Author Topic: New Sadness info  (Read 25718 times)

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Offline Bill Aurion

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RE: New Sadness info
« Reply #50 on: January 09, 2007, 06:25:30 PM »
They are completely new to the industry, but they have a lot of ambition and passion which could help them in the long run...I believe they are shooting for a Q4 2007/Q1 2008 release for Sadness...  
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Offline vudu

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RE: New Sadness info
« Reply #51 on: January 10, 2007, 06:10:45 AM »
I Nibris is completely new, but do we know of any projects/games its members have worked on with other dev teams?
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Offline IceCold

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RE: New Sadness info
« Reply #52 on: February 13, 2007, 02:34:22 PM »
Some (reportedly) new information..
Quote

15 hours of gameplay and a reported 10 different endings...

A reader over at GoNintendo has revealed that there are some fresh new details for Sadness reported in the latest issue of Game Informer

According to the latest issue, there will be roughly 15 hours of gameplay, with a possible 10 different endings.

Although the 15 hours may seem short compared to something like...say, Twilight Princess, the multiple endings will more than make up for this. Good replay value.

Play the role of Maria, who must watch over her son Alexander after they are in a train accident. Alexander is blinded during the accident, so you must protect him. For whatever reason, Alexander begins acting “odd” after the accident.

Also, using your surroundings will be of great advantage to you, as Maria doesn't have an inventory full of weapons.

Sadly, this title will not be seeing a release until 2008, according to Game Informer. More info on this as it breaks.
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Offline ViewtifulJoe

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RE:New Sadness info
« Reply #53 on: February 13, 2007, 03:54:24 PM »
GI says it is set in pre ww1 eastern europe.  Also it says“ even though he  [alexander] has lost one of his sences, his state of mind bears watching, as it will give you clues to whats going on around you...

it would be pritty freakin awsome if the boy got special powers or another sence in the crash...the 6th sence mabey?
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Offline Bill Aurion

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RE: New Sadness info
« Reply #54 on: February 13, 2007, 05:25:14 PM »
Ooooh, multiple endings...More games need them!
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Offline Hostile Creation

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RE: New Sadness info
« Reply #55 on: February 13, 2007, 07:24:21 PM »
I hate alternate endings.

(Because I'm a completionist and always have to see them all )
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Offline GoldenPhoenix

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RE:New Sadness info
« Reply #56 on: February 13, 2007, 07:54:18 PM »
Quote

Originally posted by: Hostile Creation
I hate alternate endings.

(Because I'm a completionist and always have to see them all )


I don't care much for them either, but probably for different reasons. My main one being that I don't like playing the same "story" over multiple times, once is usually good enough for me, at least for a year or two. So I want to see the "true" ending when I beat it.
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Offline ThePerm

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RE: New Sadness info
« Reply #57 on: February 13, 2007, 08:43:02 PM »
i dont mind alternate endings, its bad endings......im talking to you castlevania 64
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Offline Nick DiMola

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RE: New Sadness info
« Reply #58 on: February 13, 2007, 11:27:12 PM »
Does it mention anywhere that there will be some screens of this game or are they still just conceptualizing it? I mean at this point you would think they would have at least a screen to show, whether or not it is polished or looking perfect yet isn't really important. I just want some proof this game isn't vaporware. They seem to be making alot of big promises like 15 hours of gameplay and 10 endings, but how do you arrive at that number unless you have tested what you already made and know that it actually is that amount? I kind of feel like they are just pulling numbers out of the air and saying that is what it is, though it hasn't even really been developed yet. I'm certainly not holding my breath for this game, if it actually happens, great, if not, I won't really be that surprised.
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Offline Bill Aurion

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RE: New Sadness info
« Reply #59 on: February 13, 2007, 11:30:23 PM »
It IS a 2008 title, so there's no point in showing off the game until further down the line...
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Offline Magik

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RE: New Sadness info
« Reply #60 on: February 13, 2007, 11:44:07 PM »
All we have so far is concept art, target video, and big promises... but no actual gameplay shots or footage.

As far as I'm concerned, this is nothing but vaporware.

Offline Dasmos

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RE:New Sadness info
« Reply #61 on: February 13, 2007, 11:48:04 PM »
vapourware.
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Offline ryancoke

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RE: New Sadness info
« Reply #62 on: February 14, 2007, 02:42:38 AM »
I hope this turns into a real game and isn't just vaporware.  It looks like it could increase the older fanbase for the wii.  Wii need more mature games dammit!
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Offline Dirk Temporo

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RE: New Sadness info
« Reply #63 on: February 14, 2007, 03:51:57 AM »
Fifteen hours is crap. Deus Ex is my favorite game of all time. I know where everything in that game is, and I've beat it tons of times. Even knowing where everything is, and what I need to do, it still takes me 20+ hours to beat it.
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Offline Pittbboi

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RE: New Sadness info
« Reply #64 on: February 14, 2007, 04:32:36 AM »
Still not sure this isn't vaporware. I mean, just one screen shot would be enough to keep the hype train going for however long they need. This game is just starting to sound too...fantastical.

Iffy about the 15 hour gameplay and 10 multiple endings. I can see myself hating this game if in order to get all the different endings I have to beat the game that many times only doing minute things differently (or conversely, impossibly hard and annoying things, like stupid time limits and junk).

However, it'll be awesome if they can make trying to get each ending a completely unique experience, and with only 15 hours of gameplay, I don't see that being too hard to do.  

Offline ryancoke

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RE:New Sadness info
« Reply #65 on: February 14, 2007, 05:31:46 AM »
Quote

Originally posted by: Dirk Temporo
Fifteen hours is crap. Deus Ex is my favorite game of all time. I know where everything in that game is, and I've beat it tons of times. Even knowing where everything is, and what I need to do, it still takes me 20+ hours to beat it.


I love Deus Ex too.  I have Deus Ex for PS2 and for PC. The only other game that I have on both is Half Life.  Did you play Deus Ex 2?  I found it good but it ran like crap on my PC.  Sorry I guess i'm getting off topic here.
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Offline Smash_Brother

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RE: New Sadness info
« Reply #66 on: February 14, 2007, 05:35:57 AM »
Deus Ex was the BOMB. I made sure to get all three endings in that one as well.

Only game to date which has made me play through it multiple times is Eternal Darkness because I wanted the final ending.
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Offline Smoke39

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RE: New Sadness info
« Reply #67 on: February 14, 2007, 05:39:32 AM »
Deus Ex is one hell of an act to follow, Dirk.

Jack: They probably ARE pulling those numbers out of nowhere.  Part of the early design phase is giving yourself specific goals.  Usually, lots of stuff changes during actual implementation, as you get to experiment to see what actually works, and what you actually have time for, but you still make up specific numbers to begin with, for some reason (at least that's what they're teaching me in my game classes).  If these guys are really as early in development as it seems, then they're just starting to hype their game uncommonly early.
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Offline Bill Aurion

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RE: New Sadness info
« Reply #68 on: February 14, 2007, 05:55:39 AM »
The game is now jinxed because of comparisons to Deus Ex(ceptionally Dull)...
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Offline Smash_Brother

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RE: New Sadness info
« Reply #69 on: February 14, 2007, 06:13:15 AM »
Yeah, not one loli in the entire game...
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Offline Nick DiMola

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RE:New Sadness info
« Reply #70 on: February 15, 2007, 12:25:28 AM »
Quote

Originally posted by: Smoke39
Jack: They probably ARE pulling those numbers out of nowhere.  Part of the early design phase is giving yourself specific goals.  Usually, lots of stuff changes during actual implementation, as you get to experiment to see what actually works, and what you actually have time for, but you still make up specific numbers to begin with, for some reason (at least that's what they're teaching me in my game classes).  If these guys are really as early in development as it seems, then they're just starting to hype their game uncommonly early.


I totally agree with setting goals, but you really don't announce them to other people. You could say, "We are planning on 15 hours of gameplay, and 10 multiple endings, but nothing has been finalized and we are still in our early stages of development." To me, that would let me know they aren't making promises, they are just setting goals. When you go to the press and say we are going to have x, y and z, you are making a promise. When you don't deliver a year or more from now (or ever) on that promise, people tend to get pissed over that, and throw a big fit because they heard one number once. Before I want to hear anything more about the game and what they want it to be, I want some screenshots and some hard proof that they have actually started doing something with it.

Planning can only take you so long before you actually start making something. It seems like they have been hacking away at this for a year already, and you are telling me you have nothing to show for it? That means two things to me, the first is that this game is going to take many years to finish being developed, and if it gets done any quicker it will more than likely be crap. I still don't believe that this game will ever be anything more than vaporware, but like I said, I hope they prove me wrong, because conceptually it looks very appealing.  
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Offline ViewtifulJoe

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RE:New Sadness info
« Reply #71 on: February 15, 2007, 01:23:45 AM »
  The quote is...AHEM  "The developers say that the early game length estimate is around 15 hours and with 10 diffrent endings there will be enough endings to go around."  
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Offline Nick DiMola

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RE:New Sadness info
« Reply #72 on: February 15, 2007, 04:31:17 AM »
Quote

Originally posted by: ViewtifulJoe
The quote is...AHEM  "The developers say that the early game length estimate is around 15 hours and with 10 diffrent endings there will be enough endings to go around."


That still says nothing about goals and specifically says estimate. How are they estimating that? Magic? Seems more like a hope than an estimate.
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Offline Dirk Temporo

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RE:New Sadness info
« Reply #73 on: February 15, 2007, 06:13:40 AM »
Quote

Originally posted by: Bill Aurion
Deus Ex(ceptionally Dull)...


You're going to hell.

Still off topic, but if you never played Invisible War, keep it that way. There's nothing good about that game except the lighting system. The story was crap, the gameplay was crap, and all four endings were crap. Also, it was crazy short. It took me a little over eight hours to beat the first time through, not using any hints or walkthroughs or anything.

On topic, I really hope this game isn't vaporware. It does sound interesting, despite the incredibly short play time.
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Offline Hostile Creation

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RE: New Sadness info
« Reply #74 on: February 15, 2007, 11:59:52 AM »
Fifteen hours isn't incredible short.  What's with these ridiculous length standards?  Some of my favorite games of all time I can beat in five hours or less.  Length does not dictate pleasure, girth does.
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