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Originally posted by: Michael8983
I like the mansion setting as opposed to the more open settings of more recent titles. Resident Evil 4 sacraficed the scary by giving you so much room to run from enemies. You could simply run to a safe distance, turn and shoot from safety. It gave you a sense of control. The original Resident Evil wasn't like that which is why it was ten times scarier. It was all confined spaces. You never ran from the enemies. You sometimes escaped by running to the nearest door but you could potentially find something even more horrific on the other side. You rarely if ever had time to pace yourself and take down a threat from a distance. Really the game came down to keeping your nerves and reacting quickly enough to take down threats that would come at you without warning. Leaping in from windows, rising out of bathtubs, etc...
Unfortunately, doing so was a pain in the ass thanks to the clumbsy controls but that's why RE Wii has so much potential.
Imagine this. You enter a small room and look it over with Wii-mote controlled flash-light. All seems calm. You begin to search around. All of a sudden a hidden zombie leaps out at you. It scares the sh*t out of you but you react instantly pressing a button to switch from flashlight to pistol, aim the Wii-mote, and pull the trigger and hope to blow its head off. If you miss it grabs onto you. Perhaps it bites into your arm and you wave the Wii-mote frantically to shake it off. Or it goes for your neck and you thrust the Wii-mote towards the screen to push it away. Another button switches from pistol to knife and you swipe the Wii-mote until the zombie backs off just momentarily giving you just a moment to switch back to your pistol and try for a better shot.
No more clumbsy controls that plagued the original RE. No more open space like in RE4 to give you the upper hand. This is what RE was meant to be IMO.
Do you know how hard it would be to aim ACCURATELY with the Wiimote indoors?
It would be impossible.
Unless there is room for the camera to shoot behind you, it would be impossible. All those terrible camera angles and awkward cinematic shots plauged the pre-RE4 games. I'd almost aways die because I either couldn't see a damn Zombie that was hangin out around the corner, or the camera angle completely abolished any chance of me shooting the damn zombie (why the hell is the camera behind a desk lamp? I can't see sh*t!). And that's not the worst thing about those games. Those horrible digital controls completely ****ed everything up. RE4 controls sucked, but it wasn't as noticeable because you actually had room to run and the camera didn't suck ass.
My vision of the next RE is simple:
1. Keep the view close to Leon, or whoever, always. No more cinematic shoots unless there are no enemies around or I am about to enter a cut-scene. I think the over-the-shoulder view worked perfectly for almost every situation.
2. Have a good mixture of indoor and outdoor areas (like 1 to 1). For example, one area could be a village which has you explore many houses and grassy fields.
3. Let the Wiimote control Leon's arm (you can choose which one). If I drop the controller to my side, let Leon do the same. Have the "B" button toggle between the flashlight and whatever firearm you have equipped (you will visibly see him hold both). When you take aim with your gun by pressing "A", your flashlight will automatically focus on whatever your aiming at. If Leon cannot hold both the weapon and flashlight, then you cannot switch between them. However, you can buy a flashlight upgrade that allows you to fix your flashlight on top of your weapon.
4. Have an aiming circle or laser or something. It would be much easier to see how sensitive your aim is if you could drag a pointer around the screen. Of course, you have the option to turn it off as well as adjust your sensitivity.
5. No more digital controls. Analogue everything. No more run button either; let the joystick do it's job. Also, no more button combination to turn; instead, use a button combination to back-up. Like while your aiming (by holding "A"), you can walk backwards by holding back on the joystick. Actually, you could walk anywhere by pushing the joystick in any position. Of course, you can't run while aiming.
I guess it wasn't that simple afterall.