Author Topic: Resident Evil: Umbrella Chronicles  (Read 134106 times)

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Offline WuTangTurtle

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RE: Resident Evil
« Reply #100 on: April 13, 2007, 07:58:20 AM »
looks good, i can finally put house of the dead 2 and my dreamcast lightguns to rest.

Offline MLS_man_64

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RE: Resident Evil
« Reply #101 on: April 13, 2007, 08:41:57 AM »
Anyone know if Nintendo will release the gun attatchment peripheral with this game that they showed us last year?  
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Offline NinGurl69 *huggles

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RE: Resident Evil
« Reply #102 on: April 13, 2007, 08:42:33 AM »
less ammo, more kung fu plz
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Offline Smash_Brother

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RE: Resident Evil
« Reply #103 on: April 13, 2007, 09:34:47 AM »
You can clearly see the cursor in this one which means it's not a true lightgun game unless there's an EZ mode for beginners or something.

Also, the careless use of ammo to blast apart the surroundings says to me that this won't be like former REs which involve heavy ammo conservation.
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Offline vudu

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RE:Resident Evil
« Reply #104 on: April 13, 2007, 10:41:52 AM »
Quote

Originally posted by: Smash_Brother
Also, the careless use of ammo to blast apart the surroundings says to me that this won't be like former REs which involve heavy ammo conservation.
Unless ammo is plentiful on easy mode.
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Offline NinGurl69 *huggles

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RE: Resident Evil
« Reply #105 on: April 13, 2007, 01:08:42 PM »
Then the game should be on European Hard by default.
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Offline ShyGuy

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RE:Resident Evil
« Reply #106 on: April 13, 2007, 03:11:19 PM »
IGN Gameplay footage This is what I like to call "teh sex and candy." The kung fu as Pro666 calls it seems to integrate seamlessly into the shooting gallery gameplay.

Offline Artimus

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RE: Resident Evil
« Reply #107 on: April 13, 2007, 03:18:34 PM »
Unlimited pistol ammo.

Offline Ceric

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RE: Resident Evil
« Reply #108 on: April 13, 2007, 03:47:01 PM »
Looks good.  I hope they have the option to switch to Japanese voices with English subtext like Sega did in Sonic and the Secret Ring.
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Offline Kairon

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RE: Resident Evil
« Reply #109 on: April 13, 2007, 03:47:16 PM »
Yessssssss.... FINALLY! An RE game I can enjoy!

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Offline Smash_Brother

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RE: Resident Evil
« Reply #110 on: April 13, 2007, 03:57:06 PM »
The IGN footage is interesting. We can clearly see the ammo counts, but it seems that the game is indeed on rails with prescripted gameplay.

I'll give it a rent before a buy, but it does look cool.
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Offline Artimus

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RE: Resident Evil
« Reply #111 on: April 13, 2007, 04:22:10 PM »
The IGN article says pistol ammo is unlimited, other ammo isn't.

Offline BranDonk Kong

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RE: Resident Evil
« Reply #112 on: April 13, 2007, 05:28:20 PM »
The game has to use a cursor, relying on simply pointing at the screen would be next to impossible, because of the sensor bar. Also, remember you can't even use a real light gun on an HDTV, at least on about 99% of them.
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RE:Resident Evil
« Reply #113 on: April 13, 2007, 05:45:36 PM »
I posted this on the RE:UC prevew section but I don't think anyone will read it so I'll post it here:

It sadens me how so many people are dissing this game (I'm looking at you joystiq) just because it's not a traditional RE game, Capcom should've just said it was on rails in the first place so people wouldn't have gotten there hopes up too high. I think there's more to this game then people are giving it credit for. It's suppose to be 15-20 hours long so it won't be over too quickly, being able to glance around with the anelog stick reveals hidden secrets so there is some replay value, and IGN said numerous people died while playing the demo so it'll have difficulty. Not to mention it's remaking stages from RE2 and 3 in glorious Wii powered 3-D with has never been done before with thoes games, along with all new stages. Just imagin what feirce bossis await in the Umbrella Compound.

Speaking of Bosses, how cool whould it be to fight a giant scorpion, a giant centipede, a giant bat, Multiple version of the Tyrant, 1 or both versions of the Queen Leech, a giant Shark, Plant 42, that Lisa Trevor freak thingy, Lickers, a giant Alligator, whatever forms of William Birkin they decide to through out, Brain Suckers, giant worms, and best of all NEMISIS all in a rail shooting action packed boss fights. Just think of how awsome it'll be fighting an updated modle of Nemisis and have him chase you from door to door to door.

Think of what we'll be getting here and I think you'll find reson to be excited.  
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Offline IceCold

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RE: Resident Evil
« Reply #114 on: April 13, 2007, 06:19:05 PM »
Count me excited for this one! Viewtiful Mario has some good points - the length and difficulty and controls sound good. I'm a bit worried it will get monotonous though..  Any word on multiplayer?
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Offline NWR_pap64

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RE:Resident Evil
« Reply #115 on: April 13, 2007, 06:32:22 PM »
Quote

Originally posted by: IceCold
Count me excited for this one! Viewtiful Mario has some good points - the length and difficulty and controls sound good. I'm a bit worried it will get monotonous though..  Any word on multiplayer?


I read on an interview that the creators "are still working on it".

Maybe its just me, but I have the hunch the game will not include it. I mean, if the creators are already like "Uh we are still like working on it" it just screams that they are not. If the game had multiplayer they would be saying "While we are still working on it the game will feature 2 player multiplayer".
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Offline oohhboy

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RE: Resident Evil
« Reply #116 on: April 13, 2007, 06:34:59 PM »
Finally, some real information to fill in the void. I miss my light gun-type games. Things are looking up. Now I only have to save up for a Wii....
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Offline Athrun Zala

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RE:Resident Evil
« Reply #117 on: April 13, 2007, 07:07:00 PM »
Quote

Originally posted by: Ceric
Looks good.  I hope they have the option to switch to Japanese voices with English subtext like Sega did in Sonic and the Secret Ring.
probably not happening, as the RE games have English voices on all releases...
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Offline WuTangTurtle

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RE: Resident Evil
« Reply #118 on: April 13, 2007, 07:41:37 PM »
the ign video was nice, any other sites got different videos or is that a default video being released?

Offline NinGurl69 *huggles

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RE: Resident Evil
« Reply #119 on: April 13, 2007, 09:27:08 PM »
I'm sick of watching game site videos cuz they have awful game players.

RE UC seems to be the ultimate marriage of new tech combined with PS1-era voice acting.

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Offline ShyGuy

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RE: Resident Evil
« Reply #120 on: April 13, 2007, 09:49:03 PM »
You know, I think I will start taking bets that RE5 will end up on the Wii eventually.

Offline NinGurl69 *huggles

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RE: Resident Evil: Umbrella Chronicles
« Reply #121 on: April 13, 2007, 11:11:21 PM »
The Wii is not advanced enough to enable RE5's innovations.  PS3 exclusive it is.
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Offline WalkingTheCow

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RE:Resident Evil: Umbrella Chronicles
« Reply #122 on: April 13, 2007, 11:57:05 PM »
"I bet his mouth isn't so tough"!!! Oh man did I laugh! Sold, right there.


Seriouslly though, this looks like a good time. I'm just not sure it's going to be a game I want to pay full price for. . .  As long as it's not too short and throws in enough variety I'm sure I'll end up eventually picking this one up.

Offline ShyGuy

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RE:Resident Evil: Umbrella Chronicles
« Reply #123 on: April 14, 2007, 04:56:41 AM »
Quote

Originally posted by: Professional 666
The PS2 is not advanced enough to enable RE4's innovations.  Cube exclusive it is.


Fix'd

 

RE:Resident Evil: Umbrella Chronicles
« Reply #124 on: April 14, 2007, 05:30:21 AM »
Quote

Originally posted by: ShyGuy
Quote

Originally posted by: Professional 666
The PS2 is not advanced enough to enable RE4's innovations.  Cube exclusive it is.


Fix'd


lol

It mey not be when it launches but It mey possibly come eventually, they've got RE4:WE and UC to leanrn how to use the controls.  It mey be a bit of a gamble because bringing down RE4 to the Wii's level will probably take as much time and resourses as the REmake for the gamecube.
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