05, 2009, 03:42:56 PM »
Quotes with no source are fun.
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Offline NinGurl69 *huggles

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #210 on: May 05, 2009, 03:45:22 PM »
Wise man once said
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Offline Stogi

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #211 on: May 05, 2009, 03:54:14 PM »
Some new details

Quote
- some aspect of leveling up your character
- gun and sword combos
- “RS2 is tightly focused on intensely physical first person sword fighting, with gunplay a secondary option”
- hold Z to lock onto enemy
- hold down C and swing to block, vertical and horizontal blocks
- switch lock-on at any time
- screen prompts you if you’re being attacked from behind. Press A to quick-turn in this situation
- many enemies wear bulletproof armor
- not open world
- not a linear game, multiple paths to take
- several hub-worlds
- side quests
- collectibles
- return to old areas with new powers and abilities
-”non-combat use of MotionPlus wont be limited to opening doors”
- boss fights
- production began last summer
- Ubisoft discussing the lack of multiplayer: “We would love to create a multiplayer engine, but not right now. It’s single player because we want to really focus on the core mechanic and as much as we all want to kill each other with swords, it’s not going to happen this time.
- Ubisoft on releasing a multiplayer mode through DLC: “That would be cool. The world has changed, and we can do that sort of thing. I certainly think that would be cool. I’d buy it. But we need to be careful bringing out something that people think should be in the main game.”

This is really starting to sound like a Suda 51 project.
« Last Edit: May 05, 2009, 04:05:03 PM by Kashogi Y. Stogi »
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Offline EasyCure

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #212 on: May 05, 2009, 04:07:29 PM »
Nobody's suspicious of that "Destination Playstation" in the beginning?

Screw that i'm still wondering why it says this:

for internal use only

At first i thought they meant you should only use M+ indoors, but then why not just say "indoor use only"? :p

The trailer got leaked. Internal use means no sharing with people outside the company.

Makes sense, but you figure something like that would be plastered all over the damn thing to make people not want to leak it. Thats just me though.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Spinnzilla

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #213 on: May 05, 2009, 04:17:49 PM »
For the love of god, Ubi don't **** this up.  The concept is too awesome. 

Wait, this is like asking a dog to talk more clearly.
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Offline GoldenPhoenix

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #214 on: May 05, 2009, 04:22:14 PM »
Ubisoft can create good games, sometimes.
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Offline EasyCure

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #215 on: May 05, 2009, 04:28:40 PM »
For the love of god, Ubi don't **** this up.  The concept is too awesome. 

Wait, this is like asking a dog to talk more clearly.

roooby rooby ruuuu!

If this game delivers, awesome. If this game fails, sucks to be Ubi.

I'm not getting on the hype trian for this though.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline NinGurl69 *huggles

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #216 on: May 05, 2009, 04:40:33 PM »
Yeah, off the hype TRAINS until the Stimulated Package builds some super railroads.

Hop on the Excite BOTS.
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Offline BlackNMild2k1

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #217 on: May 05, 2009, 04:44:32 PM »
roooby rooby ruuuu!

If this game delivers, awesome. If this game fails, sucks to be Ubi.

I'm not getting on the hype trian for this though.
But I already bought you a vest and an engineers cap :(

Offline EasyCure

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #218 on: May 05, 2009, 04:56:46 PM »
roooby rooby ruuuu!

If this game delivers, awesome. If this game fails, sucks to be Ubi.

I'm not getting on the hype trian for this though.
But I already bought you a vest and an engineers cap :(

Save it for my Spirit Tracks cosplay

February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline ShyGuy

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #219 on: May 05, 2009, 05:20:10 PM »
I'm honestly not as hyped as I was for Red Steel because of the setting. I prefer the "REAL WORLD" settings of being in back alleys and Japanese gardens fighting gangsters to the fantasy settings of a space cowboy fighting desert ninjas.

Offline Dirk Temporo

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #220 on: May 05, 2009, 05:23:28 PM »
I prefer the "REAL WORLD"...to...a space cowboy fighting desert ninjas.

what is this i don't even
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Offline ShyGuy

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #221 on: May 05, 2009, 06:06:55 PM »
I prefer the "REAL WORLD"...to...a space cowboy fighting desert ninjas.
what is this i don't even


Offline BeautifulShy

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #222 on: May 11, 2009, 05:18:13 PM »
- correct angle and force of a swing are important
- you can enter an options menu that allows you to change the force necessary to perform powerful swings
- flick Wiimote to pull out sword
- quick on-the-fly weapon switching, no inventory
- quick-time event for enemy parry, when the situation comes up
- once you fire a shot, enemies will charge you
- yellow indicator is always present on screen
- there are different weapons, such as a shotgun
- seems that weapons will be upgradeable somehow
- block bullets with your sword
- if you start the game without the MotionPlus accessory, the screen will stay black and the game won’t progress
- Setting: eastern influences mixed with wild-west america set in the near-future
- other areas in the game will also show Asian influence
- art direct flew to Japan and took about 6,000 pics in order to get a good feel for the design approach
- main character is the only one able to accomplish the task of saving the world
- a warlord is the main villain
- more that 15 different enemy types
- no one from the first game returns
- some enemies will have heavier armor and bulletproof vests
- at least 5 bosses
- story development came last, gameplay was first
- 30% linear, 70% free-roaming within massive levels
- 70% huge free-roaming levels in which you receive new missions via radio
- choose the missions you want
- destroy barriers with Katana moves you learn later
- 6 enemies maximum at once
- as of right now, the game has 10+ hours of content

http://gonintendo.com/?p=81948
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Offline Stratos

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #223 on: May 11, 2009, 05:22:37 PM »
I likes the sound of those points. Especially that it has a lot a free-roaming play. The one thing I didn't like about No More Heroes was how most of the sword fighting was in contained areas and narrow hallways. Your sword was pretty much useless outside in the city.
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Offline NWR_insanolord

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Re: Red Steel 2 Megathread! (soft launch)
« Reply #224 on: May 11, 2009, 07:56:54 PM »
This game is sounding better and better and this along with Rabbids Go Home may actually be the "Nintendo-quality titles". Most of the listed features sound good but one of them stood out for me.

- block bullets with your sword
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