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Originally posted by: Ceric Metriod started life as an RTS but switched platforms and genre? 
No, I mean that Bungie used the Halo franchise to make a RTS game because it's salable, the same reason Nintendo could do the same using the Metroid franchise.
There's the Galactic Federation, there's the Space Pirates, there's Metroids, there's other bounty hunters, there's the Ing, etc. There's no reason a Metroid RTS wouldn't be perfectly doable.
In fact, it has been pointed out a number of times that the Metroid, F-Zero and StarFox universes could EASILY be the same universe: F-Zero is rife with bounty hunters and anthropomorphic animals, Metroid deals with all manners of alien life and SF focuses on interplanetary combat with between anthropomorphic animals (not to mention "James McCloud" being an F-Zero racer...).
It'd likely never happen, but if they wanted to link the three universes, they easily
could, be it for a RTS game or otherwise.
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Originally posted by: PartyBear
It's not that the franchise can't support a larger universe. It's that building that universe necessarily broadens the focus. That's very difficult to do without alienating some of the fanbase. I also think that in the case of Metroid, it's unnecessary in the first place. Games that don't play like Metroid don't need to take place in the same universe, and will actually be limited by it if they do. I'd rather see new worlds created to support new franchises.
But how would a Metroid RTS be any different from, say, how Mario Party, Kart, etc. are spinoffs from the original Mario franchise?
RTSs are typically considered an older oriented genre due to the amount of brainpower they require. I see a Metroid RTS as being right in line with the subject matter a RTS should encompass.
Besides, a completely different dev team would likely be making the game, not Retro. I don't think anyone will be buying it expecting to play a staple Metroid game if it's advertised as a RTS from the very start.