Author Topic: Resident Evil: Umbrella Chronicles  (Read 133985 times)

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Offline Tansunn

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RE:Resident Evil: Umbrella Chronicles
« Reply #125 on: April 14, 2007, 06:53:25 AM »
Quote

Originally posted by: Viewtiful mario
It mey be a bit of a gamble because bringing down RE4 to the Wii's level will probably take as much time and resourses as the REmake for the gamecube.


All the models and levels for RE4 are already created, and there isn't much that can be done to improve them except maybe slightly higher polycount models and higher res textures (unlikely), unlike when they remade RE for the GCN and remade EVERYTHING, as well as added more environments.  Pretty much all they'd have to do is recode the game to take advantage of the Wii controls and maybe upscale a few things to fit the native 16:9 display.  

Offline ShyGuy

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RE: Resident Evil: Umbrella Chronicles
« Reply #126 on: April 14, 2007, 07:32:19 AM »
The Cube RE4 charactrer models has around 10,000 polygons. Compare this to Perfect Dark Zero character models on the 360, which had around 5000 polygons. On the flipside, the character models for Manhunt2 seem to be made of about 14 polygons.

Offline Artimus

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RE:Resident Evil: Umbrella Chronicles
« Reply #127 on: April 14, 2007, 08:40:52 AM »
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Originally posted by: ShyGuy
The Cube RE4 charactrer models has around 10,000 polygons. Compare this to Perfect Dark Zero character models on the 360, which had around 5000 polygons. On the flipside, the character models for Manhunt2 seem to be made of about 14 polygons.


Wow, it's nice to see Rockstar is finally improving their visuals. Not that I don't appreciate their "less is easier" approach, but it's nice to see them challenging themselves by leaping over the 10-polygon barrier.

Offline NWR_pap64

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RE:Resident Evil: Umbrella Chronicles
« Reply #128 on: April 14, 2007, 08:52:18 AM »
Quote

Originally posted by: Artimus
Quote

Originally posted by: ShyGuy
The Cube RE4 charactrer models has around 10,000 polygons. Compare this to Perfect Dark Zero character models on the 360, which had around 5000 polygons. On the flipside, the character models for Manhunt2 seem to be made of about 14 polygons.


Wow, it's nice to see Rockstar is finally improving their visuals. Not that I don't appreciate their "less is easier" approach, but it's nice to see them challenging themselves by leaping over the 10-polygon barrier.


Yeah, maybe then, the characters will have FINGERS!
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Offline Smash_Brother

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RE:Resident Evil: Umbrella Chronicles
« Reply #129 on: April 14, 2007, 09:05:15 AM »
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Originally posted by: pap64 Yeah, maybe then, the characters will have FINGERS!


You've been spoiled by Wii Play.
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Offline NWR_pap64

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RE: Resident Evil: Umbrella Chronicles
« Reply #130 on: April 14, 2007, 09:41:58 AM »
I haven't played Wii Play...

Anyways, I just saw the IGN gameplay footage and the gameplay so allows for 2 player. I mean, Jill and Chris are always together, both constantly talk about what is going on and the cutscenes show the both of them interacting with the monsters.

Why are the developers so unsure about the feature? Just add the damn thing and say "Yes, multiplayer is coming".
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Offline NinGurl69 *huggles

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RE: Resident Evil: Umbrella Chronicles
« Reply #131 on: April 14, 2007, 09:50:23 AM »
Cuz when your partner (ie: Smash Bro) Jill dies and Chris gets to move on thru the rest of the mansion, you've totally ruined the story.

Oh hey, maybe if EITHER PLAYER dies, then it's an automatic game over?
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Offline Smash_Brother

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RE:Resident Evil: Umbrella Chronicles
« Reply #132 on: April 14, 2007, 09:55:00 AM »
Quote

Originally posted by: pap64
I haven't played Wii Play...


The joke is that the Miis in Wii Play, a graphically weak game, have fingers whereas many of Rockstar's models still lack them.

Quote

Cuz when your partner (ie: Smash Bro)


Actually, I'll be playing this game another friend who lives here if they do include multiplayer in it.

I don't see why they wouldn't, though, as lightgun games are typically at least two player and it's immensely easy to add a second interface for a second player.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NWR_pap64

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RE:Resident Evil: Umbrella Chronicles
« Reply #133 on: April 14, 2007, 10:04:31 AM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: pap64
I haven't played Wii Play...


The joke is that the Miis in Wii Play, a graphically weak game, have fingers whereas many of Rockstar's models still lack them.


I knew the Miis in Wii Play had fingers. I was just being cold about the joke.

And Pro, they are already messing with the story by adding a second character. I mean, if I am not mistaken, Jill and Chris' adventures in the mansion were very different and only encountered each other on a rare occasion. UC throws the continuity out of the window by placing the two of them on the same scenes. So its not like they destroy the series if they make it so that for the story's sake the player "dies"  but the character lives and moves the story along.
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Offline BlackNMild2k1

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RE:Resident Evil: Umbrella Chronicles
« Reply #134 on: April 14, 2007, 10:35:45 AM »
Quote

Originally posted by: Smash_Brother

Quote

Cuz when your partner (ie: Smash Bro)


Actually, I'll be playing this game another friend who lives here if they do include multiplayer in it.

I don't see why they wouldn't, though, as lightgun games are typically at least two player and it's immensely easy to add a second interface for a second player.

I didnt' think I would have to be the wone to step in and stop the madness, but its really beginning to drive these two apart. Cut S_B & Pap some slack.

Oh, and don't forget to tune in to our newest favorite Forum Reality Thread  

Offline WuTangTurtle

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RE: Resident Evil: Umbrella Chronicles
« Reply #135 on: April 14, 2007, 10:39:25 AM »
wow 14 polys, isn't that like WCW vs NWO N64 and those WWF N64 games.  Forget about accurate anatomy texture everything in!

Offline NWR_pap64

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RE:Resident Evil: Umbrella Chronicles
« Reply #136 on: April 14, 2007, 10:48:48 AM »
Quote

Originally posted by: BlackNMild2k1
Quote

Originally posted by: Smash_Brother

Quote

Cuz when your partner (ie: Smash Bro)


Actually, I'll be playing this game another friend who lives here if they do include multiplayer in it.

I don't see why they wouldn't, though, as lightgun games are typically at least two player and it's immensely easy to add a second interface for a second player.

I didnt' think I would have to be the wone to step in and stop the madness, but its really beginning to drive these two apart. Cut S_B & Pap some slack.

Oh, and don't forget to tune in to our newest favorite Forum Reality Thread


Don't derail the thread, please. Its rude...

And Wutang, how do you think Rockstar is able to create those giant, free roaming worlds in the GTA series? Its either highly detailed models in a small and restrictive world or an impressive, giant, free world with low poly characters.

After all, the kids love to kill people!
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Offline NinGurl69 *huggles

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RE:Resident Evil: Umbrella Chronicles
« Reply #137 on: April 14, 2007, 12:53:20 PM »
Quote

Originally posted by: pap64
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: pap64
I haven't played Wii Play...


The joke is that the Miis in Wii Play, a graphically weak game, have fingers whereas many of Rockstar's models still lack them.


I knew the Miis in Wii Play had fingers. I was just being cold about the joke.

And Pro, they are already messing with the story by adding a second character. I mean, if I am not mistaken, Jill and Chris' adventures in the mansion were very different and only encountered each other on a rare occasion. UC throws the continuity out of the window by placing the two of them on the same scenes. So its not like they destroy the series if they make it so that for the story's sake the player "dies"  but the character lives and moves the story along.


But as the story goes, Chrill AND Jill survive.

So you agree the game has to stop and GAME OVER once one player dies.

I don't think anyone's explained in detail how health recovery works in this game yet.
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RE:Resident Evil: Umbrella Chronicles
« Reply #138 on: April 14, 2007, 12:57:10 PM »
Quote

Originally posted by: Tansunn
Quote

Originally posted by: Viewtiful mario
It mey be a bit of a gamble because bringing down RE4 to the Wii's level will probably take as much time and resourses as the REmake for the gamecube.


All the models and levels for RE4 are already created, and there isn't much that can be done to improve them except maybe slightly higher polycount models and higher res textures (unlikely), unlike when they remade RE for the GCN and remade EVERYTHING, as well as added more environments.  Pretty much all they'd have to do is recode the game to take advantage of the Wii controls and maybe upscale a few things to fit the native 16:9 display.


Sorry what I ment to type was it would take a bit of work bringing down RE5 to the wii's level, they'll have to redo a shitload of stuff and it'll take as much work almost as making a new game.  But hey, if they add enough extra features and give it wii controls...
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Offline cubist

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RE:Resident Evil: Umbrella Chronicles
« Reply #139 on: April 14, 2007, 01:04:37 PM »
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Originally posted by: Professional 666
The Wii is not advanced enough to enable RE5's innovations.  PS3 exclusive it is.


Not if Capcom feels like the Wii is the money-maker.  Like someone just pointed out...they'll bust a PS2 from once-exclusive GCN version...only in reverse.
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Offline Smash_Brother

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RE: Resident Evil: Umbrella Chronicles
« Reply #140 on: April 14, 2007, 01:11:53 PM »
I'm already wondering how the hell they expect this to "fill in the gaps" of previous RE games when the story is already ruined by having Chris and Jill encounter the first zombie together.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NWR_pap64

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RE:Resident Evil: Umbrella Chronicles
« Reply #141 on: April 14, 2007, 01:32:02 PM »
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Originally posted by: Smash_Brother
I'm already wondering how the hell they expect this to "fill in the gaps" of previous RE games when the story is already ruined by having Chris and Jill encounter the first zombie together.


Next thing you know Chris will be sleeping with his own grandmother... :| .
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Offline Arbok

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RE:Resident Evil: Umbrella Chronicles
« Reply #142 on: April 14, 2007, 01:45:40 PM »
Quote

Originally posted by: Professional 666
But as the story goes, Chrill AND Jill survive.

So you agree the game has to stop and GAME OVER once one player dies.

I don't think anyone's explained in detail how health recovery works in this game yet.


Forget health recovery, try to explain away why Chris, Jill, etc don't turn into zombies after getting bit the first time.

I'm sure they wouldn't lose any sleep over the way they handle the player deaths. Not like that hasn't been awkward before in other games, case in point the last level in Time Splitters 2 on co-op.
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RE: Resident Evil: Umbrella Chronicles
« Reply #143 on: April 14, 2007, 02:30:16 PM »
I thought I recall Capcom trying to explain it in Wesker's Report by saying that something like 1 in every 10 people aren't affected by the T-Virus...
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Offline Arbok

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RE:Resident Evil: Umbrella Chronicles
« Reply #144 on: April 14, 2007, 02:57:56 PM »
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Originally posted by: Bill Aurion
I thought I recall Capcom trying to explain it in Wesker's Report by saying that something like 1 in every 10 people aren't affected by the T-Virus...


Correct, like the Ebola virus it was based on, the T-Virus has a 90% rate to spread effectively.
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Offline NWR_pap64

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RE: Resident Evil: Umbrella Chronicles
« Reply #145 on: April 14, 2007, 03:11:17 PM »
Then what's with the hordes of zombies?
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Offline Bill Aurion

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RE: Resident Evil: Umbrella Chronicles
« Reply #146 on: April 14, 2007, 03:34:31 PM »
Not all zombies are transformed alive through infection...Reanimation after death is also possible...
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Offline Smash_Brother

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RE: Resident Evil: Umbrella Chronicles
« Reply #147 on: April 14, 2007, 09:46:24 PM »
I figured Wesker had the antivirus and had the STARS members inoculated beforehand.

If I remember correctly, they wanted field data about how well the STARS members would do against the horrors created by the virus, unless I came up with that in my head and am recalling it as fact..
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Arbok

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RE:Resident Evil: Umbrella Chronicles
« Reply #148 on: April 15, 2007, 08:11:56 AM »
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Originally posted by: Smash_Brother
If I remember correctly, they wanted field data about how well the STARS members would do against the horrors created by the virus, unless I came up with that in my head and am recalling it as fact..


You are correct, but clearly the STARS members were not injected with an anti-virus, as poor Forest Speyer came back to life to attack the player (well... he didn't in the first game on the PS1, but did in the Director's Cut and the REmake). Brad Vickers, another STARS member from the Arklay Mountains raid, also turns into a zombie in RE2.
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Offline Ceric

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RE: Resident Evil: Umbrella Chronicles
« Reply #149 on: April 15, 2007, 10:29:14 AM »
Anti-Virus even in the real world don't work 100%.  Hence why so many people still get the Flu with the shot.
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