I've played a couple of hours of this game, and so far I've been impressed with the consistent overworld and that's about it. I heard all these great stories about strategizing, but so far it's amounted to "Do I hack this bot or not?" (and that's not even a really valid question, since destroying it takes too much Eve and ammo). So my lightning hand kills guys in the water, and my fire hand kills 'em dead after a minute, and my telekinesis can throw corpses - how are these anything more than special attacks? I was hoping I'd really have options, like Metal Gear Solid where there are truly two, three, or four ways to get through every room. Here, I have to kill these guys no matter what, and it's a matter of whether I do it with lightning or fire, and then with a pistol or a machine gun. So what? I thought multitudes of bad guys arriving when I trigger certain events was a terrible genre cliche, but this game loves to do that too. And my firehand power being used to melt ice is such a manipulative progress-buster, a la bad Metroid puzzles.
And though the world is beautiful, it's just too damn dark. Every area has the exact same style, with dank wet corners, creepy music, and one isolated light illuminating important objects. And the best way to make my progress feel jilted and un-organic? Have a guy narrate to me every single flipping step I need to take. Metroid is better at this (though even it falls into campy description sometimes) and takes the idea of isolation far more seriously. Get rid of Atlas, and the game may have demanded some truly unique storytelling methods, born out of gameplay and visuals, not stupid audio diaries that are conveniently dispersed throughout the levels.
I know I'm only two hours into the thing, and hopefully someone will tell me that it gets better. The plain truth though is that I'm anywhere from 15 to 25% done with the game, and so far the coolest thing that happened was the opening plane crash and the descent into Rapture. After that, it has failed to capture any of the magic I was promised.