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Originally posted by: Arbok For the love of god, it's not that bad. You are acting like this is Pokémon with the legendaries or Oddjob in Goldeneye. No one is that bent in Melee that you might as well give up before you even start. Every fighter has tiers, you will have to accept that. There are some issues with Melee of course that need improvement, but it doesn't cripple the game in any respect or cause for characters that should currently be banned from multiplayer use.
Let me put forth the best anecdote I can: I had a friend from Montreal visit me recently. He works at Gameloft for QA and plays SSBM most every day with a host of coworkers. He is easily the best SSBM player I've ever faced. His Dr. Mario is probably his best, but he's likewise insanely good with Falcon and knows each and every character to the core, even pulling out some tricks which I was never aware of.
I lose horribly to his Dr. Mario with Link, Bowser and Ness (three of my best characters), but Fox, who I don't even PRACTICE with, I can beat him with most every time.
I see that as a
problem because it isn't my skill which is bringing me to victory, it's Fox's speed.
And for the record, I've chosen the name "Smash_Brother" because I slept, breathed and ate the original game, logging over 700 hours play time on the cart (before it was stolen). Do I enjoy Melee? Of course, but one of the reasons SSB was so great was that it didn't require finely honed reflexes to play and as such could be played by most anyone and after learning a character, they had a fair chance.
Melee is all about reflex and I've never liked that. I still enjoy the game, of course, but I'm immensely glad to hear that Brawl will have its speed adjusted because I always thought Melee would be a better game if it ran at 75% of the current speed.
I've had a great deal of fun with Melee, but at the same time, I do dislike the advantage that the tiers provide (and whether you'll admit it or not, they do make a great deal of difference in the right hands). My hope is that when tiers are discovered in Brawl, they don't make as much of a difference as they do in Melee.
I UNDERSTAND that you don't see it that way and that's FINE: I respect that opinion and maybe you haven't had similar experiences regarding tiers so we don't see eye to eye, but that's what I think and I hope Brawl fixes it.
Now, can we just agree to disagree and let this thread get back on topic?
It's a little old, but I found
this article...
Fils-Aime mentioned why he thinks Wii could achieve a greater install base than its predecessor console, GameCube. "Our focus is on a substantially higher base than we achieved with GameCube. We think that our strategy in terms of great core gamer games, expanded audience games should allow us to achieve that," the NOA president said. "Plus, with the stellar third-party support we're getting, really, right at launch, that's another major difference from what we did with GameCube."It's good to see Nintendo themselves acknowledge 3rd parties and their launch offerings. Not too long ago, Nintendo was of the mindset that 3rd parties were parasites feeding off of their success. I'm immensely glad to see that they've reversed that sentiment. I think Iwata is a diplomat and, like Reggie says, it's showing in the launch lineup.