Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 457609 times)

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Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #950 on: July 13, 2007, 10:24:26 AM »
"Considering how slow and weak they were, I wonder how Pit's are going to work. They gave him swords, but Pit's primary weapon was his bow."

His arrows looked pretty fast in the trailer...
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Offline Smash_Brother

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #951 on: July 13, 2007, 10:57:21 AM »
I still like Link in Melee, but they made him more of a technical character than a powerhouse. In 64, his attacks were much more powerful but he was less agile.

I honestly prefer the 64 Link, but just because he was so deadly in the proper hands.

As for online, I look forward to tons of online matches with the folks here. I like to think that I've done a decent job honing my skills with the opponents I've been given, but who knows? Maybe I'm crap and I just don't know it and the name "Smash_Brother" speaks only for my love of the game and not my skills.

As for the prediction, all of the stages under the level section are marked with the icons indicative of their characters, the battlefield stage has a plain old smash logo adjacent to it, but the AC level is indicated by the trademark AC leaf icon (which I actually predicted would be the case for an AC character).

I think this is Sakurai's subtle hint of what we can expect to see in the game. I don't believe they'd include a stage without a corresponding character, but I think they're trying to make us second guess ourselves on that.
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #952 on: July 13, 2007, 11:12:42 AM »
Yeah I liked Link more just for the opposite reasons that you listed Smash =) I liked him being more agile and more technical.

And hey don't worry I like to think I've done a good job too with becoming awesome with Link in Melee but if there is one thing I've learned, just like with everything else in life, there will always be someone out there better than you.

As long as I have good close battles I'm happy, win or lose ^^

Offline Nick DiMola

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #953 on: July 13, 2007, 11:21:45 AM »
Quote

Originally posted by: Mashiro
Smash Brother do you also enjoy 1v1 fights on stages like final destination with no items?

Those are my all time favorite fights =D


Mashiro you just named the only way to play Melee. That's what it's all about. I usually play as Ganondorf and my good friend plays as Sheik, we have some very insane battles on that turf. It's too bad I lose most of the time because Sheik dominates in Melee. Speed > Strength  
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #954 on: July 13, 2007, 11:24:59 AM »
So many people enjoy that stage and battle style as much as I do ::tears brought to eyes::

I smell a NWR Super Smash Bros. Brawl team! We shall roam across the lands, 1v1'ing our way through all the tournament brackets and slowly but surely we will become the most powerful force in all the world!!! . . . OF SMASH BROS.... YEAH!!!!

Sorry . . . a little too excited on that one >.>;

Offline Ceric

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #955 on: July 13, 2007, 11:40:13 AM »
Quote

Originally posted by: Mashiro
I found Link far more accessible in Melee and it just fit how I liked to play. Everyone has their own play style =) that's why I love fighting games it's great to see how others use X character and what they can do with him/her.  

Edit: Yeah but even games likes Soul Calibur have top tier characters in fact almost all fighting games do. It's just the nature of the games. Though I never find myself as one of the top tier I still hold my own in most circles. It comes down to the persons play style in the end and what they are comfortable with.

Also about people complaining online let em, who cares, I just want to be online to get freaking better at the game. I love competition and love improving upon my weak points. That's what makes the game fun!


Oh lord that reminds me of Roll users in MvC2 I believe it was.  She took more damage then the other characters from what I could figure.  I never won a fight with her.  But someone who specialized with her you blink you be gone.  I could never figure it out...

I sure hope they can include stages without characters.   I know their are a few games I wouldn't mind stages from but I don't think I want a character for and vice versa.  (Ex. Strider, I love for him to somehow make it into the game but I don't want a neo-communist stage.  I like an Excite Truck stage if possible with varying terrain but come on what would be the character a truck?)
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Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #956 on: July 13, 2007, 12:20:46 PM »
Augh, go play a real fighting game you silly people, if 1 on 1, boring, non-item fights is what you want...
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Offline Requiem

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #957 on: July 13, 2007, 12:23:14 PM »
Quote

Originally posted by: Mashiro
So many people enjoy that stage and battle style as much as I do ::tears brought to eyes::

I smell a NWR Super Smash Bros. Brawl team! We shall roam across the lands, 1v1'ing our way through all the tournament brackets and slowly but surely we will become the most powerful force in all the world!!! . . . OF SMASH BROS.... YEAH!!!!

Sorry . . . a little too excited on that one >.>;


Dude I play the same way! I also like Starfox's stage (the ship longways). That's a great level, especially if your using Link (using his hookshot in the air has saved my life many-a-time).

I use to play with Roy, until I could never be beaten :P. He is too powerful when you master his parry move. His smash is too devastating and he can juggle really well too.

I play as Link now and I feel like I am more vulnerable, but that's a good thing. My friend and I (who plays as the Ice Climbers) have some crazy battles as well. I remember at one time we were playing for what seemed like our lives it was so intense ($50 heads-up can do that), and each of us not being able to hit the other for AT LEAST 5 minutes. We were dodging like crazy! Seriously.....it was better than the Matrix. If you watched this, you'd be like WTF is the Matrix? By the end of that 7 stock match, my hands were twitching with adrenaline. I nearly shat myself with excitement.


They really need to add the ability to save a match. And character entrances.


And oh ya, I always bet on my games. ALWAYS. It not only makes it more intense (especially $50 heads-up), but I'm $300 up!

Also, S_B I own as Link in SSB64, even though he's like the worst character.
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Offline Mashiro

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #958 on: July 13, 2007, 12:30:14 PM »
Quote

Originally posted by: Bill Aurion
Augh, go play a real fighting game you silly people, if 1 on 1, boring, non-item fights is what you want...




=P

Offline Hostile Creation

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #959 on: July 13, 2007, 01:42:46 PM »
I'm quite proud of my SSBM skills, and would love to play online with some of you.  It's never quite the same as playing in person, like it would be with my friends (especially the aforementioned murk), but it's still be interesting to challenge you folks that I've just been talking to for so long.
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Offline stevey

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #960 on: July 13, 2007, 01:47:24 PM »
I with bill, 1 on 1 with no items is boring. The only real way to play is 4v4 with Items on high!
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Offline Nick DiMola

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #961 on: July 13, 2007, 02:01:59 PM »
Quote

Originally posted by: stevey
I with bill, 1 on 1 with no items is boring. The only real way to play is 4v4 with Items on high!


I don't disagree that 4 player melee with items is fun, it's just not competitive enough. It's always a blast but when you want to get serious and compete, it's all about Final Destination 1 on 1 no items.
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Offline decoyman

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #962 on: July 13, 2007, 02:57:15 PM »
I have had some particularly crazy matches as Pikachu against my friend Drew, who plays as Link... we each seem to win some, which is what makes it fun, I think. You never know what the outcome will be. And being competitive like that, it makes you get better.

I feel like Pikachu was gimped somewhat in Melee (if I was quick enough in SSB, I could get back from nearly anywhere, so long as my momentum didn't take me off the board before I could regain control – he used to be able to do THREE little Up+B bursts if you were quick enough... THREE!). But I've learned to accept and adapt to his new strengths and weaknesses (charged lightning headbutt FTW!). Definitely looking forward to playing against you folks here.  
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Offline Smash_Brother

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #963 on: July 13, 2007, 03:04:12 PM »
Four player rumble is fun when you have four players of even skill and ANYONE could win. Otherwise, you put it on time instead of stock so lesser players don't get eliminated early and feel bad.

But I love both. I love the Brawls, but I love the duels as well. It's just two facets of a game I very much enjoy overall.
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Offline Smash_Brother

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #964 on: July 13, 2007, 03:07:11 PM »
And we need to knock it off the "I can't wait to play you guys online!" stuff, badly.

I figure that every time we say it, the gods of cruelty and irony push Sakurai one step closer to axing online play. Seriously, the more we enjoy the prospect of it, the more likely it'll be "cut for time".
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #965 on: July 13, 2007, 03:11:53 PM »
=*( Brawl not being online would probably be one of the most disappointing moments in all of video gaming history. Lets just pray that online battle feature makes it into the game.

Hell if Atari can freaking do it with DBZ on Wii I would hope to god they could do it in Brawl.  

Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #966 on: July 13, 2007, 03:15:20 PM »
Wellllll, there's a difference between a two-player fighting game and a four-player fighting game with items going off and interactive battlegrounds, but yeah, it'd be nice...
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #967 on: July 13, 2007, 03:23:28 PM »
Yeah I know =) I'm just trying to give myself some hope.

Also for Nintendo to say it was (well planning on) Launching Brawl at the Wii's launch while being online it means that they definitely want the game online so I am going to assume it'll make it in.

Offline LuigiHann

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #968 on: July 13, 2007, 03:49:01 PM »
I hope there's an "item switch," so we can turn off everything except "Final Smash," put that on Very High, and then have a final smash battle.  

Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #969 on: July 13, 2007, 03:53:43 PM »
I'd be shocked if there isn't an item switch.

Offline LuigiHann

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #970 on: July 13, 2007, 04:06:57 PM »
I guess I should phrase that, "I hope the final smash ball is included in the item switch," because I'm still not sure if it's a regular item or something more special.  

Offline decoyman

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #971 on: July 13, 2007, 04:09:01 PM »
Quote

Originally posted by: Smash_Brother
And we need to knock it off the "I can't wait to play you guys online!" stuff, badly.

I figure that every time we say it, the gods of cruelty and irony push Sakurai one step closer to axing online play. Seriously, the more we enjoy the prospect of it, the more likely it'll be "cut for time".


Quick, everybody knock on wood! That should counteract any negative energy our online enthusiasm has built up.
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Offline stevey

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #972 on: July 13, 2007, 04:11:01 PM »
" And we need to knock it off the "I can't wait to play you guys online!" stuff, badly.

I figure that every time we say it, the gods of cruelty and irony push Sakurai one step closer to axing online play. Seriously, the more we enjoy the prospect of it, the more likely it'll be "cut for time"."

Quote

Will the game take advantage of WiFi connection? Will it be online?
Sakurai: My plan is to include WiFi and online functionality. Actually one of the reasons it was created was that the staff said that when the console went online, the first game should be SSB. I'm going to try very hard to do that. But, I think it may be a lot of work to come up with a system with 4 players simultaneously and figuring out who's first, but we may look at other ways of bringing 4 people together.


It was made for online. And on the old blog, Sakurai already stated they got 2 play running online and working to get a lag free 4 player in.

Edit: while looking for Sakurai quote on 2 player I found this old rumor that turned out to be true-ish...

Quote

A Japanese blog run by a programmer on Super Smash Bros. Brawl (yes, that really is the story!) has leaked some info concerning gameplay. First up, we can expect destructable environments such as crumbling terrain. Second, apparently there will be a lot of character customization relating to moves, costumes, speed, and power.


The Bridge of Eldin already confirms the first part of the rumor so could customizable character also be true?  
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Offline Adrock

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #973 on: July 13, 2007, 04:54:49 PM »
Quote

The Bridge of Eldin already confirms the first part of the rumor so could customizable character also be true?

Pit's Angel Land stage shown in the Nintendo World trailer confirmed destructible environments too. That still seems like a lucky guess though. Really, one could argue that the Dream Land Green Greens or Zebes Brinstar stages from Melee were destructible.

Costumes seem possible (I'd be surprised if they didn't make it). The other stuff, though, is stretching.

Offline Smoke39

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #974 on: July 13, 2007, 05:04:14 PM »
Quote

character customization relating to moves

This could conceivably be refering to the control customization that was mentioned a while back.
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