Author Topic: Bioshock  (Read 67932 times)

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Offline decoyman

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RE:Bioshock
« Reply #275 on: September 17, 2007, 05:21:58 AM »
Ok, so I spent about 4 hours playing Bioshock on the 360 yesterday... Here are some (surprisingly lengthy!) impressions.

First things first: MAN, this makes me appreciate the MP3 control scheme. Now, I've played dual analog shooters before, but, admittedly, it's never been my preferred method (I'm a mouse/keyboard guy, myself). By the second hour in, I was eliminating the frustrations and slowly beginning to be able to move around pretty normally. But aiming was still giving me problems. With Prime 3, I was able to come in on Veteran and after a very short (10 minutes?) acclimation period, have my only frustrations be that the game was hard – ie, it was my fault if I wasn't doing well. Here, when I'm in the heat of battle, surrounded by splicers on all sides, I'm just annoyed that I can't respond the way I want. I feel like, with the Wiimote/nunchuk control scheme, I wouldn't have died a quarter of the times I died in this game so far.

You know, it reminds me of the transition from keyboard-only FPS controls to mouse/keyboard controls. Many people (myself included) were very, very capable at keyboard-only controls, and were leary of adding the mouse to the mix. It was out of my comfort zone, and I didn't see it as necessary when I could still beat all of the keyboard/mouse players that I played against with just my keyboard setup (this was in the Doom2 days =D). However, once I spent the time to develop my mouse/keyboard skills, I found it was truly the superior of the two, and allowed a level of precision and speed that the keyboard alone just couldn't provide.

NOTE: While the MP3 control scheme blows the Bioshock control scheme out of the water, I want to make it clear that I'm not trying to do a MP3 VS. Bioshock comparison. They are VERY different games in terms of pacing and style and direction, so they don't warrant a direct comparison, contrary to what some large sites seem to think (ahem, IGN). I'm simply making a comparison between control schemes here.

Anyways, back to the game. So, the NEXT thing (after the obsolete and clunky controls) that I notice about the game is that it has atmosphere. LOTS AND LOTS of eery, creepy, violent, surprising, moody and disturbing atmosphere. And this ties into the story as well, which really sucked me in. The way they slip you bits of information, and deliver the story in creative ways (blood writing on the walls/floor, the deserted/messy/bloody new years party scene, brief flashbacks, and of course the audio journals and Atlas on the radio) is amazing, and I kept wanting to fight the crappy control scheme just to see what was next. It's almost a survival horror FPS, and it rivals all the survival horror greats in this respect. Things will jump out of the dark. Lights will suddenly go out. You will be surrounded by baddies on all sides on your last vial of Eve, and you will be forced to run away screaming or meet your untimely demise.

Atmosphere also ties into the presentation, which overall is top-notch. Everything from the voice-acting (NPCs and enemies alike) is spot-on, and graphics and menus are all humorous and authentic-looking in their retro themes. The scripted events are really engaging too.

The gameplay (control issues aside) is intriguing. I'm having lots of fun using the various abilities you get, like lightning, fire and telekinesis (which is especially fun), though it seems like your gauge drains a bit too quickly for some of the abilities. I guess, though, that could be solved by upping my storage amount at those plasmid machines. I also really liked the strategy that these abilities add to the game. It makes seemingly insurmountable odds infinitely easier if you use your head a bit before charging into battle.

The one thing about the gameplay that's distracting and frustrating is the way you have to cycle through your weapons/ammo and abilities. If you have time to prepare, the added varieties of ammo and weapons give you a degree of finesse with how you go about fighting certain enemies. However, most of the time this wasn't the case for me... Say you're in a heated battle, and you suddenly need your shotgun (with a certain type of ammo), but you're on the wrench. You've got to either hit the bumper multiple times and hope you don't overshoot your intended weapon, or hold it down to choose (which takes you completely out of the gameplay for a short while). If you've also decided to change ammo, you're going to need to select that, and then wait for the painstakingly slow loading to finish before you can start busting caps again. It's totally jarring, and I wish they could've found some better solution. It's just too complicated, too many options, and – most of the time – it detracts from the experience instead of enhancing it.

On the other hand, the save system is great. You basically never have to choose "Save!" from a menu to ensure you keep your data (though I guess you can if you really feel the need). There are transparent checkpoints all over, and (from what I gather) you restart from little pods that are scattered around the levels. Seems like a great system.

I also really like the idea of choosing whether to save or harvest the little sisters, and that it affects you in a real way, from gameplay all the way down to different endings.

So... I'm not really that far into the game, but so far it's been really good. I'm pretty sure that for most of those few hours I played, my heart rate was going like I'd drunk coffee all day (a good thing). I'm impressed at the level of polish, and the mystery surrounding the story, the pretty-shiny graphics (yeah, I said it), and the various creative storytelling things they've done. There are just a few flaws that I can pick out (my major objection, the controls, could only be fixed by the game being made for Wii ), but they don't ruin the game's engrossing experience. If anybody has a 360, you owe it to yourself to check out this game in some form – rental, purchase, gift, whatever. Just find a way... the poor souls of Rapture need you! (I think... haven't finished the game yet!)
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Offline GoldenPhoenix

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RE:Bioshock
« Reply #276 on: September 17, 2007, 08:04:44 AM »
Interesting impressions decoyman, too bad you couldn't play the game on PC where most of those issues are eliminated (I have no problem admitting that aiming sucks in Bioshock and about any other FPS for a console).  
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Offline mantidor

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Re: Bioshock
« Reply #277 on: April 30, 2008, 05:31:29 PM »
Late to the party as I'm used to! I upgraded my pc for a new shiny one, so I started to check on all the things I've been missing (its been almost 8 years since I played a "new" game, I play homeworld and thief almost religiously as much as I can, but they are old games). I downloaded the demo and found it nice, but surprisingly not scary. It's really weird, all the 50's deco design gives me the creeps, but the game is too "green" and that makes the atmosphere less creepy and more "cartoony" so to speak. I'm still on the fence about this one so convince me :D I'll probably end up buying it anyway, is it already priced $20? I hope so.

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Offline DAaaMan64

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Re: Bioshock
« Reply #278 on: April 30, 2008, 05:34:17 PM »
I'm seeing 25-30 USD as the cheapest.
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Offline KnowsNothing

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Re: Bioshock
« Reply #279 on: May 03, 2008, 07:34:22 PM »
I wouldn't buy the game if you're looking to get scared.  It's simply a solid shooter with an interesting story and great atmosphere.  If you're someone with an active imagination who can get absorbed into a game, Bioshock will be amazing.  From strictly a gameplay standpoint it's nothing spectacular (although still very well made and certainly fun).  Plus it did fail to deliver on a few hyped up things, especially the much-touted "moral dilemma" which honestly amounts to very little.

I really loved it because I was really interested in the characters and the storyline, and I thought the art direction and atmosphere were unbelievable.  Plus, after I beat it, I fantasized for like a week about how two great movies could be made out of it.

the first movie would be about the downfall of Rapture, and the second movie would be an action flick that follows the game's events.  It would be SO COOL to walk into the theatres for the sequel to see the entire city from the last movie destroyed, and all the characters from before trying to kill the protagonist and stuff.  SO COOL.  SRSLY.  I need a life.
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Offline ShyGuy

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Re: Bioshock
« Reply #280 on: January 01, 2009, 05:09:43 PM »
Big Daddy Bump!

Picked this game up on Steam for $5 so I can play through the whole thing. I think now that the hype has gone down and I've come to terms with it just being a corridor shooter, I'm enjoying it more. The guns feel really bad though.

Offline NinGurl69 *huggles

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Re: Bioshock
« Reply #281 on: January 01, 2009, 05:11:24 PM »
"and I've come to terms with it just being a corridor shooter"

$5 fits, no?
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Offline DAaaMan64

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Re: Bioshock
« Reply #282 on: January 02, 2009, 01:12:50 PM »
Is it still only 5 bucks? :P
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Offline vudu

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Re: Bioshock
« Reply #283 on: January 02, 2009, 08:58:16 PM »
Sale ends today.  After that, it goes back to $20.

Nevermind.  Sale's already over.
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Offline mantidor

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Re: Bioshock
« Reply #284 on: January 02, 2009, 11:37:06 PM »
I had the most surreal new year ever, because the place we were in was this old style art deco hotel floor, I couldn't help but remember the game and be slightly creeped out. Well, remember the demo actually, since I  can't get the f!cking game through steam, and I have basically never saw the game at retailers around here, maybe I saw one copy once for the 360 and thats it.

I'm getting it the other way, which seems to be the only way for us poor third world countries, not even when you are willing to give in to the overpriced original games can't you get anything good, so screw you HD gaming industry, I would love to see you falling down in flames.
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Offline DAaaMan64

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Re: Bioshock
« Reply #285 on: January 03, 2009, 12:33:49 AM »
Sale ends today.  After that, it goes back to $20.

Nevermind.  Sale's already over.

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Offline ShyGuy

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Re: Bioshock
« Reply #286 on: June 16, 2009, 02:43:54 AM »
How many little sisters need to be saved for the good ending?

Offline broodwars

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Re: Bioshock
« Reply #287 on: June 16, 2009, 02:52:59 AM »
How many little sisters need to be saved for the good ending?

All of them.  From what I understand, there are 3 endings: 1 for harvesting all of them, 1 for saving all of them, and 1 for saving all but 1 (or presumably everything inbetween the two extremes).
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Offline ShyGuy

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Re: Bioshock
« Reply #288 on: June 18, 2009, 11:53:30 AM »
So I beat the game. I'm glad to be out of Rapture.

Offline Caliban

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Re: Bioshock
« Reply #289 on: July 24, 2009, 07:21:35 PM »
I've been enjoying this game quite enthusiastically.

Offline ShyGuy

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Re: Bioshock
« Reply #290 on: July 25, 2009, 05:31:35 PM »
What parts have you found enjoyable, Caliban?

Offline Caliban

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Re: Bioshock
« Reply #291 on: July 25, 2009, 07:03:29 PM »
I'm at the end, last fight. I've enjoyed everything thus far. I do a lot of exploring, and the game does have this Metroid Prime feel to it albeit somewhat claustrophic but that's expected being underwater and all. I like the music, overall aesthetic, storyline, voice acting, and in terms of game play mechanics of course it could be better but for a console it's not bad.

Offline broodwars

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Re: Bioshock
« Reply #292 on: July 25, 2009, 09:54:02 PM »
I'm at the end, last fight. I've enjoyed everything thus far. I do a lot of exploring, and the game does have this Metroid Prime feel to it albeit somewhat claustrophic but that's expected being underwater and all. I like the music, overall aesthetic, storyline, voice acting, and in terms of game play mechanics of course it could be better but for a console it's not bad.

Wow, you've even enjoyed the last 1/4 of the game after meeting Ryan, where the game takes a spectacular nose dive in quality (compared to the rest of the game)?  I love Bioshock, and even I can't stand that last portion of the game (and the pathetic final boss in particular).
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Offline Halbred

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Re: Bioshock
« Reply #293 on: July 25, 2009, 10:46:39 PM »
Boy, I loved the final fourth of the game. Look, BioShock is all about the experience, more the art direction than the running and gunning. You find out where the Big Daddies are...*gulp*...manufactured, and the Little Sisters are conditioned to follow them around. It's kind of a disturbing section of the game.
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Offline ShyGuy

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Re: Bioshock
« Reply #294 on: July 25, 2009, 10:54:41 PM »
The last part is indeed the weakest. I wanted the game to be over at that point.

Offline broodwars

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Re: Bioshock
« Reply #295 on: July 25, 2009, 10:54:54 PM »
Boy, I loved the final fourth of the game. Look, BioShock is all about the experience, more the art direction than the running and gunning. You find out where the Big Daddies are...*gulp*...manufactured, and the Little Sisters are conditioned to follow them around. It's kind of a disturbing section of the game.

It is a disturbing last portion of the game and some of the areas you visit are genuinely interesting (Fontaine's House for the Poor; Little Sisters' Orphanage; etc.).  However, it's also the part of the game where suddenly only your machine gun, chemical thrower, and grenade launcher are worth a damn against the splicers.  And your plasmids are completley useless, and it all ends with an escort mission (that favorite of gamers everywhere!).  It's just a tedious section of the game that I never have fun playing, especially since the game has already climaxed with Ryan.
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Offline Morari

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Re: Bioshock
« Reply #296 on: July 25, 2009, 11:12:56 PM »
While Bioshock was enjoyable enough to play through, it doesn't deserve a good deal of the praise it gets. The atmosphere was great and the story a step up from most videogames. The gameplay however was severely linear and obviously dumbed down from previous efforts like System Shock. Given all of the weapons, interchangeable ammo, and plasmids you have access to, the game should have been more akin to Deus Ex in its layout.
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Offline Caliban

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Re: Bioshock
« Reply #297 on: July 25, 2009, 11:51:44 PM »
Wow, you've even enjoyed the last 1/4 of the game after meeting Ryan, where the game takes a spectacular nose dive in quality (compared to the rest of the game)?  I love Bioshock, and even I can't stand that last portion of the game (and the pathetic final boss in particular).

Yes, I've enjoyed every last bit of the game... except for the last boss, but I really want to whack him because I hate him too.

Boy, I loved the final fourth of the game. Look, BioShock is all about the experience, more the art direction than the running and gunning. You find out where the Big Daddies are...*gulp*...manufactured, and the Little Sisters are conditioned to follow them around. It's kind of a disturbing section of the game.

The whole game is disturbing.

However, it's also the part of the game where suddenly only your machine gun, chemical thrower, and grenade launcher are worth a damn against the splicers.  And your plasmids are completley useless, and it all ends with an escort mission (that favorite of gamers everywhere!).

Heh I used the wrench 90% of the time for the whole game, and Electric Shock. Zap'em and whack'em.

The escort mission I found to be disturbingly endearing because you were helping the little sister get some adam, yet I had saved all of them, and she didn't really have to do that, but it's all for a good cause.

The gameplay however was severely linear and obviously dumbed down from previous efforts like System Shock. Given all of the weapons, interchangeable ammo, and plasmids you have access to, the game should have been more akin to Deus Ex in its layout.

"Would you kindly" is I think what made this game not have such freedom. Just by plot alone it was bound to make you go through a certain ordained linear path.

Although I do agree that the variety and characteristics of the weapons, ammo, and plasmids would be suitable for such a freedom of choice of where to go and how to go.

Offline kraken613

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Re: Bioshock
« Reply #298 on: July 31, 2009, 04:10:20 AM »
I am playing through this again and it is just as creepy the 3rd time. Its just disturbing at times.
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Offline broodwars

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Re: Bioshock
« Reply #299 on: September 22, 2009, 06:54:57 AM »
Well, I was bored waiting for Fallout 3's "Broken Steel" DLC to be released on Thursday, so over the weekend I started up a "Hard Mode + No Vitachambers" run on Bioshock.   Besides, I still needed to acquire a few trophies like the ones for upgrading all the weapons; entering Sander Cohen's room; and collecting all the Tonics.  Man, anyone who complains that this game is too easy needs to shut the hell up and play it with these settings (or worse, there's still Survivor Mode) because this game is brutal on Hard without the ability to just endlessly revive until you win.  At least, it's brutal at the very beginning and the very end (which is STILL a section of the game I loathe, and believe it or not it can get worse on Hard Mode), but the middle section (from about Arcadia to the confrontation with Ryan) is pretty easy to manage.

Anyway, I have successfully beaten the game on these settings...though barely.  The final boss fight is actually hard now, and I won with no med packs left and only a sliver of health.  So yeah, according to this game I'm "Seriously Good at This", bearing "Brass Balls".   ;)  I've actually gained a much greater respect for a couple Plasmids in the past I've rarely if ever used: Security Bullseye and Telekinesis.  There's just a simple joy in tagging a Big Daddy with Security Bullseye and then watching with glee as he gets picked apart by wave after wave of security bots (all while I'm snapping pictures of it all to boost my research on both considerably).  Best way to deal with Big Daddies by far, and it's pretty much the only way to survive attacks by Security Bots late in the game.  As for Telekinesis, what really can you say against a Plasmid you can use for no Eve cost (if you only carry an object but don't throw it with TK, it doesn't count against you) that allows you to grab items out of reach, along with being the only consistently effective means of disposing of Splicers throughout the game (via throwing explosive barrels)?

Well, that was an interesting experiment, but on these higher difficulties the seemingly-endless waves of splicers gets utterly nuts (on Fort Frolic I swear the damn things respawn every 3 seconds, and that's usually my favorite stage in the game).  And let's not get started on how much Tenembaum needs to shut the hell up during the aggravating forced-escort mission at the end of the game.  There's just no way not to lose half a dozen of your charges with all those splicers charging at you and your guns doing the damage they do.  I still have a "Survivor Mode + No Vitachambers" run to do for my "A Man Chooses" and "I Chose the Impossible" trophies to get my 5th Platinum, but at the moment I don't know if I'm going to bother.  This is one of my favorite games of all time, and that last playthrough just wasn't fun those last couple of hours.  I really don't want to see what they look like on an even harder difficulty mode.
« Last Edit: September 22, 2009, 07:11:41 AM by broodwars »
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