"does nothing besides style"
"Low budget look and polish? Definately"
^ These do not shake hands.
"is a clunky, limited game"
"It is a wannabe on rails shooter"
^ This is a rail shooter.
"It is a wannabe on rails shooter"
"the enemies, all of which look exactly the same way"
^ This IS a rail shooter, afterall.
"the enemies, all of which look exactly the same way"
^ Even the most critically acclaimed games have prevailing, standard enemy types that exist to the end of the game. But that's just a harmful, sweeping generalization you just made, like you conveniently forgot that enemy sets do get shuffled as you progress thru the game. n/m, you really did forget
"forces you to use a visor to see the enemies"
^ What a relief! They'd be hard to kill since they're invisible! Is clicking the L-trigger too much work for you? much harder than fetch questing, confirmed
"Sloppy control scheme? Exactly."
"It is a wannabe on rails shooter."
^ So let's see, just like RE4, you hold R-trigger to raise your weapon, aim with the analog stick, and press A to fire -- established FPS aiming conventions with a forgiving degree of turning sensity, since it did feel comparable to Wind Waker's sensitivity -- and we know that works since you've apparently beaten killer7. And it's a RAIL SHOOTER, so you mainly move forward -- press A to move forward, check. But we can backtrack -- press B to turn around, press A to move forward, check. And it's a rail shooter, so there's no reason to walk elsewhere or sidestep, strafe, etc., check. And it's a rail shooter, so all points and objects of interest are planted along the rail path, eliminating the need to walk off the rail path, check. Therefore we've got a rail shooter, minus lightgun peripheral, with some extra choices provided to the player. That's not sloppy, just mind-numbingly simple and unambitious.
"This is obviously disregarding the torturous gameplay you must go through to get to it"
^ You play all of killer7 and not Metroid Prime's 1-2 hour fetch quest? Right.
"Also, perhaps I am mistaken but didn't Killer7 have you collect diaries as well to give you part of the story?"
^ Yeah, clues and backstory were delivered (not exclusively) this way. I think it only has a third of the total text Metroid Prime provided in backstory scans.
I see what you're trying to argue but it feels like you're not realizing something. killer7 is obviously a rail shooter, yet you keep treating it like it was intended to be something bigger and ambitious, like the typical latest action-adventure on the market. It never was. It was a weirdo rail shooter, "all" the reviews and previews said, and being the media-aware gaming interwebber you are, this idea should've sank in before you began playing. Cuz it sounds like you're knocking the game, but more like you have issues with an arcade genre derivative that should never have been adapted to consoles [at the time].
I also think the tension HERE is between people who enjoy becoming proficient at games vs. people who casually enjoy games. I enjoyed killer7 as an easy, refreshing, amusing experience [this is my "casual"] compared to likes of name-taking challenges like RE4 and MP2E [heavy-hitters I enjoy "practicing" by revisiting the tough fights].
Regarding killer7's story, the people who dig it don't care much about the good vs. evil/political/east-west tension/terrorism thing. About a third thru the game it's apparent that stuff is not important. What we do like is the question of how much of the events actually take place, within its reality -- that's something that plays with our memory and expectations. But of course, the wacky psycho stuff throughout the game is also comedy gold.
EDIT: svevan should not have made that kind of a comment. and mashiro should've made that statement about sticking with "preferences" earlier. There's a bunch of people who were here years ago? wouldn't deal with RE4 simply cuz zombies and horror stuff were of no interest. That's fine.