You know I started playing Super Metroid again and I am blown away once again by the polish and atmosphere of this game. Everyone talks about how the original Metroid started the feeling of isolation and being alone, but I never felt that in the original. Oh, it tried to have atmosphere and isolation, but instead just fell flat.
Now, Super Metroid, oozes atmosphere and isolation from beginning to end. One of my favorite parts in the game (I have actually started the game over to experience it again, and set L to aim up instead of R) is landing on the planet, and going to get the morph ball. All is quiet, but once you get the power up, a search light spots you...and you continue on and another spots you. The emotion of being spotted is great, because you KNOW it means something...but no one is coming to get you yet...they just know you are there. Finally, you go back up the elevator, and the two stone heads turn to look at you as you pass by...it is the little things that make this game so brilliant.
I also treated this game as well as most Nintendo sequels as truly not sequels, but revisions of the original game. Link to the Past is a perfect example, and I believed Super Metroid was the same.
However, starting the game again, I realize this is a sequel, because the world treats it as such. The spot lights I described earlier are waiting for Samus Aran. The Space Pirates know she is coming, and know she will search out the powers from the first game...in fact, the Morph ball room is the exact same. The Pirates are waiting and setting up a trap, and it was at that realization and setup that I felt alone in the game...and I felt the desperate need to succeed above all costs.
Super Metroid is brilliant...and I can't wait to play the game tonight. Though, I can't bring myself to speed run it. Sure you get a better ending, but you also miss out on taking everything in and enjoying the experience and the environment.