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Originally posted by: Smoke39
Jack: They probably ARE pulling those numbers out of nowhere. Part of the early design phase is giving yourself specific goals. Usually, lots of stuff changes during actual implementation, as you get to experiment to see what actually works, and what you actually have time for, but you still make up specific numbers to begin with, for some reason (at least that's what they're teaching me in my game classes). If these guys are really as early in development as it seems, then they're just starting to hype their game uncommonly early.
I totally agree with setting goals, but you really don't announce them to other people. You could say, "We are planning on 15 hours of gameplay, and 10 multiple endings, but nothing has been finalized and we are still in our early stages of development." To me, that would let me know they aren't making promises, they are just setting goals. When you go to the press and say we are going to have x, y and z, you are making a promise. When you don't deliver a year or more from now (or ever) on that promise, people tend to get pissed over that, and throw a big fit because they heard one number once. Before I want to hear anything more about the game and what they want it to be, I want some screenshots and some hard proof that they have actually started doing something with it.
Planning can only take you so long before you actually start making something. It seems like they have been hacking away at this for a year already, and you are telling me you have nothing to show for it? That means two things to me, the first is that this game is going to take many years to finish being developed, and if it gets done any quicker it will more than likely be crap. I still don't believe that this game will ever be anything more than vaporware, but like I said, I hope they prove me wrong, because conceptually it looks very appealing.