Author Topic: Official Virtual Console Mondays Thread  (Read 925915 times)

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Offline Strell

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RE: Official "Virtual Console Mondays" Thread
« Reply #1375 on: August 20, 2007, 07:15:03 AM »
Super Metroid is still perfection.  Watching the intro a few times over lunch break still manages to send chills down my spine.

That game is cinematic beyond degree for 16 bit games, let alone games in general.
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Offline that Baby guy

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RE: Official "Virtual Console Mondays" Thread
« Reply #1376 on: August 20, 2007, 07:20:17 AM »
Earthbound is supposed to be coming soon.  You all have to buy it.

Offline Ian Sane

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RE: Official "Virtual Console Mondays" Thread
« Reply #1377 on: August 20, 2007, 07:21:20 AM »
"Everyone with access to the VC had better download Super Metroid.

OR ELSE."

If I already have it for the SNES I feel I should not have to download it.  But then owning an original copy should grant me special priviledges over other gamers, just for being so awesome.  I've got the box and manual, too!

Shinobi 3 is really cool by the way.  I know no one cares but it shouldn't be ignored.

Offline Strell

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RE:Official "Virtual Console Mondays" Thread
« Reply #1378 on: August 20, 2007, 07:43:20 AM »
Quote

Originally posted by: Ian Sane
"Everyone with access to the VC had better download Super Metroid.

OR ELSE."

If I already have it for the SNES I feel I should not have to download it.  But then owning an original copy should grant me special priviledges over other gamers, just for being so awesome.  I've got the box and manual, too!

Shinobi 3 is really cool by the way.  I know no one cares but it shouldn't be ignored.


The level of...irony...

VEGETA, WHAT DOES---

Shinobi 3 is on the PS2 Genesis Collection.  
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Offline k_bukie

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RE:Official "Virtual Console Mondays" Thread
« Reply #1379 on: August 20, 2007, 10:11:52 AM »
Neutopia is straight awesome.  It's practically Zelda 1.5, halfway between Zelda for NES and SNES, and possibly the best TG-16 game available.

Offline Mashiro

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RE: Official "Virtual Console Mondays" Thread
« Reply #1380 on: August 20, 2007, 11:51:30 AM »
Quote

If I already have it for the SNES I feel I should not have to download it. But then owning an original copy should grant me special priviledges over other gamers, just for being so awesome. I've got the box and manual, too!


Lol well I have the same and I do feel the same sometimes (WTB special bar code scanner for Wii to let me dl games I already own . . .). In fact I re-hooked up my SNES and played through Super Meriod the other day but I'll still be downloading it . . . just incase my SNES implodes or something.

Hey, you never know!

Offline JonLeung

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RE:Official "Virtual Console Mondays" Thread
« Reply #1381 on: August 20, 2007, 12:40:28 PM »
I got home from work, just in time to see my brother finish the game.  He doesn't have work or school today so he spent the afternoon playing it.

He finished it in 2 hours and 59 minutes...but with 99% of the items.  Boy, is he mad about the last 1%.  But now he has an excuse to play it again.

EDIT: Even funnier and more amazing is that my memory of the game is nowhere near as good as his, and yet I knew right away which 1% he was missing...a Missile Tank high up in ("Eastern?") Crateria.

Offline Kairon

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RE:Official "Virtual Console Mondays" Thread
« Reply #1382 on: August 20, 2007, 05:07:45 PM »
Quote

Originally posted by: thatguy
Earthbound is supposed to be coming soon.  You all have to buy it.


QFT.
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Offline GoldenPhoenix

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RE:Official "Virtual Console Mondays" Thread
« Reply #1383 on: August 20, 2007, 05:27:18 PM »
Quote

Originally posted by: Kairon
Quote

Originally posted by: thatguy
Earthbound is supposed to be coming soon.  You all have to buy it.


QFT.


Never played Earthbound but I really want to, so I'll be buying it!
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Offline Mashiro

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RE: Official "Virtual Console Mondays" Thread
« Reply #1384 on: August 20, 2007, 05:48:59 PM »
Ugh I'll pass on Earthbound, I have no urge what-so-ever to play that game.

Offline that Baby guy

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RE: Official "Virtual Console Mondays" Thread
« Reply #1385 on: August 20, 2007, 06:01:37 PM »
Buy it!  And use the 'L' button when you play!  You must!

Offline Mashiro

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RE: Official "Virtual Console Mondays" Thread
« Reply #1386 on: August 20, 2007, 06:02:50 PM »
NEVA EVIL BORGZ!

Offline Kairon

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RE: Official "Virtual Console Mondays" Thread
« Reply #1387 on: August 20, 2007, 06:03:25 PM »
Mashiro, I hate you.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline that Baby guy

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RE:Official "Virtual Console Mondays" Thread
« Reply #1388 on: August 20, 2007, 06:05:14 PM »
Quote

Originally posted by: Mashiro
NEVA EVIL BORGZ!


Actually, I plan to kill lots of Borg by resisting.  Duh.

Offline Smoke39

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RE: Official "Virtual Console Mondays" Thread
« Reply #1389 on: August 21, 2007, 12:42:50 AM »
Everyone who doesn't buy EarthBound sucks.  Srsly.
GOREGASM!

Offline that Baby guy

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RE: Official "Virtual Console Mondays" Thread
« Reply #1390 on: August 21, 2007, 04:59:59 AM »
And whoever does buy it has to know that the 'L' button is a shortcut that can be used to bypass the menu-to-talk style of play, something incredibly useful to know.  It can alsp be used to select options, too.  Essentially, you would only need to use your right hand to go backwards through a menu or to open the menu so you could equip something, use an item, or select PSI.  The 'L' is probably the best control feature in the game, besides running in circles when you have four things following you.  That's fun, too.

Offline Strell

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RE: Official "Virtual Console Mondays" Thread
« Reply #1391 on: August 21, 2007, 05:03:38 AM »
If there were a way to dish out 800 points for $8 to people SOLELY so they would download Earthbound, I'd do it.  It deserves the recognition, and the fans deserve Earthbound 2 (Mother 3) to get translated officially.

I guess I'll just have to rely on Starmen.net in the meantime.
I must find a way to use "burninate" more in my daily speech.

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Offline couchmonkey

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RE: Official "Virtual Console Mondays" Thread
« Reply #1392 on: August 21, 2007, 05:50:38 AM »
I'll buy Earthbound even though I have no money!!  It will be my first VC purchase.
That's my opinion, not yours.
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Offline Spak-Spang

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RE: Official "Virtual Console Mondays" Thread
« Reply #1393 on: August 21, 2007, 05:59:37 AM »
You know I started playing Super Metroid again and I am blown away once again by the polish and atmosphere of this game.  Everyone talks about how the original Metroid started the feeling of isolation and being alone, but I never felt that in the original.  Oh, it tried to have atmosphere and isolation, but instead just fell flat.

Now, Super Metroid, oozes atmosphere and isolation from beginning to end.  One of my favorite parts in the game (I have actually started the game over to experience it again, and set L to aim up instead of R) is landing on the planet, and going to get the morph ball.  All is quiet, but once you get the power up, a search light spots you...and you continue on and another spots you.  The emotion of being spotted is great, because you KNOW it means something...but no one is coming to get you yet...they just know you are there.  Finally, you go back up the elevator, and the two stone heads turn to look at you as you pass by...it is the little things that make this game so brilliant.  

I also treated this game as well as most Nintendo sequels as truly not sequels, but revisions of the original game.  Link to the Past is a perfect example, and I believed Super Metroid was the same.

However, starting the game again, I realize this is a sequel, because the world treats it as such.  The spot lights I described earlier are waiting for Samus Aran.  The Space Pirates know she is coming, and know she will search out the powers from the first game...in fact, the Morph ball room is the exact same.  The Pirates are waiting and setting up a trap, and it was at that realization and setup that I felt alone in the game...and I felt the desperate need to succeed above all costs.  

Super Metroid is brilliant...and I can't wait to play the game tonight.  Though, I can't bring myself to speed run it.  Sure you get a better ending, but you also miss out on taking everything in and enjoying the experience and the environment.

Offline Strell

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RE: Official "Virtual Console Mondays" Thread
« Reply #1394 on: August 21, 2007, 06:04:24 AM »
Spak is dead on.

There's so many little things that make Super Metroid unbelievably awesome.  It is perfection in 16 bit, and perfectly executed in the Pantheon of gaming.

All those minute details start to add up.  Samus's visor blinks as if she is constantly scanning information.   The dead space pirate body with bugs that flea when you approach it.  Blasting the glass chamber.  Meeting friendly creatures.  The overwhelming atmosphere and unsettling nature.  Even the opening intro is amazing - the cuts to a dark screen with the words "Nintendo presents" and "Metroid 3" and so on, with the baby metroid pulsating and shrieking, with dead scientists laying around.

Even the gameplay demos have a stunning attention to detail.  They actually paint her out as cautious - she darts around after landing on the planet, gun drawn at the ready.  There's even one that stops as she stares back at you.

I love this game so much.  It's easily in my top 10, if not 5.  
I must find a way to use "burninate" more in my daily speech.

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Offline Ian Sane

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RE: Official "Virtual Console Mondays" Thread
« Reply #1395 on: August 21, 2007, 07:27:25 AM »
One thing that Super Metroid REALLY gets right that so many games today fail at is progressing the story in a manner where the player lives it instead of watching it.  Stuff like the spotlights and the whole final battle (I shouldn't spoil it for anyone unfamiliar with it) all happen as you're playing and if control leaves the player the camera angle doesn't change and no FMV kicks in.  In Metroid: Zero Mission when I encounter Kraid there's a little cinematic of Kraid.  That's how he is introduced.  But in Super Metroid it never changes.  I don't watch a cut scene where Kraid appears, he does it in front of me.  It's like it happened while I'm playing the game and it's much more effective.  Cut scenes are cool but overused.  If you can make the player experience something first hand, do it.

Offline GoldenPhoenix

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RE:Official "Virtual Console Mondays" Thread
« Reply #1396 on: August 21, 2007, 07:29:50 AM »
Quote

Originally posted by: Ian Sane
One thing that Super Metroid REALLY gets right that so many games today fail at is progressing the story in a manner where the player lives it instead of watching it.  Stuff like the spotlights and the whole final battle (I shouldn't spoil it for anyone unfamiliar with it) all happen as you're playing and if control leaves the player the camera angle doesn't change and no FMV kicks in.  In Metroid: Zero Mission when I encounter Kraid there's a little cinematic of Kraid.  That's how he is introduced.  But in Super Metroid it never changes.  I don't watch a cut scene where Kraid appears, he does it in front of me.  It's like it happened while I'm playing the game and it's much more effective.  Cut scenes are cool but overused.  If you can make the player experience something first hand, do it.


I think you need to play Half-Life 2 or even Call of Duty which let you interact with the characters instead of just watching the story unfold.
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Offline Kairon

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RE: Official "Virtual Console Mondays" Thread
« Reply #1397 on: August 21, 2007, 09:34:55 AM »
I wouldn't really praise Half-Life 2's character interaction. People delight in messing with npc characters who have scripted speeches, throwing cans at them, shoving boxes in their face, etc. scripted NPC talking sequences are nothing but cutscenes that players can mess with to no avail.
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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline GoldenPhoenix

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RE:Official "Virtual Console Mondays" Thread
« Reply #1398 on: August 21, 2007, 09:36:30 AM »
Quote

Originally posted by: Kairon
I wouldn't really praise Half-Life 2's character interaction. People delight in messing with npc characters who have scripted speeches, throwing cans at them, shoving boxes in their face, etc. scripted NPC talking sequences are nothing but cutscenes that players can mess with to no avail.


Um, isn't Super Metroid the same way?
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Offline NinGurl69 *huggles

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RE: Official "Virtual Console Mondays" Thread
« Reply #1399 on: August 21, 2007, 10:11:17 AM »
see? story is just fluff.

The real story goes on behind the scenes when you're trying to find time to play between school or work or both and you get hungry and you convince yourself to take a break from playing so you could visit Taco Bell and like those two guys who try to be the best Donkey Kong player in the world with all the drama between them and their inner selves or those times you play against a boss and you spend thirty minutes not beating it cuz you can't think straight cuz you're tired and it's late and you might have a headache since you decided not to visit Taco Bell and get that meal you should've had.
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