Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 457897 times)

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Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1325 on: July 24, 2007, 04:05:43 PM »
Nah, it's infinitely sillier to be wondering how Yoshi balances his weight in the first place... >=|
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Offline mantidor

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1326 on: July 24, 2007, 04:19:07 PM »
Quote

Originally posted by: Grant10k
Joining the post-a-realistic-mario/yoshi bandwagon...
[IMG]http://www.x-entertainment.com/articles/0905/9.jpg[IMG]
from the BEST (this is sarcasm) movie ever made about Super Mario Brothers


why the super mario movie is an underappreciated masterpiece
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Offline Mashiro

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1327 on: July 24, 2007, 04:29:07 PM »
Quote

Originally posted by: mantidor
Quote

Originally posted by: Grant10k
Joining the post-a-realistic-mario/yoshi bandwagon...
[IMG]http://www.x-entertainment.com/articles/0905/9.jpg[IMG]
from the BEST (this is sarcasm) movie ever made about Super Mario Brothers


why the super mario movie is an underappreciated masterpiece


I read through that . . . and that was awesome lol!

Creepy about the WTC shot though, completely forgot about that part in the film.

Offline Ceric

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1328 on: July 24, 2007, 04:36:34 PM »
Though Yoshi has really really huge feet compared to his body so it might just not matter.  
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Offline EasyCure

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1329 on: July 24, 2007, 05:01:04 PM »
Quote

Originally posted by: Mashiro
Quote

Originally posted by: mantidor
Quote

Originally posted by: Grant10k
Joining the post-a-realistic-mario/yoshi bandwagon...
[IMG]http://www.x-entertainment.com/articles/0905/9.jpg[IMG]
from the BEST (this is sarcasm) movie ever made about Super Mario Brothers


why the super mario movie is an underappreciated masterpiece


I read through that . . . and that was awesome lol!

Creepy about the WTC shot though, completely forgot about that part in the film.


I don't remember half the character references he mentioned. Maybe its time i buy the dvd.
February 07, 2003, 02:35:52 PM
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Offline Stogi

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1330 on: July 24, 2007, 05:04:36 PM »
Quote

Originally posted by: EasyCure
Quote

Originally posted by: Mashiro
Quote

Originally posted by: mantidor
Quote

Originally posted by: Grant10k
Joining the post-a-realistic-mario/yoshi bandwagon...
[IMG]http://www.x-entertainment.com/articles/0905/9.jpg[IMG]
from the BEST (this is sarcasm) movie ever made about Super Mario Brothers


why the super mario movie is an underappreciated masterpiece


I read through that . . . and that was awesome lol!

Creepy about the WTC shot though, completely forgot about that part in the film.


I don't remember half the character references he mentioned. Maybe its time i shoot myself in the face.


fixed.

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Offline EasyCure

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1331 on: July 24, 2007, 05:12:41 PM »
This coming from someone who risked his life playing gamegear in the tub
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Stogi

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1332 on: July 24, 2007, 05:21:12 PM »
Touche', but that's just how I get down.

I have eaten watermelon in the shower. I have drank beer and taken shots in the shower just to save some time. I've definitely been on the phone in the shower. I've been domed up in the shower.....

That place is my home within a home.
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1333 on: July 24, 2007, 05:22:28 PM »
Lol wait what?

Quote

I have drank beer and taken shots in the shower just to save some time.

Offline Stogi

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1334 on: July 24, 2007, 05:31:17 PM »
I had a party lined up for the night but I got home real late and my ride was coming real soon, and I hate going to parties sober. So to save time, I got drunk and ready at the same time!
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1335 on: July 24, 2007, 05:36:07 PM »
God that actually made sense . . . tonights smash update can't come soon enough lol.

Offline nickmitch

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1336 on: July 24, 2007, 07:31:50 PM »
I think I'll try the watermelon in the shower thing. This way, I won't have to worry about getting messy or sticky.
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Offline Arbok

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1337 on: July 24, 2007, 08:05:28 PM »
Skyworld, Pit's stage, gets the official reveal it seems.

....the floor falling out seems interesting.
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Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1338 on: July 24, 2007, 08:06:07 PM »
Yay, finally an old stage is revealed!
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Offline LuigiHann

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1339 on: July 24, 2007, 08:06:51 PM »
Wow, looks like the entire stage is destructible. A few well-placed bob-ombs and there could be no place for anybody to land, maybe. Could be hectic.

Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1340 on: July 24, 2007, 08:09:06 PM »
Skyworld for lazy people like vudu... =3
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Offline Sarail

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1341 on: July 24, 2007, 08:09:45 PM »
Ah yes, destructible platforms.  Sounds absolutely insane and very fun, but I'm still bummed that we haven't been shown stages with inside walls and other things to get slammed against.  I want some landscape variety in these stages, and we're not getting it.  Just... mostly platforms.  Ugh.
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Offline LuigiHann

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1342 on: July 24, 2007, 08:30:34 PM »
Looking at the 8 revealed so far, Rumble Falls and Eldin Bridge are both, "landscape-wise," pretty fundamentally different from Battlefield. I don't know know how many stages will be in the final game, but if 1 out of every 4 is that different, that seems fine to me. Overall I'm liking these level designs.  

Offline Smoke39

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1343 on: July 25, 2007, 12:31:44 AM »
I like the layout of this one.  It kinda reminds me of the Brinstar stage from the first game, with the floating platform on the right and the uneven tiers in the middle.  Also, breakable floor ftw.
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1344 on: July 25, 2007, 01:13:32 AM »
It's interesting to note that no stage thus far is HUGE like Melee's Zelda Stage.

Which has me happy. (Simply because with 4 people spread out the camera always pulled too far back and it made it hard to see the action).

Edit: Why do they make all the screenshots so small? Come on web site people, give us nice big screens when we click on those pics!

Offline Ceric

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1345 on: July 25, 2007, 01:48:22 AM »
But I would also counter then none of the stages look very horizontally big either in general.  I like some not as big as the level you are referring to but a little bigger then what we have been shown.

I can't believe that they would allow for the whole stage to be destructible like they are implying.  Mario does his Final Smash and takes out everywhere to land.  Even for him...
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Offline Spak-Spang

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1346 on: July 25, 2007, 01:53:28 AM »
Also worth noting is that so far we only have 8 levels shown, and those 8 are going to be the most basic levels so far, and they really aren't basic at all.  They each add something new to Smash Bros, even if they keep the traditional flat ground, 3 platform layout.

Also worth nothing if nobody is keeping count we have 14 confirmed playable characters (Not counting Zero-Suit because we don't know if she is connected to Samus 100% or not.)  

I personally think these daily updates are much more informative and interesting way to release data on Brawl instead of an E3 appearance.


Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1347 on: July 25, 2007, 02:03:54 AM »
Yeah I agree Spak-Spang.  Gives me something to look forward to mon-friday when I wake up haha.

I like the level design so far for the reason you game Spak, in that they are basic but really not basic. I like how I already know I will be fighting on various stages more so than in say Melee where some stages (while cool) just weren't fun to fight on per say. I get a real "We know what works and what doesn't work" vibe from these updates and that's always a good thing.

Offline Tanookisuit

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1348 on: July 25, 2007, 02:11:09 AM »
I just hope we see fewer "floating platforms in front of some game location" levels.  I wan the attributes of those games to shape the level.  I'm thinking of the Delfino Plaza level in particular here.  Why are the platforms floating around the level?

Offline Ceric

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1349 on: July 25, 2007, 02:15:57 AM »
I think Delfino is actually a better example of trying to get a large local in because you do stop and fight at the local.  While with Skyworld you are just fighting on rickety platforms that are in front of the world.  The more I think about it the more F-Zero like the design seems to me.  F-Zero you go to a variety of places but you would never race anywhere that a Local would normally go like any other professional venue.  The same with Smash.  It just seems like these are themed venues.
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