Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 352913 times)

0 Members and 1 Guest are viewing this topic.

Offline Crimm

  • Get your unfiltered Bowsette here!
  • NWR Staff Pro
  • Score: 1147
    • View Profile
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1000 on: July 16, 2007, 06:31:49 PM »
For this thread's 100th reply I give you: A bunch of really stupid quotes

* And the word "armada" refers to a large fleet of ships, of course. Though I always chuckle when I hear it because it sounds like my colleague’s name, Mr. Amada.

* That’s right, a live performance. It’s a good time to be alive...

* Ahh... That really takes me back.

* Run! It’s King Bulblin and Lord Bullbo!

* He just cuts, cuts, cuts away with the blade at his hip.

* Goldeen, Goldeen, Goldeen, Goldeen, Goldeen…

* I-I… I want it!


James Jones
Mondo Editor
Nintendo World Report

Offline IceCold

  • I love you Vanilla Ice!
  • Score: 2
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1001 on: July 16, 2007, 06:54:55 PM »
Ahahhaa.. Sakurai's awesome - Strell's right, he'd be a great interview.

Quote

Hee ya ya ya ya ya ya ya ya ya ya ya ya ya ya!

This guy needs to calm down.
"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline Dirk Temporo

  • Score: -1
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1002 on: July 16, 2007, 08:21:13 PM »
LAZERS
"You've had your dream old man. It's time to wake up!"
-Travis Touchdown

Offline Mashiro

  • Silent Protagonist
  • Score: 1
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1003 on: July 16, 2007, 09:20:32 PM »
Zomg Deoxys!

Offline Ceric

  • Once killed four Deviljho in one hunt
  • Score: 0
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1004 on: July 17, 2007, 02:09:16 AM »
I saw it in my RSS feed and the first thing to come to mind is how good of playable character Deoxys could be.  There goes that.  Hyper-beam?  I mean come on.  I would have preferred Dragonite do that and Deoxys use his forms.
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.

Offline Pale

  • Staff Layton Hat Thief
  • Score: 4
    • View Profile
    • PaleHour
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1005 on: July 17, 2007, 02:14:12 AM »
I thought he was playable too when I saw the picture.  I dunno, I've always thought he's a pretty boring Pokemon.
:: I was an active staffer forever ago, or was it yesterday. Time is an anomaly. Father of two boys.
---------------------
:: Grouvee :: Instagram

Offline Ceric

  • Once killed four Deviljho in one hunt
  • Score: 0
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1006 on: July 17, 2007, 02:17:39 AM »
Personally I always liked Dragonite best but I could easily see how Deoxys could have a good set of moves and gameplay styles.
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.

Offline Mashiro

  • Silent Protagonist
  • Score: 1
    • View Profile
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1007 on: July 17, 2007, 02:51:33 AM »
Quote

Originally posted by: Ceric
Personally I always liked Dragonite best but I could easily see how Deoxys could have a good set of moves and gameplay styles.


? You realize he's not playable right?

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1008 on: July 17, 2007, 04:03:31 AM »
Lucario will be playable, just watch... =)
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Mashiro

  • Silent Protagonist
  • Score: 1
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1009 on: July 17, 2007, 04:08:13 AM »
After how horrible he turned out to be in PKMN Diamond / Pear he doesn't deserve to be a playable character =P

Offline Ceric

  • Once killed four Deviljho in one hunt
  • Score: 0
    • View Profile
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1010 on: July 17, 2007, 05:58:18 AM »
Quote

Originally posted by: Mashiro
Quote

Originally posted by: Ceric
Personally I always liked Dragonite best but I could easily see how Deoxys could have a good set of moves and gameplay styles.


? You realize he's not playable right?


"I saw it in my RSS feed and the first thing to come to mind is how good of playable character Deoxys could be. There goes that. Hyper-beam? I mean come on. I would have preferred Dragonite do that and Deoxys use his forms. "

The next was if he was a playable character.
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.

Offline Mashiro

  • Silent Protagonist
  • Score: 1
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1011 on: July 17, 2007, 06:27:35 AM »
Ah my bad.

Offline NWR_pap64

  • You are not the boss of me
  • Score: 25
    • View Profile
    • Nintendo World Report
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1012 on: July 17, 2007, 07:02:41 AM »
I still wish they would make multiple daily updates.

The Deoxys update is cool, but I can't help but feel that these types of updates should be multiple, not once per day.

The way I see it, the updates are a lot like food in a restaurant. The small updates (like music, Pokemon, Assist trophies and such) are like the chips; they are delicious, but don't fill you up and leaves you wanting for more. The medium updates (veteran characters, the already known newcomers and stages) are like the appetizers; far more pleasing than chips, but you still want the main course. And finally, the big updates (new trailers, dates, brand new characters) are the main course; they are big, extremely appetizing and leaves you more than satisfied, but its a very rare thing and can't have it often.

...Damn, I'm hungry. I miss my job as a dishwasher. All that good food...
Pedro Hernandez
NWR Staff Writer

Offline Mashiro

  • Silent Protagonist
  • Score: 1
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1013 on: July 17, 2007, 07:07:54 AM »
Lol you made me hungry as well!

I don't mind the on update a day thing . . . I just HATE no weekend updates.

Offline UltimatePartyBear

  • Voice of Reason
  • Score: 35
    • View Profile
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1014 on: July 17, 2007, 08:03:46 AM »
Quote

Originally posted by: pap64
The way I see it, the updates are a lot like food in a restaurant. The small updates (like music, Pokemon, Assist trophies and such) are like the chips; they are delicious, but don't fill you up and leaves you wanting for more.

This is the part where I sarcastically point out that that's the whole point.
Quote

...Damn, I'm hungry. I miss my job as a dishwasher. All that good food...

And this is the part where I get really grossed out.

Offline Adrock

  • Chill, Valentine
  • Score: 138
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1015 on: July 17, 2007, 08:30:39 AM »
Mario and Luigi should be a character... yes, together and have Bros. moves from Superstar Saga. The problem is trying to differentiate them if other players choose individual Mario and Luigi.

Offline NWR_pap64

  • You are not the boss of me
  • Score: 25
    • View Profile
    • Nintendo World Report
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1016 on: July 17, 2007, 09:22:37 AM »
Quote

Originally posted by: PartyBear
Quote

Originally posted by: pap64
The way I see it, the updates are a lot like food in a restaurant. The small updates (like music, Pokemon, Assist trophies and such) are like the chips; they are delicious, but don't fill you up and leaves you wanting for more.

This is the part where I sarcastically point out that that's the whole point.
Quote

...Damn, I'm hungry. I miss my job as a dishwasher. All that good food...

And this is the part where I get really grossed out.


The thing is that if they are planning on talking about every single thing in Brawl they will never run out of updates.

Let's say that there are 40 assist trophies total. That's 40 updates right there. Now lets say that there are 30 playable characters in the game. If each character gets 3 updates (character, special moves and final smash) that means that there are 90 updates right there. If there are more than 10 stages, there will be 10 updates about them. The list goes on.

There's no point on rationing the updates since the game will be big enough that even when they reveal all the secrets they will still be stuff to talk about.
Pedro Hernandez
NWR Staff Writer

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1017 on: July 17, 2007, 09:25:30 AM »
Quote

Originally posted by: Mashiro
After how horrible he turned out to be in PKMN Diamond / Pear he doesn't deserve to be a playable character =P

~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Dirk Temporo

  • Score: -1
    • View Profile
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1018 on: July 17, 2007, 09:47:24 AM »
Quote

Originally posted by: Bill Aurion
Seems like a giant waste of time and money when midi sounds just as good these days...


Anybody who honestly thinks midi sounds as good as a real, live orchestra needs to listen to more music. Midi will never sound as good as the real thing. And all this midi crap is disappointing, especially when Sakurai said that the entire soundtrack would be orchestrated.
"You've had your dream old man. It's time to wake up!"
-Travis Touchdown

Offline UltimatePartyBear

  • Voice of Reason
  • Score: 35
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1019 on: July 17, 2007, 09:55:31 AM »
Hating midi because of bad FM synthesis is like hating sheet music because of bad kazoo playing.  It's just an interface protocol.

Offline Mashiro

  • Silent Protagonist
  • Score: 1
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1020 on: July 17, 2007, 10:08:25 AM »
Come on Bill, fighting steel type? worst combo ever. SOOO many weaknesses.  

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1021 on: July 17, 2007, 10:52:07 AM »
Quote

Originally posted by: Dirk Temporo
Anybody who honestly thinks midi sounds as good as a real, live orchestra needs to listen to more music.

I have, one example of which is the Wind Waker soundtrack, which still has people denying the fact that it's 100% midi...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Dirk Temporo

  • Score: -1
    • View Profile
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1022 on: July 17, 2007, 11:31:00 AM »
Quote

Originally posted by: PartyBear
Hating midi because of bad FM synthesis is like hating sheet music because of bad kazoo playing.  It's just an interface protocol.


Just because I'm saying that midi can't ever be as good as an orchestra (because it can't) doesn't mean I hate midi.
"You've had your dream old man. It's time to wake up!"
-Travis Touchdown

Offline LuigiHann

  • Score: 1
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1023 on: July 17, 2007, 11:41:10 AM »
What if a midi was played by an orchestra?

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1024 on: July 17, 2007, 11:42:02 AM »
*head explodes*
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.