Author Topic: Suda's HEROES First Footage!  (Read 31776 times)

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Offline Nile Boogie

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RE: Suda's HEROES First Footage!
« Reply #25 on: July 23, 2006, 08:03:35 PM »
Sweet junk food of the eyes that looked nice. I never played Killer7 but as soon as school starts and my son goes back I can play it. (can't play killing games while the boy is home)
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Offline ThePerm

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RE: Suda's HEROES First Footage!
« Reply #26 on: July 23, 2006, 08:11:13 PM »
i want travis touchdown to say "excuuuuse me princess"
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Offline Bill Aurion

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RE:Suda's HEROES First Footage!
« Reply #27 on: July 23, 2006, 08:25:59 PM »
Quote

Originally posted by: SgtShiversBen
That makes sense.  Usually whenever someone congradulates you  you are implied to say "Thank You"

Yeah, but he stressed the "you" bit, which made it feel as if there was some dialogue cut out...
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Offline Avinash_Tyagi

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RE:Suda's HEROES First Footage!
« Reply #28 on: July 23, 2006, 09:00:06 PM »
Quote

Originally posted by: ThePerm
i want travis touchdown to say "excuuuuse me princess"


lol, it does sound a bit like the cartoon Link voice


Offline ThePerm

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RE: Suda's HEROES First Footage!
« Reply #29 on: July 23, 2006, 09:20:42 PM »
produced by sakurai eh?
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Offline Aussiedude

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RE:Suda's HEROES First Footage!
« Reply #30 on: July 24, 2006, 12:51:14 AM »
"Your shiny armor and fine words won't get you ANYWHERE!"

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Offline eljefe

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RE: Suda's HEROES First Footage!
« Reply #31 on: July 24, 2006, 07:32:51 AM »
why would anyone not be satisfied with those graphics?

look at the reflections of the city lights on the skyscraper winddows..that's not enough?

Mabye I just dig cell shading but this is PLENTY good for me.

Wii graphics will surprise when in the hands of diligent developers (just like the Cube)
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Offline Smash_Brother

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RE: Suda's HEROES First Footage!
« Reply #32 on: July 24, 2006, 09:15:57 AM »
LOOKS awesome.

I'm picking up a copy of Killer 7 later today for $10.

I've never played it, but any time I tried to rent it, friends tackled me to the ground like I was about to leap off a bridge, shouting things like "Don't do it! You have so much to live for!" That plus the horrid reviews led me to avoid the game.

But I've heard many people love the game despite most hating it, so I'm going to try it for myself to see what all the damn fuss is about. For $10, it's not like I've much to lose.
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Offline ShyGuy

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RE: Suda's HEROES First Footage!
« Reply #33 on: July 24, 2006, 09:34:02 AM »
Give Killer7 a couple hours, it takes a while to get used to it.

Offline Smash_Brother

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RE: Suda's HEROES First Footage!
« Reply #34 on: July 24, 2006, 09:35:06 AM »
I'll keep that in mind and give it a fair chance.
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Offline NinGurl69 *huggles

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RE: Suda's HEROES First Footage!
« Reply #35 on: July 24, 2006, 10:29:28 AM »
Don't let the presence of "guns" and "people" "characters" prompt you to expect an expected mold of gameplay.  Play by the game's mechanics, follow its rules:  they're limited but simple, very straightforward, and easy.  One definite plus is they don't "break" the game's presentation unlike the run-into-walls-gameplay of the classic Resident Evils.

No one's saying it excellent, but we agree it's vivid & entertaining.
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Offline SixthAngel

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RE: Suda's HEROES First Footage!
« Reply #36 on: July 24, 2006, 11:17:56 AM »
I just picked up killer 7 yesterday because I love the style of Heroes.  I've only played Killer 7 for little bit, the style is great, but I must say it is jarring how different it plays then I expected.

I hope we aren't forced to play as Travis Touchdown in Heroes.  Despite the fact that I know almost nothing about the game I thought Helter Skelter was 100 times more kickass.

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Offline JonLeung

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RE:Suda's HEROES First Footage!
« Reply #37 on: July 24, 2006, 11:26:09 AM »
Killer7 is awesome.

I could see how some people wouldn't really "get it", but I think everyone should at least try it out.  (Well, okay, everyone 17+.)

I still don't get the fine plot details (though it's not hard to find plot analyses on GameFAQs, etc., that are surprisingly in-depth) but I do love it because it's so unconventional and different.  And besides the story, the gameplay is too.  As Pro666 said, it's at least vivid and entertaining, something games of generic genres less often are these days.

(Ironically, perhaps,) I wouldn't mind more of the same, or something similar, in HeROes.

DO YOURSELF A FAVOUR AND PLAY KILLER7.  NOW.  

Offline NinGurl69 *huggles

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RE:Suda's HEROES First Footage!
« Reply #38 on: July 24, 2006, 11:37:06 AM »
Quote

Originally posted by: SixthAngel
I just picked up killer 7 yesterday

but I must say it is jarring how different it plays then I expected.




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Offline Smoke39

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RE: Suda's HEROES First Footage!
« Reply #39 on: July 24, 2006, 02:17:20 PM »
Killer 7 was pretty awesome.  I like the controls just fine, but I found combat to be annoying in some places.  Like I could never kill a giant smile.

Anyway, if nothing else is in common, I'm glad we're getting another game with a similar graphic style.  I was surprised to find that Killer 7 looked quite a bit more appealing in motion than it did in screenshots.  I guess that generally is the case, though.
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Offline Dirk Temporo

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RE:Suda's HEROES First Footage!
« Reply #40 on: July 24, 2006, 02:19:51 PM »
Quote

Originally posted by: SixthAngel
Despite the fact that I know almost nothing about the game I thought Helter Skelter was 100 times more kickass.


You preferred stereotypical white-haired bishounen #542?
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Offline SixthAngel

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RE: Suda's HEROES First Footage!
« Reply #41 on: July 24, 2006, 07:05:19 PM »
Stereotypical white haired bishounen don't smoke cigars and generally look less like the guy from Gungrave (long hair does not equal bishounen).

Offline Urkel

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RE:Suda's HEROES First Footage!
« Reply #42 on: July 24, 2006, 08:17:14 PM »
I'd rather play as the guy with the lightsaber. Because, y'know, he has a LIGHTSABER.

BTW, since it looks like everybody is jumping on the Killer 7 bandwagon, I would advise skipping the easy difficulty. It spoils pretty much all the puzzles, plus the action parts are way too forgiving.
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Offline Mario

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RE: Suda's HEROES First Footage!
« Reply #43 on: July 24, 2006, 08:32:32 PM »
Quote

If this can not be awful like Killer 7

Quote

I've never played it

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Offline JonLeung

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RE:Suda's HEROES First Footage!
« Reply #44 on: July 25, 2006, 04:47:00 AM »
Not to be nitpicky, but isn't it "Killer7" (without the space)?

I thought I read that Killer7 had only sold ten thousand copies (I'm sure this was at some point in time, it's probably much higher by now, I hope).  Which is pathetic if true.  I thought even mediocre games could easily do multiple times that much.

Any unique, stylized, and challenging game really should do better than any same-old genre, same-old gameplay, same-old story game.

Offline NinGurl69 *huggles

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RE: Suda's HEROES First Footage!
« Reply #45 on: July 25, 2006, 07:23:08 AM »
It also sold better on GameCube.  So much for the ps2's #1 marketshare and mature gamers!

on many E3 2005 press releases, Capcom wrote the title as "killer7," lowercase no space, which is how I like it.
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Offline eljefe

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RE: Suda's HEROES First Footage!
« Reply #46 on: July 25, 2006, 08:48:47 AM »
Neither killer7 nor Heroes are my type of game due to the viloence, but the artistic style Suda 51 employs is just jaw-dropping. I just showed the trailer to my brother (who is a self-proclaimed graphics whore) and he was shocked. Especially by the puddle Helter Skelter steps into at the beginning, and the blue flames.

He was really impressed that those parts were even possible on the Wii (even if it's a cutscene).
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Offline Smash_Brother

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RE:Suda's HEROES First Footage!
« Reply #47 on: July 25, 2006, 08:52:57 AM »
Quote

Originally posted by: Mario PHAIL!


Yup, but like I said, I was on my way to rent it a few times and I had a friend literally stop me.

Played 3-4 hours into it so far and here's my take:

This game would have done INFINITELY better if the huge chunk of storyline which we're treated to after the first chapter had come instead BEFORE the first chapter.

My guess is that 90% of the reviewers who harped on this game did so because they got stuck in the first section of the game with the egg layer, had no real story to help them understand who they were or why they were here, and gave up on the game, giving it a 5 of 10 or worse, on average.

The game is presented very much like an esoteric anime, the kind which is dark and confusing at first but becomes clearer as you watch. The problem with putting this presentation into a game is that the natural progression of the game happens slower: if you simply sit there and watch the anime long enough, things will become clear. In K7, you need to play far enough into the game to see the story unfold and without a storyline to enforce their actions, most players might simply decide the game is crap, especially if they don't KNOW the story is coming.

When I first played it, I actually DIDN'T like it. I had this weird guy in a red suit telling me random crap and a clunky interface which didn't exactly cross me as enjoyable. For some reason, I had this overwhelming desire to put the game down and never play it again simply because the game basically tosses you in the water and hopes you swim in the very beginning. I'm certain this killed it for many potential players and reviewers alike. I actually had 2-3 people in the room with me and I gauged their reactions from it: they seemed to have the exact same reaction that I did, initially being put off by the game and even making negative comments about it but becoming interested once the storyline picked up.

I like it so far, especially as the story unfolds, and the voice acting is indeed top notch, but I just can't shake the feeling that the game would have done infinitely better had the player been given a large chunk of the story right up front (the "intro" scene where it explains how the world did away with terrorism before the advent of the Heaven Smiles would have given not only some substance to the story but to the protagonist as well). IMHO, this would have been enough to motivate the player to push on and learn the game mechanics a little better before passing judgment on it.

Though, the game's poor performance doesn't seem to have stopped Suda 51 from making another game (which looks like it might be a prequel to Killer7, what with Travis being Harman's first kill and all...). To be honest, I'm excited about this one because I'm hoping Suda will use the freedom of the Wiimote to add more gameplay to the game than K7 has.

While I like the game, I think the gameplay could have used some more substance. The gameplay itself isn't bad, there's just not enough of it.

Also, anyone else pick up on the Resident Evil influence of the game? I don't just mean the puzzles, but the enemy confrontations and load screens are all very RE-esque.  
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline eljefe

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RE: Suda's HEROES First Footage!
« Reply #48 on: July 25, 2006, 08:58:10 AM »
oh yeah,
if anyone wants it

http://p48.org/tablist/orson/heroesvid.avi

the Hi Res Heroes trailer
..:    I just noticed WTF is FTW backwords. Sometimes when you think things are going bad, they suddenly turn around. Much like this thread. For the win.  :.   MJRx9000

Offline NinGurl69 *huggles

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RE: Suda's HEROES First Footage!
« Reply #49 on: July 25, 2006, 10:34:25 AM »
It takes [gamelay] time to acquire killer7's taste.

Its story pacing and timing are intentional, because it truly is an uphill climb.  Smash is only close enough to realize there's a mountain.


"Also, anyone else pick up on the Resident Evil influence of the game? I don't just mean the puzzles, but the enemy confrontations and load screens are all very RE-esque."

I'd rather traverse the RE1 mansion with killer7's control scheme.  Ditch the running/steering, just give me straight-up puzzles and first-person targetting combat.

Smiles > Zomboids
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