I sent this to the guys at PGC as well, so don't be surprised if a story gets made out of it. But I wanted to share it with you guys too.
There's a screenshot of an ad floating around. Manpower is hiring 150 people to work at North Bend to package Wii. How many Wii units could 150 people package? Depends on how long the contract is ... but that's not the point. If they're ready to package, Wii is finished. So could you use this to predict a launch date? Assuming a standard eight-hour shift, and assuming a five-day work week ... the only variable is how many they could package in an hour.
150 x 8 x 5 x UnitsPerHour = 6000 x UPH.
If the average were 20 units per hour (which is probably conservative, at three minutes per unit ... a minute per unit is more likely), 120,000 units a week. In 10 weeks, they would have 1.2 Million units ready. This is just for the US, assume Japan has their own packaging staff.
There are other factors to consider. Is the plant running seven days a week? Is there overtime? Are these people temps to supplement Nintendo's existing workforce. The answer to all of those questions is YES, based on my knowledge of how Nintendo operates.
The math shows that at a minimum, Nintendo could launch in 10 weeks with 1.2 Million units. That's Mid-November at the latest. Assuming that these additional variables could be used to reduce time-to-market, perhaps to as low as six weeks, Mid-October becomes a possibility. Regardless, the math also proves pretty conclusively that a surprise Tokyo Game Show launch (as has been rumored) is highly unlikely, but possible with lower quantity.
But what if my theory that you could package the units in an average of a minute a piece were true?
If that could be accomplished, Nintendo could launch with a Million units (1.08 Million, to be precise) in THREE WEEKS, with no other change in variables.
Just a little something to chew on today ...