Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 457449 times)

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Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #975 on: July 13, 2007, 05:15:17 PM »
"That still seems like a lucky guess though."

It was in Melee...Remember that you could unhook the platforms in the Brinstar stage? =\
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Adrock

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #976 on: July 13, 2007, 05:41:25 PM »
I already mentioned that.........

Offline LuigiHann

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #977 on: July 13, 2007, 06:09:29 PM »
Don't forget Samus's stage (in Melee). That one had some destructible parts too.

Also, I hope each character has multiple different costumes, not just the recolors. Maybe even some unlockable costumes. At the very least, Wario needs to have his classic outfit as an option. And I wouldn't mind seeing Link's alternate armor from TP, or a subtle alternate costume that's basically an updated version of his OoT look.  

Offline EasyCure

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #978 on: July 13, 2007, 06:56:45 PM »
I hope the game will recognize your color preferences and save them with your game profile (aka name + control settings)

it would be convenient to just pick my name from the list and have the character change accordingly.

it might not seem that important but i was very picky about the colors of the characters i used for a few reasons. One being that in a stage like the Great Temple, when the camera pans out to its max, it's hard for me to see where i am if i'm in the bottom parts of the level if the characters color was too dark.
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Offline Bill Aurion

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #979 on: July 13, 2007, 06:57:56 PM »
Quote

Originally posted by: Adrock
I already mentioned that.........

Oh whoops, I have a bad habit of wanting to post before finishing reading a post... ^_^,
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline TEM

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #980 on: July 13, 2007, 07:47:20 PM »
Am I the only one that wants to see additional damage caused from slamming into a wall or the ground?
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #981 on: July 13, 2007, 08:31:12 PM »
Eh I dunno it's not a bad idea but I don't think it's necessary.

Oh and you're not allowed to have images in you sig. Just a heads up.

Mon Edit: Prediction for the update coming in a few hours: Musical Piece preview.

Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #982 on: July 15, 2007, 08:11:44 PM »
Wow I called it! Musical Piece =D

Star Fox: Space Armada.

Edit: Nice remix! I hope they release an OST for this game.

Prediction for tomorrows update: character that was in melee being shown off for the first time in Brawl. I'm gonna go with Princess Peach.

Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #983 on: July 15, 2007, 08:25:39 PM »
Oh, RAD!  One of the coolest stages from the original game gets its own theme!
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline WalkingTheCow

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #984 on: July 15, 2007, 09:16:04 PM »

Quote

Prediction for tomorrows update: character that was in melee being shown off for the first time in Brawl. I'm gonna go with Princess Peach.


Nah, We're getting an item tomorrow.  

Offline GoldenPhoenix

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #985 on: July 15, 2007, 09:19:09 PM »
My prediction is that Jar Jar Binks will be revealed.
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #986 on: July 15, 2007, 09:34:02 PM »
Lol Jar Jar Binks...if he's the one from the Star Wars Robot Chicken spoof than rock on!  

Offline TEM

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #987 on: July 16, 2007, 01:15:35 PM »
Eh, I thought this track was pretty unimpressive and midi-tastic; same for the LoZ one. The rest are awesome though, especially the metroid track.
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Offline LuigiHann

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #988 on: July 16, 2007, 01:28:08 PM »
Yeah, this one didn't really seem to "click" with its own style like some of the others do. I'd really like it if each piece of music was done in a totally different way.

Have I mentioned yet how appropriate it would be to have Kirby's theme played by an Oompah band as a polka?  

Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #989 on: July 16, 2007, 01:28:12 PM »
I should go around beating up people who think midi music is a bad thing...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #990 on: July 16, 2007, 01:36:16 PM »
To Bill:

My new favorite program: Game Music Box. I'm listening to the Super Mario RPG soundtrack as we speak (the original src/rsn files). <3  

Offline mantidor

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #991 on: July 16, 2007, 02:12:57 PM »
Quote

Originally posted by: Bill Aurion
I should go around beating up people who think midi music is a bad thing...


This song sounded great for midi.

Orchestrated would sound much, much better.



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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #992 on: July 16, 2007, 02:17:25 PM »
I don't know about much much better, it's pretty high quality as it is . . .

Offline Ceric

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #993 on: July 16, 2007, 02:45:14 PM »
The more Polka in the World the Better.
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Offline Shecky

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #994 on: July 16, 2007, 02:49:00 PM »
If you just have prerecorded orchestrated music you loose the ability to easily alter it on the fly.  (Think Super Mario World and mounting/dismounting yoshi)

However, SSMB being a fighting game wouldn't likely have much use for that feature.

Midi tunes can sound as good as the real thing too depending on the quality of the synth and samples

Offline Mashiro

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #995 on: July 16, 2007, 02:54:30 PM »
Quote

Originally posted by: Shecky
However, SSMB being a fighting game wouldn't likely have much use for that feature.


Super Smash Melee Brawl! Only for Nintendo Wii 2

Offline mantidor

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #996 on: July 16, 2007, 04:09:08 PM »
I don't think dynamic music is completely impossible if prerecorded, also we haven't heard about music change for brawl.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Crimm

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #997 on: July 16, 2007, 05:03:08 PM »
Recorded dynamic-like music isn't impossible by any means.  If you have frequent, set, transition points it is quite easy.  Just record all the transitions, and make them frequent enough they change pretty soon to the triggering event.

True recorded dynamic music is pretty close to impossible, unless you feel like recording a transition at every note.

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Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #998 on: July 16, 2007, 05:28:51 PM »
Seems like a giant waste of time and money when midi sounds just as good these days...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Kairon

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #999 on: July 16, 2007, 06:17:19 PM »
Would be very much appreciated, but not necessary, just like HD output.
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