Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 457535 times)

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Offline Bill Aurion

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1350 on: July 25, 2007, 04:13:13 AM »
Quote

Originally posted by: Spak-Spang
Also worth noting is that so far we only have 8 levels shown, and those 8 are going to be the most basic levels so far, and they really aren't basic at all.  They each add something new to Smash Bros, even if they keep the traditional flat ground, 3 platform layout.

Well, there's been 14 stages shown, several of which we have a fairly decent idea of how they work... =)

Castle (Fire Emblem) - Appears to be somewhat basic, but there's a little hump in the middle that players could get stuck against and a sloped side, plus the possibility of being nailed by incoming catapulted objects...
Castle Interior (Fire Emblem?) - Basic (for what we know now)...Statues holding up platforms (could end up more than this)...
Mario Circuit (Mario Kart) - Probably works like Mute City/Delfino, with a platform taking you to multiple sections of the track...The question is whether or not these sections are varied in design...
The Halberd (Kirby Super Star) - Basic (though it's possible you might fight inside the Halberd at some point)...
Pokemon Stadium - I assume this will start off "basic," before transforming into different stages like in Melee
Shadow Moses (Metal Gear Solid) - Sadly we've only got a few shots in the second trailer of this...However, Snake appears to be on a fairly high level in the "snow area" and ZSS and Snake are on a lower interior area in the second shot...I'd think it was the same stage, but we'll see...
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Offline Pittbboi

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1351 on: July 25, 2007, 04:43:32 AM »
Meh...I'm really underwhelmed by the stages we've seen thus far. None of them seeing to be doing anything we haven't seen in Melee. Melee had destructible/moving platforms, too. The only exception so far is the Animal Crossing stage, which looks like it's going to kick all sorts of ass as far as interactive stages go (and it'll be the only stage I use for games on Saturdays at 8PM).

I'm really disappointed with Pit's level. This is Pit's first major appearance in a game since the 80s, and that's supposed to be SKYWORLD, for crying out loud! It doesn't look bad, but for Pit's grand return to gaming they could have least given his stage a little more than random platforms against a generic Greco-Roman backdrop. I mean, come on...Pelunta's palace in the sky, people!

But, then again, we've only seen a handful of what I'm sure will be dozens of stages in the final game. So there's PLENTY of opportunities for Brawl to wow us.

Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1352 on: July 25, 2007, 05:57:40 AM »
What?  Melee didn't have a stage that was FULLY destructable...
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Offline Mysticspike

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1353 on: July 25, 2007, 06:07:56 AM »
hey, this thread started exactly on my birthday. anyways, back to buisiness, it looks like the game's gonna pwn. a few new characters, a few new places, a few new weapons/items, and, being the cherry on top, it's for the wii..... yup, its gonna pwn
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Offline MLS_man_64

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1354 on: July 25, 2007, 05:40:50 PM »
http://www.ebgames.com.au/wii/product.cfm?ID=7566

Notice a certain blue logo on the box art?
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Offline Kairon

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1355 on: July 25, 2007, 05:51:04 PM »
Quote

Originally posted by: MLS_man_64
http://www.ebgames.com.au/wii/product.cfm?ID=7566

Notice a certain blue logo on the box art?


I don't trust 'em! Could be a photoshop!
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Offline anubis6789

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1356 on: July 25, 2007, 08:13:46 PM »
Well this explains why Yoshi was riding DK.  
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Offline Adrock

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1357 on: July 25, 2007, 08:14:20 PM »
I really like this new footstool jump technique. It makes jumping back onto the platform a bit more interesting and I have a feeling that this is going to be a very important (and difficult) technique to master. This could be very interesting in team matches.

Offline Arbok

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1358 on: July 25, 2007, 08:18:20 PM »
Quote

Originally posted by: Adrock
I really like this new footstool jump technique. It makes jumping back onto the platform a bit more interesting and I have a feeling that this is going to be a very important (and difficult) technique to master. This could be very interesting in team matches.


Sounds like edge guarding just got a huge boost against... well, Yoshi I guess, since he's the only one without a secondary, offensive or teleportation style jump. I could also see this causing some trouble for Ness, depending on how close he was to the edge when he tried to PK thunder.
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Offline anubis6789

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1359 on: July 25, 2007, 08:25:29 PM »
I wonder if the footstool jump  will cause any damage to the person it is being preformed on. I also wonder if it takes the place of a second jump, or if it can be preformed indefinitely (as long as there is someone to hop off of that is). Judging by the pictures it looks like it will cancel out what ever the person having it preformed on is doing at the time, which could make it a very versatile technique.

By the way, does anyone else find the name "footstool jump" a little silly sounding? I think that it would have sounded better for it to be called the spring hop or something else in that vane, but it could just be me.
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Offline Dasmos

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1360 on: July 25, 2007, 08:27:33 PM »
Quote

Originally posted by: anubis6789
Well this explains why Yoshi was riding DK.
No, no it doesn't.
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Offline anubis6789

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1361 on: July 25, 2007, 08:31:19 PM »
Quote

Originally posted by: Dasmos
Quote

Originally posted by: anubis6789
Well this explains why Yoshi was riding DK.
No, no it doesn't.


If you look at the picture of Yoshi on DK, and then the picture of Yoshi on Wario, you will notice that Yoshi is in the same position in each picture... man, reading that back to myself just sounded dirty in ways that I did not think possible when discussing Nintendo characters.
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Offline Dasmos

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1362 on: July 25, 2007, 08:33:13 PM »
Quote

Originally posted by: anubis6789
Quote

Originally posted by: Dasmos
Quote

Originally posted by: anubis6789
Well this explains why Yoshi was riding DK.
No, no it doesn't.


If you look at the picture of Yoshi on DK, and then the picture of Yoshi on Wario, you will notice that Yoshi is in the same position in each picture... man, reading that back to myself just sounded dirty in ways that I did not think possible when discussing Nintendo characters.
Check the link again.
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Offline anubis6789

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1363 on: July 25, 2007, 08:35:14 PM »
Hahaha whoops, thanks, I did not notice that.
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Offline Stogi

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1364 on: July 25, 2007, 08:52:45 PM »
Doesn't that first picture look like Yoshi jumped out of nowhere while Wario was bending over and is now about to rape him? hahaha

Hmmm.......I wonder if Bill has an expert opinion about this? (Couldn't resist mate!)




P.S. I really hope every character has the ability to perform this move!  
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Offline Nick DiMola

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1365 on: July 25, 2007, 11:49:34 PM »
A big LOL for Kashogi Stogi, definitely looks like Wario's ready for it.

On a more serious note, this is definitely an awesome addition, and one of the first core gameplay modifications. This is definitely going to change the outcome of matches that include more than 2 players, and will possibly change up the 1v1 scene in the edge guarding department. I'm interested to see how the particulars of the move work and how it plays out in a match.
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Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1366 on: July 26, 2007, 12:50:06 AM »
Poor Wario...He loses a contact lens and then he's jumped by Yoshi!

"Sounds like edge guarding just got a huge boost against... well, Yoshi I guess, since he's the only one without a secondary, offensive or teleportation style jump"

Go back and read Yoshi's profile again... =)
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Offline Spak-Spang

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1367 on: July 26, 2007, 01:51:36 AM »
This is a nice addition.  It is a new technique, but one that makes sense, and one that doesn't complicate the game too much.  Also, it appears this move could actually be used to help protect someone trying to recover from a Smash...at least in theory.


Offline SalesBot

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1368 on: July 26, 2007, 01:58:40 AM »
*insert random chart here*
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Offline Ceric

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1369 on: July 26, 2007, 02:00:29 AM »
I could also see this move getting annoying if it stuns you even for a fraction of a second.  Though I see the logic behind the edition.  Now I want to know whats this Meteor Smash.  
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Offline Dasmos

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1370 on: July 26, 2007, 02:19:18 AM »
Quote

Originally posted by: Ceric
I could also see this move getting annoying if it stuns you even for a fraction of a second.  Though I see the logic behind the edition.  Now I want to know whats this Meteor Smash.
You don't know what a meteor smash is?
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Offline Spak-Spang

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1371 on: July 26, 2007, 03:07:29 AM »
The Stun I think is there...but this move has several natural defenses.  I mean an Up Special, a Regular Up Attack, or a Smash Attack Upwards will all counter this move.

This little additional move has a very high risk-gain system that balances out any stunn that might occur.  Though it might be fun to use this technique in the middle of two other combatants fighting.

Offline Strell

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1372 on: July 26, 2007, 03:37:23 AM »
Clearly this means one important thing:  

Goomba cannot possibly be a character now.
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Offline Ceric

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1373 on: July 26, 2007, 03:46:04 AM »
lol.

Yes I haven't heard the term Meteor Smash used and I've read all three or four incanation of this thread.
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Offline Strell

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1374 on: July 26, 2007, 03:50:18 AM »
Meteor Smash is an attack that you can't recover from.  So if you were edge guarding against someone and you jumped out and did your meteor, chances are high they won't recover.  It prevents them from being able to do a first/second jump.  If you have an up-B as a third jump, you can do that, but the first two jumps are not possible after being meteored.

Generally these are smash attacks in the air, down-As.  If you watch the demo video before Melee, you can see Mario doing this to Bowser.

It varies between characters.  I think Fox/Falco's are their down-As.  

This is all my personal understanding and I could be very wrong.
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