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Originally posted by: Mario PHAIL!
Yup, but like I said, I was on my way to rent it a few times and I had a friend
literally stop me.
Played 3-4 hours into it so far and here's my take:
This game would have done INFINITELY better if the huge chunk of storyline which we're treated to after the first chapter had come instead BEFORE the first chapter.
My guess is that 90% of the reviewers who harped on this game did so because they got stuck in the first section of the game with the egg layer, had no real story to help them understand who they were or why they were here, and gave up on the game, giving it a 5 of 10 or worse, on average.
The game is presented very much like an esoteric anime, the kind which is dark and confusing at first but becomes clearer as you watch. The problem with putting this presentation into a game is that the natural progression of the game happens slower: if you simply sit there and watch the anime long enough, things will become clear. In K7, you need to play far enough into the game to see the story unfold and without a storyline to enforce their actions, most players might simply decide the game is crap, especially if they don't KNOW the story is coming.
When I first played it, I actually DIDN'T like it. I had this weird guy in a red suit telling me random crap and a clunky interface which didn't exactly cross me as enjoyable. For some reason, I had this overwhelming desire to put the game down and never play it again simply because the game basically tosses you in the water and hopes you swim in the very beginning. I'm certain this killed it for many potential players and reviewers alike. I actually had 2-3 people in the room with me and I gauged their reactions from it: they seemed to have the exact same reaction that I did, initially being put off by the game and even making negative comments about it but becoming interested once the storyline picked up.
I like it so far, especially as the story unfolds, and the voice acting is indeed top notch, but I just can't shake the feeling that the game would have done infinitely better had the player been given a large chunk of the story right up front (the "intro" scene where it explains how the world did away with terrorism before the advent of the Heaven Smiles would have given not only some substance to the story but to the protagonist as well). IMHO, this would have been enough to motivate the player to push on and learn the game mechanics a little better before passing judgment on it.
Though, the game's poor performance doesn't seem to have stopped Suda 51 from making another game
(which looks like it might be a prequel to Killer7, what with Travis being Harman's first kill and all...). To be honest, I'm excited about this one because I'm hoping Suda will use the freedom of the Wiimote to add more gameplay to the game than K7 has.
While I like the game, I think the gameplay could have used some more substance. The gameplay itself isn't bad, there's just not enough of it.
Also, anyone else pick up on the Resident Evil influence of the game? I don't just mean the puzzles, but the enemy confrontations and load screens are all very RE-esque.