Quote
Originally posted by: MaryJane
It's all about getting used to things.
Humans have this strange ability to adapt.
I prefer the GC and Wii controllers over the Xbox and PS ones, but spend enough time with them, and you learn their little nuances and learn to play. The most important thing is the entertainment factor the game provides, getting used to a controller is something anyone can do if they have an open mind.
Isn't that what we tell people about the Wii-mote? Don't hate it because it's different you'll get used to it? There's a much sharper learning curve for the Wii-mote in some games, especially the different control schemes being used in FPS's, and games that require you to use the remote in different ways and utilize it's different functions.
My main complaint about the DualShock would be that the analog stick should be tighter, and in the prominent position. The Xbox controller just took awhile to get used to, but it was I picked up it quicker than the DualShock.
But you seem to be insinuating that all controllers are equal. How quick you adapt, however, has nothing to do with it. A new player has no trouble using the Wiimote. Being used to one controller (be it SNES, GCN, PS or XBOX) has nothing to do with the quality of the controller themselves. The DualShock is just badly designed. It was ok back in the PSX days, but since then it has been outdone by almost every new controller.
I've spent enough time with the DualShock to be used to it. I know where the face buttons are (the symbols are stupid, though). My issues, and apparently I am not alone, are to do with the actual design. It's uncomfortable and it's not intuitive or slick to use. Yes you can master it, but you have to overcome shortcomings to do so. You have to learn to deal with problems. That's different than just learning to use the controller.
And something like fighting games, which someone mentioned, is different. The GameCube controller was designed in a way that they knew it wouldn't be ideal for fighting games. That was a choice. It may be a mistake, but it's not an issue with ergonomics it's a design choice. I'd say that's a flaw, but when using it on other games it works exactly how it should. The DualShock doesn't work very well, it has a lot of issues.
But again, the main issue isn't so much the initial design but the fact that the problems have never been fixed. I think the attacks on the boomerang concept were the biggest mistake Sony fans made pre-PS3 release.