Author Topic: Resident Evil: Umbrella Chronicles  (Read 136314 times)

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Offline Requiem

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Resident Evil: Umbrella Chronicles
« on: July 13, 2006, 12:18:27 PM »
I know I know...<BR><BR>There has been a bunch of ramblings and talk about RE, but with no real information. Still, I couldn't stop myself from making this thread, especially after I remembered something great.<BR><BR>Remember the original RE4, you know, the one with ghosts and all; the one that isn't the RE4 we got?<BR><BR>Well I found a video at youtube, and after watching a good deal of it, I can honestly say that this is the type of RE I want for Wii.<BR><BR><a target=new class=ftalternatingbarlinklarge href="http://www.youtube.com/watch?v=Yo_hMbJQeU4&search=resident%20evil%204">Video[/url]<BR><BR>There are two things I don't like about the video though.<BR><BR>One: The mansion is bogus. How many RE's have you played have had a mansion? My point exactly. Keep RE outdoors. There is something scary about being alone inside a scary house, but I think it's even scarier to be outside, alone, and in the dark. Especially since Leon's already equipped with a movable flashlight. Strolling through the woods or some abandoned warehouse would definitely be freaky, especially against a beautiful stary backdrop and a full moon.<BR><BR>Two: The camera and movement is way to apprehensive. Scary things move fast and quick and if you can't react quickly, then your dead. The camera and movement make it impossible to react quickly, and it shows in the video. Also, the aiming feature fails. I need to feel that adrenaline rush, where it's either fight or flight, and to do so, I need to have full control over my movements. <BR><BR><font color=38264D><span style="background-color: 38264D;">P.S. I love the struggle between Leon and the Zombie. With the Wii, that type of interaction has loads of potential</span></font>   
« Last Edit: February 16, 2008, 07:27:48 AM by Svevan »
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Offline Kairon

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RE:Resident Evil
« Reply #1 on: July 13, 2006, 01:01:59 PM »
Wow...that had friggin' sanity effects...that were REAL! This is what ED should've been a little more like maybe.

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Offline couchmonkey

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RE: Resident Evil
« Reply #2 on: July 13, 2006, 01:19:58 PM »
Personally, I feel that all other RE games are practically worthless thanks to RE4, but it might be neat for hardcore Resident Evil fans, or if they could find a way to make the old-style camera angles bearable thanks to the Wii controller.
That's my opinion, not yours.
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Offline nemo_83

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RE:Resident Evil
« Reply #3 on: July 13, 2006, 01:37:42 PM »
I really want RE to go back to the scares and slower pace.  I am not of the popular opinion on this but, I don't like RE4's control or camera; it would work better with its type of gameplay to be a shooter.  RE4 is a fun game, but it isn't a true Resident Evil; its the love child of Devil May Cry and Code Veronica.  

I wouldn't mind if they went back and remade RE2 with eye popping prerendered backgrounds Rebirth style, allowing them to focus the wee amount of power they have on the real time characters; I would totally buy that again.  Factor in the Wii aiming, flash light, 2D character movement using the dpad; perhaps dual wielding of nude remotes.  The game was built for the dpad.

I'm afraid what we will get though is Capcom trying to shovel a lightgun game on us.  Not cool.  I want either a full fledged shooter or a back to the basics Zelda dungeon-esque Resident Evil.
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Offline Artimus

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RE: Resident Evil
« Reply #4 on: July 13, 2006, 01:56:54 PM »
The idea that a game isn't a 'true' Resident Evil is silly. You can only remake the same game so many times. Move on people! And NO MORE REMAKES. Honestly, we've had way too many remakes.

Offline Requiem

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RE: Resident Evil
« Reply #5 on: July 13, 2006, 02:09:43 PM »
Oh, I don't want a remake. Instead I want that "ghost" mechanic in the next iteration.

It's genious!
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Offline Ceric

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RE: Resident Evil
« Reply #6 on: July 13, 2006, 05:38:52 PM »
You know I would have been really mad or happy if I was the people who made all the assets for the original version.  It would have been "Look this is some of my best work and you want to chuck it...  I haven't seen my kids in 6 months making this" or it could've been "Sweet.  Now I have a job for another year since you want me to redo all of this."
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Offline NinGurl69 *huggles

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RE:Resident Evil
« Reply #7 on: July 13, 2006, 06:10:03 PM »
Hey that looks like the video i uploaded a very long time ago

Ef'ing YouLube and their godaweful video quality.
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Offline KDR_11k

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RE: Resident Evil
« Reply #8 on: July 13, 2006, 08:52:24 PM »
Ef'ing YouLube and their godaweful video quality.

Feel free to get your own hosting and upload your videos at full quality.  

Offline NinGurl69 *huggles

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RE: Resident Evil
« Reply #9 on: July 13, 2006, 09:21:58 PM »
Berto's 7gb SSBB trailer would break the internets!
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Offline Michael8983

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RE:Resident Evil
« Reply #10 on: July 14, 2006, 12:45:14 AM »
I like the mansion setting as opposed to the more open settings of more recent titles. Resident Evil 4 sacraficed the scary by giving you so much room to run from enemies. You could simply run to a safe distance, turn and shoot from safety. It gave you a sense of control. The original Resident Evil wasn't like that which is why it was ten times scarier. It was all confined spaces. You never ran from the enemies. You sometimes escaped by running to the nearest door but you could potentially find something even more horrific on the other side. You rarely if ever had time to pace yourself and take down a  threat from a distance. Really the game came down to keeping your nerves and reacting quickly enough to take down threats that would come at you without warning. Leaping in from windows, rising out of bathtubs, etc...
Unfortunately, doing so was a pain in the ass thanks to the clumbsy controls but that's why RE Wii has so much potential.
Imagine this. You enter a small room and look it over with Wii-mote controlled flash-light. All seems calm. You begin to search around. All of a sudden a hidden zombie leaps out at you. It scares the sh*t out of you but you react instantly pressing a button to switch from flashlight to pistol, aim the Wii-mote, and pull the trigger and hope to blow its head off. If you miss it grabs onto you. Perhaps it bites into your arm and you wave the Wii-mote frantically to shake it off. Or it goes for your neck and you thrust the Wii-mote towards the screen  to push it away. Another button switches from pistol to knife and you swipe the Wii-mote until the zombie backs off just momentarily giving you just a moment to switch back to your pistol and try for a better shot.
No more clumbsy controls that plagued the original RE. No more open space like in RE4 to give you the upper hand. This is what RE was meant to be IMO.

Offline Requiem

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RE:Resident Evil
« Reply #11 on: July 14, 2006, 03:35:09 AM »
Quote

Originally posted by: Michael8983
I like the mansion setting as opposed to the more open settings of more recent titles. Resident Evil 4 sacraficed the scary by giving you so much room to run from enemies. You could simply run to a safe distance, turn and shoot from safety. It gave you a sense of control. The original Resident Evil wasn't like that which is why it was ten times scarier. It was all confined spaces. You never ran from the enemies. You sometimes escaped by running to the nearest door but you could potentially find something even more horrific on the other side. You rarely if ever had time to pace yourself and take down a  threat from a distance. Really the game came down to keeping your nerves and reacting quickly enough to take down threats that would come at you without warning. Leaping in from windows, rising out of bathtubs, etc...
Unfortunately, doing so was a pain in the ass thanks to the clumbsy controls but that's why RE Wii has so much potential.
Imagine this. You enter a small room and look it over with Wii-mote controlled flash-light. All seems calm. You begin to search around. All of a sudden a hidden zombie leaps out at you. It scares the sh*t out of you but you react instantly pressing a button to switch from flashlight to pistol, aim the Wii-mote, and pull the trigger and hope to blow its head off. If you miss it grabs onto you. Perhaps it bites into your arm and you wave the Wii-mote frantically to shake it off. Or it goes for your neck and you thrust the Wii-mote towards the screen  to push it away. Another button switches from pistol to knife and you swipe the Wii-mote until the zombie backs off just momentarily giving you just a moment to switch back to your pistol and try for a better shot.
No more clumbsy controls that plagued the original RE. No more open space like in RE4 to give you the upper hand. This is what RE was meant to be IMO.


Do you know how hard it would be to aim ACCURATELY with the Wiimote indoors?

It would be impossible.

Unless there is room for the camera to shoot behind you, it would be impossible. All those terrible camera angles and awkward cinematic shots plauged the pre-RE4 games. I'd almost aways die because I either couldn't see a damn Zombie that was hangin out around the corner, or the camera angle completely abolished any chance of me shooting the damn zombie (why the hell is the camera behind a desk lamp? I can't see sh*t!). And that's not the worst thing about those games. Those horrible digital controls completely ****ed everything up. RE4 controls sucked, but it wasn't as noticeable because you actually had room to run and the camera didn't suck ass.

My vision of the next RE is simple:

1. Keep the view close to Leon, or whoever, always. No more cinematic shoots unless there are no enemies around or I am about to enter a cut-scene. I think the over-the-shoulder view worked perfectly for almost every situation.

2. Have a good mixture of indoor and outdoor areas (like 1 to 1). For example, one area could be a village which has you explore many houses and grassy fields.

3. Let the Wiimote control Leon's arm (you can choose which one). If I drop the controller to my side, let Leon do the same. Have the "B" button toggle between the flashlight and whatever firearm you have equipped (you will visibly see him hold both). When you take aim with your gun by pressing "A", your flashlight will automatically focus on whatever your aiming at. If Leon cannot hold both the weapon and flashlight, then you cannot switch between them. However, you can buy a flashlight upgrade that allows you to fix your flashlight on top of your weapon.

4. Have an aiming circle or laser or something. It would be much easier to see how sensitive your aim is if you could drag a pointer around the screen. Of course, you have the option to turn it off as well as adjust your sensitivity.

5. No more digital controls. Analogue everything. No more run button either; let the joystick do it's job. Also, no more button combination to turn; instead, use a button combination to back-up. Like while your aiming (by holding "A"), you can walk backwards by holding back on the joystick. Actually, you could walk anywhere by pushing the joystick in any position. Of course, you can't run while aiming.

I guess it wasn't that simple afterall.
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Offline Terranigma Freak

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RE:Resident Evil
« Reply #12 on: July 14, 2006, 04:20:03 AM »
Quote

Originally posted by: Artimus
The idea that a game isn't a 'true' Resident Evil is silly. You can only remake the same game so many times. Move on people! And NO MORE REMAKES. Honestly, we've had way too many remakes.


This is CAPCOM we're talking about here. Second of all, there's already rumors hinting this game will be a remake of either RE4 (with the PS2 stuff added in), RE2, or a Gun Survivor game. Normally I wouldn't trust rumors, but this is Capcom we're talking about here. They'll find some way to screw over Nintendo fans.

Offline Ceric

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RE: Resident Evil
« Reply #13 on: July 14, 2006, 06:21:30 AM »
True True.  It will also be "Exclusive" or at least until the 360 port is done.  Nintendo should put them under contract whenever the do "Exclusives."  If broken Nintendo gets a Million Dollars.  

Oh, Flashlight mount upgrade?  Ductape.  
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Offline nemo_83

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RE:Resident Evil
« Reply #14 on: July 14, 2006, 02:43:07 PM »
If dual wielding remotes you could simply hold the flashlight in your left hand while using the gun in the right.  
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RE:Resident Evil
« Reply #15 on: July 14, 2006, 08:10:07 PM »
Actually, I thought that RE4 was, initially, pretty scary.  You felt isolated in an extremely insular and remote community.  Honestly, until the game drifted into mesmeric worms, giggling Napoleonic dwarfs and something about a paramilitary coup, I thought it was brilliant.  I was SO hoping that this time Capcom was going for Texas Chainsaw Massacre/Deliverance over Night of the Living Dead.  But nope...I want inbred psychopaths, I get hypno-worms.  Bah.  Story of my life.

Oh yeah...Resident Evil for Wii.  I'm guessing it'll be a RE4 remake with slightly-improved graphics and a new interface.  Oh, and the giggling dwarf will be even SHORTER, with an even FRILLIER costume.  Think Leon's haircut couldn't be any less befitting an action hero?  Then brother, you haven't experienced RESIDENT EVIL 4: Director's Cut: Turbo.    
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Offline EasyCure

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RE:Resident Evil
« Reply #16 on: July 15, 2006, 07:34:05 AM »
Quote

Originally posted by: ReverendNoahWhateley
Actually, I thought that RE4 was, initially, pretty scary.  You felt isolated in an extremely insular and remote community.  Honestly, until the game drifted into mesmeric worms, giggling Napoleonic dwarfs and something about a paramilitary coup, I thought it was brilliant.  I was SO hoping that this time Capcom was going for Texas Chainsaw Massacre/Deliverance over Night of the Living Dead.  But nope...I want inbred psychopaths, I get hypno-worms.  Bah.  Story of my life.

Oh yeah...Resident Evil for Wii.  I'm guessing it'll be a RE4 remake with slightly-improved graphics and a new interface.  Oh, and the giggling dwarf will be even SHORTER, with an even FRILLIER costume.  Think Leon's haircut couldn't be any less befitting an action hero?  Then brother, you haven't experienced RESIDENT EVIL 4: Director's Cut: Turbo Alpha


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Offline Requiem

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RE:Resident Evil
« Reply #17 on: March 10, 2007, 08:02:19 PM »
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline Pittbboi

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RE: Resident Evil
« Reply #18 on: March 10, 2007, 08:31:33 PM »
This is good news. It should be a lot easier and cheaper to make a Wii game using the RE4 engine. As a result the game should be a lot quicker to make, too.

I just hope they update engine to take advantage of the Wii's significant graphic superiority over the Gamecube. RE4 is a gorgeous game, but it's gorgeous for the Gamecube. We should expect a lot more with the Wii, especially with an already established engine.

Offline S-U-P-E-R

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RE:Resident Evil
« Reply #19 on: March 10, 2007, 08:47:24 PM »
Quote

One: The mansion is bogus. How many RE's have you played have had a mansion? My point exactly.


I don't see your point, or what you're trying to say here. MOST RE games have had mansions or something similar (police station and cruise ship look pretty much the same). I'm not sure if you're saying you want a change, or what... in terms of atmosphere, I think the RE1 remake was best, or maybe even the original version or Outbreak file 1. Personally, I could go for either indoors or outdoors, as long as there's less boring lab areas, as seen in pretty much every pre-RE4 game in the series.

Quote

Two: The camera and movement is way to apprehensive. Scary things move fast and quick and if you can't react quickly, then your dead.
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Offline KDR_11k

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RE: Resident Evil
« Reply #20 on: March 11, 2007, 05:02:39 AM »
Pittboi: If the changes between the Wii and GC are as insignificant as they are said to be the engine should work without changes and still be highly optimized, the only difference is that it can handle more stuff on the screen.

Offline Requiem

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RE: Resident Evil
« Reply #21 on: March 11, 2007, 05:26:28 AM »
SUPER

I mean that the whole mansion scene is played out. The next RE should incorporate both indoor and outdoor areas (aka, both restrictive and non-restrictive areas).

Plus, I find walking through the woods at night with only a flashlight scarier than walking through a house. However, walking through the woods to get to an abandoned house far scarier than both. The house could have windows and holes in the roof to let the moonlight in.  
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

RE: Resident Evil
« Reply #22 on: March 11, 2007, 07:16:06 PM »
I guess I'm not the only one then that was disappointed by the houses in the beginning of RE4.  Especially right before you meet Luis.  I've just gone through some intense action and there's a huge music suspense building, but all I get is a cut scene, not even an exploration a second floor or basement.
Despite that, RE4 is my favorite Resident Evil and I'm really excited to see what can happen with the Wii.  I couldn't stand the clunky d-pad controls of the older ones.
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Offline Smash_Brother

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RE:Resident Evil
« Reply #23 on: March 12, 2007, 02:39:21 AM »
Quote

Originally posted by: Requiem Plus, I find walking through the woods at night with only a flashlight scarier than walking through a house. However, walking through the woods to get to an abandoned house far scarier than both. The house could have windows and holes in the roof to let the moonlight in.


Agreed.

That sensation is definitely freakier than knowing you have walls to prevent the attack by monsters from all sides.
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Offline segagamer12

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RE:Resident Evil
« Reply #24 on: March 12, 2007, 10:07:50 AM »
I don't know, RE2 had a lot of out doors stuff but it still felt pretty confined. I liked RE 4 and am playing RE remake for GC for the first time right now. The only thing I want is to be able to kill the damn zombies without it being a struggle to aim.  
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