Author Topic: Resident Evil: Umbrella Chronicles  (Read 133880 times)

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Offline Smash_Brother

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RE: Resident Evil
« Reply #75 on: April 06, 2007, 08:20:29 AM »
That's what I'm worried about, actually.
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Offline Kairon

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RE: Resident Evil
« Reply #76 on: April 06, 2007, 08:23:27 AM »
There's no way a lightgun game has you conserving ammo the way previous RE games have done. For example, you can't run past the zombies in a lightgun game, can you?

I've actually done a bit of thinking, and I'm willing to give this game the benefit of the doubt. I've been seriously disinterested in RE games for the longest time, but maybe this lightgun game will be just the bit of fun, arcadey, zombie shooting thing I'd enjoy as opposed to a regular RE adventure.

That said, I actually don't hold out much hope for this game's sales.

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Offline Smash_Brother

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RE: Resident Evil
« Reply #77 on: April 06, 2007, 08:28:58 AM »
If the game rewards ammo conservation via accuracy, then it's possible, and realistically, what else CAN it do?

Games are tests of skill and skill is rewarded with success. In a lightgun game, skill = accuracy, ergo it's safe to assume that accuracy will be rewarded in this game. To what extent, I don't know, but if the game is a lightgun game, then accuracy will play a big role in succeeding.  
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Offline Ceric

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RE: Resident Evil
« Reply #78 on: April 06, 2007, 08:32:49 AM »
If this is an on-rail telling of the Resident Evil series story with no finding of keys and things like that.  Count me in.  I want the story but I hate finding keys and the like.
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Offline BlackNMild2k1

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RE:Resident Evil
« Reply #79 on: April 06, 2007, 08:33:30 AM »
I'll bet you Sega is scrambling to get some House of the Dead ports ready for Wii to join in on this light gun fun, but Namco is probably on the wait and see approach before porting Time Crisis and Point Blank.

Offline NinGurl69 *huggles

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RE: Resident Evil
« Reply #80 on: April 06, 2007, 08:39:01 AM »
ahahhahahhaha...................... OH GOD NO
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Offline Smash_Brother

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RE: Resident Evil
« Reply #81 on: April 06, 2007, 08:39:42 AM »
I don't get WHY Namdai would be waiting. Every Wii owner already has the necessary peripheral to play their game and usually getting people to buy the extra lightgun hardware is what keeps players away from the lightgun games.

Truth be told, the Wiimote can already be used (via calibration) and can be held like a gun, so why wait?

I'm such a lightgun whore that I'd probably buy all of these games anyway, and I'd kill for Konami's Warzaid (4 players vs. WWII zombies!).
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NinGurl69 *huggles

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RE: Resident Evil
« Reply #82 on: April 06, 2007, 09:30:01 AM »
Dear gawd, PLEASE make BARRY BURTON a playable character in this game.

Can you imagine it?  All the light-gun whining would be put to rest CUZ BARRY DOES NOT NEED NO STINKING GUN.  BARRY IS MAN ENOUGH TO TEAR ZOMBIE HEADS OFF WITH HIS BEAR HANDS.

HELL, INCLUDE A BONUS MISSION WHERE HE TEAMS UP WITH REGGIE.  CAN YOU IMAGINE THE ASS-KICKING AND NAME-TAKING THEY'D DO IN THAT MANSION?

IT WOULD MAKE BLACKHAND EDITION LOOK LIKE A DEPRESSING TAE-BO WORKOUT
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Offline NinGurl69 *huggles

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RE: Resident Evil
« Reply #83 on: April 06, 2007, 10:57:42 AM »
Just to burst bubbles, a bunch of the character images we've seen so far are just FMV.

Capcom's giving us the shaft when it comes to real-time cutscenes.
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Offline BranDonk Kong

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RE: Resident Evil
« Reply #84 on: April 06, 2007, 03:32:03 PM »
Go to the website, you see, at least what seems to be, in-game footage. If the game looks anything like it does in the trailer, then it's absolutely gorgeous. RE(make) was a 1st gen Gamecube game, and nothing even came close to it's beauty until RE0 and RE4. I guess you could call this a 2nd gen Wii game, even though it's been in development for a long time, so the Wii seems to have pretty great graphical potential.
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Offline Smash_Brother

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RE: Resident Evil
« Reply #85 on: April 06, 2007, 04:27:11 PM »
Yeah, the shots where the zombies are crawling are definitely in-game, as are the ones where they're being shot.

I've no doubt that Capcom can make this game gorgeous.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Blue Plant

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RE: Resident Evil
« Reply #86 on: April 06, 2007, 04:33:44 PM »
I wonder if they'll announce the PS3 version(s) before the launch date arrives.

Offline Kairon

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RE: Resident Evil
« Reply #87 on: April 06, 2007, 04:35:31 PM »
Don't worry, they won't. XBox 360 versions though...

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Offline Smash_Brother

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RE: Resident Evil
« Reply #88 on: April 06, 2007, 04:35:53 PM »
Normally, I'd chuckle and bask in the irony, but seriously, developing this game in HD would cost a fortune...a fortune which Capcom wouldn't make back on the crap sales because no one owns the necessary lightgun peripherals for the PS2/3 or 360.

At least with the Wii, everyone already has the necessary hardware. This was no doubt a huge factor in their decision to make it for Wii.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

RE:Resident Evil
« Reply #89 on: April 06, 2007, 04:54:21 PM »
Quote

Just to burst bubbles, a bunch of the character images we've seen so far are just FMV.


How do you know that?  The Wii's more powerful then you think.  I'm pretty shure there in game.
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Offline Arbok

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RE:Resident Evil
« Reply #90 on: April 06, 2007, 05:15:30 PM »
Quote

Originally posted by: Viewtiful mario
How do you know that?  The Wii's more powerful then you think.  I'm pretty shure there in game.


I'd say the part with Rebecca and the coiled snake, if nothing else, is clearly not real time.
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Offline Louieturkey

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RE: Resident Evil
« Reply #91 on: April 06, 2007, 06:16:41 PM »
Looked real time to me.  In fact, the majority of it looked real time.  Does anyone else notice the video is all reuse of models from 0 & REmake?  There is absolutely no footage of 3 and CV in this trailer.  I think the game will look even better than this video shows.  Can't wait til they show Nemesis.

Offline NWR_pap64

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RE:Resident Evil
« Reply #92 on: April 06, 2007, 06:20:07 PM »
Quote

Originally posted by: Professional 666
Just to burst bubbles, a bunch of the character images we've seen so far are just FMV.

Capcom's giving us the shaft when it comes to real-time cutscenes.


You might be right.

They just released high res, clear screenshots of the game found here, and you can tell that the FMV shots are very rounded while the real time shots have clippings and jaggies on them.
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Offline Smash_Brother

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RE: Resident Evil
« Reply #93 on: April 06, 2007, 07:20:59 PM »
I don't care what's FMV and what isn't. All I care is if this means we have two player or not.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NinGurl69 *huggles

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RE:Resident Evil
« Reply #94 on: April 06, 2007, 10:47:48 PM »
Quote

Originally posted by: pap64
Quote

Originally posted by: Professional 666
Just to burst bubbles, a bunch of the character images we've seen so far are just FMV.

Capcom's giving us the shaft when it comes to real-time cutscenes.


You might be right.

They just released high res, clear screenshots of the game found here, and you can tell that the FMV shots are very rounded while the real time shots have clippings and jaggies on them.


It's a relief to see someone capable of THINKING!  The rest of you, STOP THINKING.

I'll also repeat myself from 2004 that the entire GF Trooper Massacre sequence in MP2 Eches was also FMV.  The kiddies in the Luminoth Temple didn't believe me, but good riddance to them.
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Offline Jin-X

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RE:Resident Evil
« Reply #95 on: April 07, 2007, 03:15:17 PM »
Quote

Originally posted by: Viewtiful mario
Quote

I dont know what kind of Capcom kool-aid some of you are drinking, but its fairly obvious from the description of the game that this is at best a second rate RE game. It's not RE4 - 2, not even close, its a Dead Aim/Gun Survivor type game. All of the RE spin-offs game have been average AT BEST, usually they just flat-out suck. Code Veronica is not a spin-off since it plays just like the other RE games and it's part of the main storyline.


It's funny that you seem to know exactly how it plays with only a few sentences of info, how do you know it'sll be a Dead aim/Survivor game with such little information?

Think about it, the difference between this game and other RE spinoffs is that this one actually tells the main story of the RE seres (just as code veronica did like You yourself said) while the other ones were just sidestories that don't add anything to the overall plot.  UC is suppose to fill in a bunch of gaps that were left in the story from RE 0-4 and if such a big part of the overall story will be told that way, I don't think Capcom is going to half ass this.

Here's a riddle for ya: What's th difference between Umbrella Cronicles and all other RE spinoffs?

Wesker.


Because we all know Code Veronica is on rails...

Offline Maverick

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RE:Resident Evil
« Reply #96 on: April 07, 2007, 07:07:27 PM »
Code Veronica is not part of the the main series 'cause it is boring as all hell.  They knew that, seeing fit to deny it a proper sequel number.  
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Offline the1st_fret

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RE:Resident Evil
« Reply #97 on: April 07, 2007, 11:05:36 PM »
Hmm, yeah. I agree. Code Veronica was boring. Ok not boring just far too long. But it was still better than Resident Evil 3.

I really hope the Wii gets Resi 5. We know Graphics can't stand in the way anymore since 360 games have already appeared on Wii. They might not look as good but at least you can still play them.

I was a bit freaked when I heard Umb.C was gonna be on rails. And I still am. I was really hoping it would control just like Resi 4. But I see now that they want to change the style with each game. Umb.C is the end of Umbrella so where does Resi 5 fit in? I think it daft that Nintendo worked so hard to bring Nintendo fans up to speed with the series, Remakes and even releasing the 2nd and 3rd 'playstaion' games on the Cube. Then not bringing us the 5th which after #4 looks like it'll be a crucial chapter. I really don't want to have to buy a 360 just for Resi 5

Controls: I was hoping this is how it'd work if #5 came to Wii (since Umb.C is on rails i'll move my control plot to 5.)

Aiming: pointing at the screen puts your gun up (no aim button to hold) and B to fire. To aim point at the screen and to turn the camera (just like on 4) use the Thumbstick. So its the same as 4. But instead of your aim just being locked in the centre you have the ability to point out.

I think this would be pretty flawless, using the thumbstick for the camera, since you can't move while you aim anyway.  

Offline Athrun Zala

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RE:Resident Evil
« Reply #98 on: April 09, 2007, 06:22:07 AM »
Quote

Originally posted by: Louieturkey
There is absolutely no footage of 3 and CV in this trailer.
wrong, RE3 Jill appears in the trailer :3
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Offline ShyGuy

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RE:Resident Evil
« Reply #99 on: April 13, 2007, 04:39:40 AM »