Author Topic: REVIEWS: Wii Play  (Read 20083 times)

0 Members and 1 Guest are viewing this topic.

Offline LassePalle

  • PGC Staff Writer
  • Score: 0
    • View Profile
REVIEWS: Wii Play
« on: February 08, 2007, 09:28:19 PM »
Considering the amount of content offered, Wii Play is an apt title.

If you’re looking for a Wii Remote, you have a couple of options come February 15. You can either buy the standalone version for 40$ or get Wii Play, which comes bundled with a remote, for ten bucks more. Since Wii Play is a compilation of nine mini-games, you basically end up paying a little more than one dollar per mini-game.    


Surely these mini-games are worth this low price point, right? Well actually, most of them are not. While not exactly stooping to Banana Blitz’s levels, they all fail in showing off the exciting potential of the kind of gaming experiences that the Wii Remote can offer. This feat is handled much better in a game like Wii Sports, which you probably already own.    


The main culprit is the extreme level of simplicity of the mini-games. Take Table Tennis for example. Your objective is to direct a bat by pointing with the remote to keep the rally going. You can’t win per se. You can’t even control your shots, since hitting the ball is done automatically as long as your cursor is positioned at the right spot. Moving the paddle with the pointer is the only control available, and even though the duel gradually increases in intensity, thus requiring quicker reactions from the player, the gameplay never deviates from these simple actions. As a result, there’s little subtlety and almost no variety to be found in Table Tennis.    


Fishing suffers from the same problem. Here you move a fishing rod in hopes of catching weird-looking fish that swim around in a small pond. Each type of fish gives you a certain number of points when caught, and you’re basically competing against time to get as many points as possible. You spend most of the time waiting for a fish to bite, after which a simple upward motion of the remote gets the job done. It’s easy and unsatisfying.    


The same can be said of Find Mii. Inspired by Where’s Waldo, it’s all about pointing at similar Mii’s or odd-one-outs. Later on, the Mii’s start walking around and wear different clothes, which makes this feat somewhat more difficult, though not more fun.      


Charge is equally uninspired. It is cow-riding racing game, in which you hold the remote sideways and tilt it to steer, not unlike in Tony Hawk’s Downhill Jam. Jumping can be done by flinging the remote upwards, and points are gained by completing the course quickly and by ramming into various creatures in the process. Charge is actually fairly enjoyable to begin with, but with only one short course available, the appeal quickly wears thin.    


Pose Mii is slightly better. You must guide a Mii to various bubbles that must have the same stance as your Mii. If they don’t, you can change your Mii’s stance with a press of a button. This extra mechanic of actually pushing a button makes Pose Mii one of the more intricate games of Wii Play.    


Billiards also makes use of different control functions of the remote to offer a slightly more complex gameplay experience. Sadly, it’s marred by questionable ball physics, an extremely dull presentation, and a slow pace. Before every shot you have to first aim where to shoot the ball with the remote, then point at where to hit the ball in order to apply topspin or backspin, and finally do a thrusting motion with your remote like a real cue to hit the ball. While this final action feels rather intuitive, the entire process of determining your shot is unnecessarily cumbersome.    


Shooting Range is more action-packed and should feel familiar to anyone who played the classic light-gun game Duck Hunt for the NES. Controlling an aiming cursor with your remote, you must take down ducks, cans, clay pigeons, and even UFO’s that quickly zoom by. It’s a tremendously basic premise made somewhat more enjoyable with the addition of friendly targets displaying your own Mii, which result in negative points when shot.    


The remaining two mini-games, Laser Hockey and Tanks, distinguish themselves as being the most satisfying of the lot. The former is like a more sophisticated version of Pong. Trying to get the ball in your opponent’s goal, you move your paddle, not just up or down, but in every direction on your half of the playing field. By twisting the remote, you can angle your shots. There’s even a strategic element to the game, so sorely missed otherwise in the compilation. You can decide to play defensively, focusing solely on guarding you own goal, or fling the paddle aggressively towards the ball in hopes of performing a fast return shot at the risk of missing the ball entirely or making an embarrassing own goal.    


Tanks is the only mini-game to also make use of the Nunchuk attachment, if you want to. You use its control stick to navigate your miniscule tank on a battlefield seen from above. Shots can be fired in the direction of your aiming cursor, controlled with the remote. Akin to Geometry Wars on Xbox Live Arcade, the game forces you to concentrate on not only avoiding hostile fire but also on taking out the enemy forces via mines and projectiles, which ricochet off walls. Once again, the defensive and offensive considerations required from the player make this mini-game one of the deepest and most involving in the compilation, though that isn’t saying much. Tanks succeeds because it doesn’t just rely on the simple pointing mechanism of the remote. The player has more freedom and is faced with more decisions compared to the other mini-games.    


What all the mini-games handle nicely, though, is the controls, which are always responsive and precise. The on-screen action reacts instantly to your motions, and you always feel in control. With Wii Play, Nintendo truly has a showcase for the accuracy of the remote that third party developers could learn a lot from.    


All the mini-games also support a two-player competitive mode, which, undoubtedly, is the preferred way of playing Wii Play. In a competitive environment, the otherwise glaring issues of the game tend to fade ever so slightly. That is why the lack of four-player support is particularly disappointing. Even if a couple of the mini-games would lend themselves poorly to such a mode, and even considering the budget-priced nature of the game, this omission is a disheartening sign of laziness from Nintendo’s part.    


Low production values also characterise the presentation. Each mini-game has its own visual style, so, for instance, 2D paper models make up Fishing, while Pose Mii is ripe with underwater effects. You’ll never be impressed with the visuals, but then again you don’t really need to be. Wii Play isn’t about immersing you in an alternate universe. Like Wii Sports, the game wouldn’t really be more enjoyable with flashy visual effects. These would probably clash with the appearance of the Mii’s and may even compromise the functional qualities that Wii Play’s graphics do contain.    


There are a few other redeeming features worth mentioning as well. The use of Mii’s is a welcome feature. You not only choose which Mii to play as, you also see many of the other Mii’s on your system wander around in some of the mini-games. This gives a nice personal touch, which will hopefully be used more in upcoming titles.    


There’s also a scoring system, which hands out bronze, silver, or gold medals depending on your performance after every mini-game. Getting all gold medals does put up a challenge and provides replay value for those dedicated enough to stick with the game.    


Wii Play still fails to deliver what Nintendo set out to do. It lacks depth, meaning that you’ll grow tired of it within minutes – even with a friend. This fact is a little easier to swallow given Wii Play’s budget price, though. The mini-games do show that the remote is a highly precise and responsive device but not that it is a potential doorway to new and exciting ways of interaction. We don’t even get a glimpse of the possibilities at hand.

Pros:
       

  • Not priced as a full game
  •  
  • Incorporates Mii’s
  •  
  • Shows off the pointing functionality of the Wii Remote well
  •  
  • Precise controls


  •        Cons:
           
  • No four-player support
  •  
  • Low production values
  •  
  • Extremely basic gameplay mechanics
  •  
  • Limited controls


  •                Graphics:  3.5
           Every mini-game has its own visual style, each of which is very basic, yet functional.  Not unlike the Wii Channels, Wii Play’s general interface is a simple one without any bells and whistles. The game never pushes the hardware. Would the mini-games be more enjoyable if they did? Probably not. Like Wii Sports, the graphics play a minor role in your overall enjoyment of the game.

                   Sound:  4.5
           Like the graphics, the sounds work on a functional level but aren’t aesthetically remarkable. A short musical piece accompanies every mini-game, giving them a nice individual touch, whether you’re listening to electronic beats in Laser Hockey or a soothing and relaxing tune in Fishing.

                   Control:  6.0
           The mini-games are truly testaments to the precision of control that the remote offers. Unfortunately, you’re so constrained by the number of actions available that you quickly grow tired of the mini-games.

                          Gameplay:  4.0
           The quality of the gameplay in each of the nine mini-games lands somewhere slightly above Super Monkey Ball: Banana Blitz’s and considerably below the ones in Wii Sports and Rayman Raving Rabbids. All these games share a high level of accessibility, but Wii Play lacks the depth to keep you interested. Two-player support helps, but a lack of four-player support doesn’t.

     


           Lastability:  3.5
           Wii Play won’t hold your attention for long. Its mini-games are too simple, too limited and, quite frankly, uninspired. Getting all gold medals does provide some challenge, if you have the dedication.

     


           Final:  4.5
           Wii Play would have been abysmal, had it been a full-priced game. Fortunately, it’s not. However, even if you are stoked on getting a remote, Wii Play can’t really be recommended. Having to fork out an extra $10 for the game is still a bit too much.      


    Offline BlackNMild2k1

    • Animal Crossing Hustler
    • Score: 410
      • View Profile
    RE:REVIEWS: Wii Play
    « Reply #1 on: February 08, 2007, 10:06:02 PM »
    Quote

    Final: 4.5
    Wii Play would have been abysmal, had it been a full-priced game. Fortunately, it’s not. However, even if you are stoked on getting a remote, Wii Play can’t really be recommended. Having to fork out an extra $10 for the game is still a bit too much.
    I think with the current (non)availability of controllers, an extra $10 for an extra controller, that you don't have to camp out/wait in line for and get a peice of software to let your new non-gaming gamer break up some Wii Sports action to see a little more of whats possible with the new controller that they've grown so fond of, isn't too much to ask is it?


    Offline Bloodworth

    • Phantom
    • *
    • Score: 2
      • View Profile
    RE: REVIEWS: Wii Play
    « Reply #2 on: February 08, 2007, 10:09:49 PM »
    $10 = Mario Kart 64
    Daniel Bloodworth
    Managing Editor
    GameTrailers

    Offline thomasei

    • Score: 0
      • View Profile
    RE:REVIEWS: Wii Play
    « Reply #3 on: February 08, 2007, 10:44:04 PM »
    You can get mini-games better than these for free everywhere on the internet. I've played the game and think it deserves an abysmal score. 3 maybe. This game is a showcase for what type of games the Wii doesn't need. You should have put more of an effort into this one, Nintendo. Shame on you  

    Offline Entroper

    • Score: 0
      • View Profile
    RE:REVIEWS: Wii Play
    « Reply #4 on: February 08, 2007, 11:17:43 PM »
    Quote

    Originally posted by: BlackNMild2k1
    Quote

    Final: 4.5
    Wii Play would have been abysmal, had it been a full-priced game. Fortunately, it’s not. However, even if you are stoked on getting a remote, Wii Play can’t really be recommended. Having to fork out an extra $10 for the game is still a bit too much.
    I think with the current (non)availability of controllers, an extra $10 for an extra controller, that you don't have to camp out/wait in line for and get a peice of software to let your new non-gaming gamer break up some Wii Sports action to see a little more of whats possible with the new controller that they've grown so fond of, isn't too much to ask is it?


    If you need another controller, Wii Play is a pretty good buy.  But if you already have additional controllers, is it worth it?  I have two controllers, and two of my friends have Wiis with an extra controller each.  So if either of them are around, we already have 4 controllers.  If not, we still have 2 -- point being, I'm not looking to spend money on a 3rd controller, but I was looking forward to playing Wii Play.  I might reconsider after this review.

    Offline Nephilim

    • Score: 1
      • View Profile
    RE: REVIEWS: Wii Play
    « Reply #5 on: February 08, 2007, 11:21:39 PM »
    tanks single and 2 player is worth the 10bucks, quite fun

    Offline Infernal Monkey

    • burly British nanny wrapped in a blender
    • Score: 2
      • View Profile
    RE: REVIEWS: Wii Play
    « Reply #6 on: February 09, 2007, 01:09:57 AM »
    I got this bundle at the Australian launch for LESS than what a Wii mote by itself was going for. Shop around guys. :]

    Offline KDR_11k

    • boring person
    • Score: 28
      • View Profile
    RE: REVIEWS: Wii Play
    « Reply #7 on: February 09, 2007, 01:21:59 AM »
    I love Tankbox but the other family members don't like it...

    Offline Galford

    • Score: 1
      • View Profile
    RE:REVIEWS: Wii Play
    « Reply #8 on: February 09, 2007, 02:31:28 AM »
    Well Nintendo's streak with mini-games couldn't last forever.

    I know this title did well in Japan, but how will it fair in the US?
    I get the sinking feeling this game will sell only because people are looking for a second controller.

    At least I have Fire Emblem to look forward too.
    Wii Code - 8679 5256 1008 2077

    Offline Nick DiMola

    • Staff Alumnus
    • Score: 20
      • View Profile
      • PixlBit
    RE: REVIEWS: Wii Play
    « Reply #9 on: February 09, 2007, 02:42:54 AM »
    Well that was extremely disappointing. I guess I will be waiting till I have some money to burn before I pick this up. Hopefully it'll hit a price drop before I buy that way I am only paying for a new controller and getting WiiPlay for free. I expected more than that from this game but, oh well, Nintendo can't get it perfect everytime.  
    Check out PixlBit!

    Offline NWR_pap64

    • You are not the boss of me
    • Score: 25
      • View Profile
      • Nintendo World Report
    RE: REVIEWS: Wii Play
    « Reply #10 on: February 09, 2007, 02:50:47 AM »
    I already stated that Wii Play is worth it ONLY if you need an additional controller because if you do the math it is quite a deal. Even Nintendo knew that the game would be weaker than Wii sports and knew they needed to bundle a controller in so they could sell some copies.

    While I agree that the lack of 4 player is disappointing I think the bad score is a bit uncalled for since the game is aimed at a different audience. True, the hardcore gamers will grow bored with it, but who knows if kids and non gamers end up loving it.

    Hell, my mom is interested in the game simply because of the shooting targets game (she loved Duck hunt on the NES).
    Pedro Hernandez
    NWR Staff Writer

    Offline trip1eX

    • Score: 0
      • View Profile
    RE: REVIEWS: Wii Play
    « Reply #11 on: February 09, 2007, 03:04:32 AM »
    Somehow I think I'll enjoy it more than the 4.5 score indicates.    

     Nintendo should let you load these games into flash memory.

    Offline Mario

    • IWATA BOAT!?
    • Score: 8
      • View Profile
    RE: REVIEWS: Wii Play
    « Reply #12 on: February 09, 2007, 03:20:43 AM »
    This review is crap, the game is lots of fun plain and simple. There's hours of fun to be had, and heaps more in multiplayer.
    Quote

    Having to fork out an extra $10 for the game is still a bit too much.

    Completely ridiculous.

    "Getting all gold medals" LOL, Gold isn't even the highest, Platinum is.

    Complaining about dull presentation and slow pace in a BILLIARDS game? Also completely ridiculous. It's fun to sit back and relax and play by yourself. Play Shooting Range if you've had too much Red Bull.
    Quote

    they all fail in showing off the exciting potential of the kind of gaming experiences that the Wii Remote can offer.

    Not really. People say "hey I wonder how the remote would work for Ping Pong", they play this, the answer is "well".

    "Slightly above Banana Blitz" is a HUGE insult, 90% of those had BROKEN CONTROLS. The controls in these games are absolutely flawless and do justice to every game in the collection (except maybe FISHING). If you don't enjoy air/laser hockey, or ping pong, or billiards etc. only then wont you enjoy these games. They are what they are. There's so much more wrong here I don't want to scroll up again and read it because it HURTS my brain.

    Don't listen to this crap review, if you want a bunch of fun minigames with your next remote, you'll be very happy. It's certainly NOT Wii Sports calibre, and it's not an AMAZING AAA GAME. It's just fun, and easily worth a pissweak extra $10. Shit, that's like 5 games of air hockey in the arcade.

    I'm very happy Nintendo finally decided to release these cool mini-games we never get to play, the DS launch would have been better with something like this.

    Offline JonLeung

    • Score: 2
      • View Profile
    RE:REVIEWS: Wii Play
    « Reply #13 on: February 09, 2007, 03:40:09 AM »
    Pluralization does not require an apostrophe.

    It should be "Miis", not "Mii's".

    Offline 18 Days

    • ~*LiL AnGeL*~
    • Score: -1
      • View Profile
    RE: REVIEWS: Wii Play
    « Reply #14 on: February 09, 2007, 04:02:42 AM »
    I like how it was only $5 AUS more, that's about $3US
    pietriots.com
    Calenture

    Offline NWR_pap64

    • You are not the boss of me
    • Score: 25
      • View Profile
      • Nintendo World Report
    RE:REVIEWS: Wii Play
    « Reply #15 on: February 09, 2007, 04:38:36 AM »
    Quote

    Originally posted by: Mario
    This review is crap, the game is lots of fun plain and simple. There's hours of fun to be had, and heaps more in multiplayer.
    Quote

    Having to fork out an extra $10 for the game is still a bit too much.

    Completely ridiculous.

    "Getting all gold medals" LOL, Gold isn't even the highest, Platinum is.

    Complaining about dull presentation and slow pace in a BILLIARDS game? Also completely ridiculous. It's fun to sit back and relax and play by yourself. Play Shooting Range if you've had too much Red Bull.
    Quote

    they all fail in showing off the exciting potential of the kind of gaming experiences that the Wii Remote can offer.

    Not really. People say "hey I wonder how the remote would work for Ping Pong", they play this, the answer is "well".

    "Slightly above Banana Blitz" is a HUGE insult, 90% of those had BROKEN CONTROLS. The controls in these games are absolutely flawless and do justice to every game in the collection (except maybe FISHING). If you don't enjoy air/laser hockey, or ping pong, or billiards etc. only then wont you enjoy these games. They are what they are. There's so much more wrong here I don't want to scroll up again and read it because it HURTS my brain.

    Don't listen to this crap review, if you want a bunch of fun minigames with your next remote, you'll be very happy. It's certainly NOT Wii Sports calibre, and it's not an AMAZING AAA GAME. It's just fun, and easily worth a pissweak extra $10. Shit, that's like 5 games of air hockey in the arcade.

    I'm very happy Nintendo finally decided to release these cool mini-games we never get to play, the DS launch would have been better with something like this.


    I agree with this. I think this review is being extremely unfair, but sadly I see this being the norm when people review Wii Play.

    For all its good intentions, Wii Play is a tech demo game, perhaps even more so than Wii Sports. Like someone said, these were basically the quick demos shown at E3 for the hell of it. Even Nintendo realized that the only way they can move copies of the game is if they include a Wiimote alongside it.

    So don't be surprised if the game gets even more hate when it releases next week.

    The BIG mistake would be comparing it to Wii Sports. Yes, both games present you a simple concept that uses the Wiimote greatly and are aimed towards the casual gamers, but Wii Sports does it through sports while Wii Play does it by mini games. The concepts are vastly different from each other, so saying one is better than the other would be an unfair treatment.
    Pedro Hernandez
    NWR Staff Writer

    Offline Ian Sane

    • Champion for Urban Champion
    • Score: 1
      • View Profile
    RE: REVIEWS: Wii Play
    « Reply #16 on: February 09, 2007, 05:05:35 AM »
    "While I agree that the lack of 4 player is disappointing I think the bad score is a bit uncalled for since the game is aimed at a different audience. True, the hardcore gamers will grow bored with it, but who knows if kids and non gamers end up loving it."

    But NWR's audience isn't kids and non-gamers.  Ideally a NWR review should be making a recommendation to the NWR readers.  If reviews are entirely for the target demo of the game then it isn't fair to write bad reviews for something like That's So Raven because any idiot who likes that show probably would like the game for it.  NWR readers are going to be fairly hardcore.  We're certainly not non-gamers.  So if hardcore gamers will grow bored of it then it makes sense for this review to give it a poor score.  That informs us that we, not being kids or non-gamers, won't like it.

    Offline BlackNMild2k1

    • Animal Crossing Hustler
    • Score: 410
      • View Profile
    RE:REVIEWS: Wii Play
    « Reply #17 on: February 09, 2007, 05:28:17 AM »
    Quote

    Originally posted by: Ian Sane
    "While I agree that the lack of 4 player is disappointing I think the bad score is a bit uncalled for since the game is aimed at a different audience. True, the hardcore gamers will grow bored with it, but who knows if kids and non gamers end up loving it."

    But NWR's audience isn't kids and non-gamers.  Ideally a NWR review should be making a recommendation to the NWR readers.  If reviews are entirely for the target demo of the game then it isn't fair to write bad reviews for something like That's So Raven because any idiot who likes that show probably would like the game for it.  NWR readers are going to be fairly hardcore.  We're certainly not non-gamers.  So if hardcore gamers will grow bored of it then it makes sense for this review to give it a poor score.  That informs us that we, not being kids or non-gamers, won't like it.
    No. No. No. I say review the game for what it is and not what I expect it to be.
    Let the reader come to their own conculsion about the game from the review, but feel free to inject your HARDCORE opinion towards like-minded gamers at the end.


    Offline that Baby guy

    • He's a real Ei-Ei-Poo!
    • Score: 379
      • View Profile
    RE: REVIEWS: Wii Play
    « Reply #18 on: February 09, 2007, 05:30:32 AM »
    It does seem odd that it would come with a Wii-mote, while not be released alongside the launch, and only be two player.

    Offline Pale

    • Staff Layton Hat Thief
    • Score: 4
      • View Profile
      • PaleHour
    RE: REVIEWS: Wii Play
    « Reply #19 on: February 09, 2007, 05:31:13 AM »
    There are so many issues involved with reviewing games.  That is why it is so important to read more than just the score.  Some people will expect price vs. content to come into it.  Others will expect target demographic to come into it.  The point is it's impossible to please everyone from every background.  I haven't played a retail version of Wii Play, but when I played some of the included demos at E3 and in September at NYC, I never really expected Nintendo to release them.

    They really are just ways of showing people how the pointer works.  That's how they were treated at E3.
    :: I was an active staffer forever ago, or was it yesterday. Time is an anomaly. Father of two boys.
    ---------------------
    :: Grouvee :: Instagram

    Offline NinGurl69 *huggles

    • HI I'M CRAZY
    • Score: 28
      • View Profile
      • Six Sided Video
    RE: REVIEWS: Wii Play
    « Reply #20 on: February 09, 2007, 07:13:33 AM »
    4.5 IS THE NEW 7.9
    :: Six Sided Video .com ~ Pietriots.com ::
    PRO IS SERIOUS. GET SERIOUS.

    Offline Kairon

    • T_T
    • NWR Staff Pro
    • Score: 48
      • View Profile
    RE: REVIEWS: Wii Play
    « Reply #21 on: February 09, 2007, 07:23:01 AM »
    Well, for what it's worth... I don't intend to buy Wii Play. And I LOVED FarCry!

    ~Carmine "Cai" M. Red
    Kairon@aol.com
    Carmine Red, Associate Editor

    A glooming peace this morning with it brings;
    The sun, for sorrow, will not show his head:
    Go hence, to have more talk of these sad things;
    Some shall be pardon'd, and some punished:
    For never was a story of more woe
    Than this of Sega and her Mashiro.

    Offline NinGurl69 *huggles

    • HI I'M CRAZY
    • Score: 28
      • View Profile
      • Six Sided Video
    RE: REVIEWS: Wii Play
    « Reply #22 on: February 09, 2007, 07:49:23 AM »
    I intend to buy Wii Play.

    I don't intend to touch Far Cry.
    :: Six Sided Video .com ~ Pietriots.com ::
    PRO IS SERIOUS. GET SERIOUS.

    Offline TheYoungerPlumber

    • Thy Rod and Staff
    • NWR Staff Pro
    • Score: 10
      • View Profile
      • Nintendo World Report
    RE: REVIEWS: Wii Play
    « Reply #23 on: February 09, 2007, 07:52:16 AM »
    A game's score should not be raised just because it is cheap.  I don't know if this is "worth playing" or not, I have not tried it, but Lasse seems to think it is not worth playing.  If I gave a game a 6 and found it for $5, I'd consider it a good buy.
    ::Michael "TYP" Cole
    ::Associate Editor
    Nintendo World Report

    "Only CHEATERS mess up!" -Waluigi

    Offline GoldenPhoenix

    • Now it's a party!
    • Score: 42
      • View Profile
    RE:REVIEWS: Wii Play
    « Reply #24 on: February 09, 2007, 08:16:05 AM »
    This review hasn't deterred me one bit, lately I haven't been too agreeable with NWR's scores so I'm placing this one in the same bucket with 90% of the others I don't care for.  
    Switch Friend Code: SW-4185-3173-1144