Author Topic: Resident Evil: Umbrella Chronicles  (Read 132865 times)

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Offline NWR_pap64

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RE:Resident Evil
« Reply #50 on: April 05, 2007, 06:07:03 AM »
Quote

Originally posted by: PartyBear
Quote

Originally posted by: pap64
Nintendo is doomed....

DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMED!!

*NOTE: I would kill for the pic of Bender saying it...

Do I get to pick who you kill?

Sorry, pap, S_B ruined it for you.

Google image search is your friend.


What NO!!

That was the EXACT image I was looking for! The pic of Bender with Gold Bender saying doomed!

Thanks a lot SB, you killjoy...

*Grumbles grumbles  
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Offline Jin-X

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RE:Resident Evil
« Reply #51 on: April 05, 2007, 06:35:16 AM »
I dont know what kind of Capcom kool-aid some of you are drinking, but its fairly obvious from the description of the game that this is at best a second rate RE game. It's not RE4 - 2, not even close, its a Dead Aim/Gun Survivor type game. All of the RE spin-offs game have been average AT BEST, usually they just flat-out suck. Code Veronica is not a spin-off since it plays just like the other RE games and it's part of the main storyline.




Offline NWR_pap64

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RE:Resident Evil
« Reply #52 on: April 05, 2007, 06:43:35 AM »
Quote

Originally posted by: Jin-X
I dont know what kind of Capcom kool-aid some of you are drinking, but its fairly obvious from the description of the game that this is at best a second rate RE game. It's not RE4 - 2, not even close, its a Dead Aim/Gun Survivor type game. All of the RE spin-offs game have been average AT BEST, usually they just flat-out suck. Code Veronica is not a spin-off since it plays just like the other RE games and it's part of the main storyline.


First of all, thanks for belittling the people who have a little hope for this game. Our beef with you is that you are coming to a conclusion that the game will suck and that Capcom put little effort into it without even playing it or even seeing some decent footage of it. All we have is some vague description of the gameplay and some screens that range from gameplay to cutscenes.

Its true that the spin off games have been questionable, but simply because  they were bad it doesn't necessarily mean that UC will be bad as well.

Again, wait till some concrete footage of the game is released along with better details, THEN you can draw conclusions.
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Offline Flames_of_chaos

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RE:Resident Evil
« Reply #53 on: April 05, 2007, 07:32:46 AM »
Quote

Originally posted by: Jin-X
I dont know what kind of Capcom kool-aid some of you are drinking, but its fairly obvious from the description of the game that this is at best a second rate RE game. It's not RE4 - 2, not even close, its a Dead Aim/Gun Survivor type game. All of the RE spin-offs game have been average AT BEST, usually they just flat-out suck. Code Veronica is not a spin-off since it plays just like the other RE games and it's part of the main storyline.


Well I don't know about you but Capcom is doing an awesome job with console games and DS games lately, seriously let the developers do their thing and then whine and bitch at the game after you PLAY it. The only games in the RE universe I thought that completely sucked were the Outbreak games since it had a good concept there was A LOT to be desired and plus Capcom is cutting the servers to those games so you have to play the single player portion of the game which is stupid.

But I have faith in Capcom since I think they are using RE:4 Wii ed. to test out the waters with an awesome existing game and then use the things they learned about the Wii from RE4 and then apply that effort to RE:UC.
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Offline oohhboy

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RE: Resident Evil
« Reply #54 on: April 05, 2007, 07:44:23 AM »
*ERROR* INSUFFICENT THREAD DATA. RESULTS INCONCULSIVE. AWAITING NEW DATA. #IDLE#
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Offline Adrock

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RE:Resident Evil
« Reply #55 on: April 05, 2007, 08:27:37 AM »
I fully expect Umbrella Chronicles to be a bad game. I'll try it, but I expect the worst. I'd be more than happy if Capcom proved me wrong though.

Quote

Jin-X wrote:
while they get Inafune to make new IPs built from the ground up for the 360.

Last I read, Keiji Inafune is working on a Wii title and it's not Treasure Island Z.

Offline NinGurl69 *huggles

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RE: Resident Evil
« Reply #56 on: April 05, 2007, 08:33:35 AM »
Of course it's not going to be a "light gun game", there's no sight on the Remote to look down.

It'll have standard pointy-shooty control just like so many other games already on Wii.  But apparently someone translated you have the option of free-look, which means the screen doesn't totally move on its own.

In addition, I expect additional melee combat since that's something the Remote lends itself to.  Was pistol-whipping allowed in the Gun Survivor games?  I don't recall, cuz I didn't bother with them.
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Offline vudu

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RE: Resident Evil
« Reply #57 on: April 05, 2007, 08:48:05 AM »
So has it been confirmed yet that this game is a port of Deadly Silence?  I want to swing my remote like a knife.  SLASH SLASH
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Offline Jin-X

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RE:Resident Evil
« Reply #58 on: April 05, 2007, 09:03:05 AM »
It's on bleeping rails, its nothing like RE 4, so unless its all one big mis-translation/misunderstanding (like this is just a Mercenaries type side-quest and the real game is RE4 style), this game won't be able to carry RE4s jock. There is a long track record for RE spin-offs and that track record is they suck.

Last time I heard, Treasure Island Z is Inafune's game but it was said by the Capcom employee that writes in their forums so it could be he got things mixed up.


Offline NinGurl69 *huggles

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RE:Resident Evil
« Reply #59 on: April 05, 2007, 09:38:04 AM »
Quote

Originally posted by: vudu
So has it been confirmed yet that this game is a port of Deadly Silence?  I want to swing my remote like a knife.  SLASH SLASH


MULTIPLAYER KNIFING

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Offline AwesomeMan

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RE:Resident Evil
« Reply #60 on: April 05, 2007, 11:32:24 AM »
Quote

Originally posted by: Professional 666
It'll have standard pointy-shooty control just like so many other games already on Wii.  But apparently someone translated you have the option of free-look, which means the screen doesn't totally move on its own.


but what exactly do they mean by 'free-look' in Panzer Dragoon(best onrail shooter series ever) you can look around you by pressing L/R so you can shoot in 360* instead on just infront of you.
i made myself want PD for Wii even more...

Offline NinGurl69 *huggles

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RE: Resident Evil
« Reply #61 on: April 05, 2007, 12:06:23 PM »
if that's Panzer's idea of free look, they're... WRONG.

I'm talking free look as in the usual look at your environment at practically any angle that's inherent in FPS games and the first-person views in the 3D Zeldas -- that is, you decide what the camera looks at, which isn't the case at all in light-gun games.  Free look doesn't make sense in games that are truly on-rails since your body would continue moving forward uncontrollably while your gun and eyes could be 180-deg the other way, while you can't see what you're walking into.  In the back of a moving truck, it'd work, but as a walking person?  Nah I fully expect you to trip and fall down a flight of stairs and die.

But free look makes sense in killer7's context.  Walk forward when you need to (w/ quick turn around option).  Free aim to target vital points when it's time to get down to bizniss.  No blind aiming or awkwardly running into walls and furniture, completely unlike the old RE games.  AND no pointless, awkward running into the stage scenery to look for hidden items that likely don't exist, avoid constant "There's nothing unusual about this" type of messages.
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Offline Smash_Brother

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RE:Resident Evil
« Reply #62 on: April 05, 2007, 01:36:03 PM »
Quote

Originally posted by: pap64
What NO!!

That was the EXACT image I was looking for! The pic of Bender with Gold Bender saying doomed!

Thanks a lot SB, you killjoy...

*Grumbles grumbles


Type in "bender doomed" into google and this is the first picture, which is what PB posted.

However, I called it because Bender is NOT saying doomed in the picture.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

RE:Resident Evil
« Reply #63 on: April 05, 2007, 03:00:19 PM »
Quote

I dont know what kind of Capcom kool-aid some of you are drinking, but its fairly obvious from the description of the game that this is at best a second rate RE game. It's not RE4 - 2, not even close, its a Dead Aim/Gun Survivor type game. All of the RE spin-offs game have been average AT BEST, usually they just flat-out suck. Code Veronica is not a spin-off since it plays just like the other RE games and it's part of the main storyline.


It's funny that you seem to know exactly how it plays with only a few sentences of info, how do you know it'sll be a Dead aim/Survivor game with such little information?

Think about it, the difference between this game and other RE spinoffs is that this one actually tells the main story of the RE seres (just as code veronica did like You yourself said) while the other ones were just sidestories that don't add anything to the overall plot.  UC is suppose to fill in a bunch of gaps that were left in the story from RE 0-4 and if such a big part of the overall story will be told that way, I don't think Capcom is going to half ass this.

Here's a riddle for ya: What's th difference between Umbrella Cronicles and all other RE spinoffs?

Wesker.
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Offline NWR_pap64

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RE:Resident Evil
« Reply #64 on: April 05, 2007, 03:48:31 PM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: pap64
What NO!!

That was the EXACT image I was looking for! The pic of Bender with Gold Bender saying doomed!

Thanks a lot SB, you killjoy...

*Grumbles grumbles


Type in "bender doomed" into google and this is the first picture, which is what PB posted.

However, I called it because Bender is NOT saying doomed in the picture.


Gah, whenever I searched I typed "Futurama Bender doomed".

As for Bender not saying doomed in the pic, huh? What are you talking about?

Both Benders are clearly saying it.

That's where I got the joke.
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Offline NWR_pap64

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RE:Resident Evil
« Reply #65 on: April 05, 2007, 05:54:21 PM »
Some new screens here.
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Offline Smash_Brother

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RE:Resident Evil
« Reply #66 on: April 05, 2007, 06:06:38 PM »
No sh*t. I never knew they used the joke a second time. Sorry, PB: the fail was all mine.

But technically they weren't saying it IN the picture, so I fixed that:


And on the subject of Wesker, what's his first name?
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NWR_pap64

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RE:Resident Evil
« Reply #67 on: April 05, 2007, 06:10:55 PM »
Quote

Originally posted by: Smash_Brother
No sh*t. I never knew they used the joke a second time. Sorry, PB: the fail was all mine.

But technically they weren't saying it IN the picture, so I fixed that:


And on the subject of Wesker, what's his first name?


Actually, I made my own version, but yours is far better .

As for Wesker's name, his first name is Albert. Albert Wesker.
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Offline IceCold

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RE:Resident Evil
« Reply #68 on: April 05, 2007, 06:11:37 PM »
Quote

Originally posted by: pap64
Some new screens here.
Looking good!
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RE:Resident Evil
« Reply #69 on: April 05, 2007, 06:22:50 PM »
ENOUGH ABOUT F**kEN BENDER ALREADY!!!!!!!!!!!!!!!
Wemen are like Artichokes, you have to work hard to get to there hearts.

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Offline NinGurl69 *huggles

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RE: Resident Evil
« Reply #70 on: April 05, 2007, 06:49:18 PM »
oh shi, Chris can do KUNG FU!
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Offline AwesomeMan

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RE:Resident Evil
« Reply #71 on: April 05, 2007, 11:39:35 PM »
Quote

Originally posted by: Professional 666
if that's Panzer's idea of free look, they're... WRONG.


i know it's not really a free look or much camera controll at all, but the translation could be a bit off(like they usually are).

i would love to make my character fall down the stairs...

Offline Mario

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RE: Resident Evil
« Reply #72 on: April 05, 2007, 11:59:43 PM »
http://www.capcom.co.jp/bio_uc/

Incredible (short) trailer, everyone watch

Offline Smash_Brother

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RE: Resident Evil
« Reply #73 on: April 06, 2007, 08:04:43 AM »
Two player looks more and more likely, considering that every combat shot has both players in it.

Man, a lightgun game where you need to conserve ammunition? Gonna be interesting, especially if your partner is an idiot.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline vudu

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RE:Resident Evil
« Reply #74 on: April 06, 2007, 08:18:09 AM »
Quote

Originally posted by: Smash_Brother
Man, a lightgun game where you need to conserve ammunition? Gonna be interesting, especially if your partner is an idiot.
We can only hope there's an option to share the same ammo container.  
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!