Author Topic: Resident Evil: Umbrella Chronicles  (Read 132816 times)

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Offline NinGurl69 *huggles

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RE: Resident Evil
« Reply #25 on: March 12, 2007, 11:13:42 AM »
Here's a tip:

don't kill the zombies, side-step them.
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Offline ThePerm

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RE: Resident Evil
« Reply #26 on: March 13, 2007, 07:15:34 AM »
this stuff is still in the game, only when you play as the prez daughter
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Offline ShyGuy

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RE: Resident Evil
« Reply #27 on: April 03, 2007, 08:18:27 PM »
So the blurry Famitsu magazine scans look decent...

Offline Requiem

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RE: Resident Evil
« Reply #28 on: April 03, 2007, 08:57:42 PM »
I guess....

I'm actually very disappointed that it's FPV. Over-the-shoulder worked so well that it's a shame it's leaving so soon.
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Offline Smash_Brother

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RE: Resident Evil
« Reply #29 on: April 04, 2007, 02:53:07 AM »
Yeah, some people have said "Dead Aim 2" and I can't really blame them.
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Offline Bill Aurion

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RE: Resident Evil
« Reply #30 on: April 04, 2007, 04:04:07 AM »
Yes you can, considering Dead Aim isn't on rails like this is...If anything, the mechanics should work better, even though it's not classic Resident Evil...I'll cross my fingers for this one...
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Offline ShyGuy

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RE:Resident Evil
« Reply #31 on: April 04, 2007, 04:46:42 AM »
Wait, on rails has been confirmed?

Offline S-U-P-E-R

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RE:Resident Evil
« Reply #32 on: April 04, 2007, 04:53:00 AM »
Find me a scan of the article and I'll read it, or I'll see if I can't go buy the newest issue.

Offline ShyGuy

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RE:Resident Evil
« Reply #33 on: April 04, 2007, 05:00:56 AM »

Offline Smash_Brother

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RE:Resident Evil
« Reply #34 on: April 04, 2007, 06:00:32 AM »
Quote

Originally posted by: Bill Aurion
Yes you can, considering Dead Aim isn't on rails like this is...If anything, the mechanics should work better, even though it's not classic Resident Evil...I'll cross my fingers for this one...


It depends.

If the screen is constantly moving, like in a lightgun game, then I don't have much faith, considering lightgun games tend to be far too short.

If you control all movement, it might not be so bad. I mean, as long as you can explore the levels at your own pace, it'll be fine. I don't care if the screen stays locked in the middle of the hallway, just that I can stop and turn around at any time I want.

1st person can still be fun, especially since it puts the game more in the hands of the player because it'll be more like you're personally being attacked by enemies. I wonder if you can be knocked to the ground by a devil dog while it attacks you and see it all from 1st person...

(yes, my friends and I call them devil dogs).
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Arbok

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RE: Resident Evil
« Reply #35 on: April 04, 2007, 06:01:53 AM »
Well if it is rail, it NEEDS to be a multi-player game... which could make this a healthy dosage of fun, if so.
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Offline Bill Aurion

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RE: Resident Evil
« Reply #36 on: April 04, 2007, 06:17:13 AM »
The interesting thing is that in some of the screens you see Chris and Jill together, so multiplayer might not be out of the question!
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Offline Requiem

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RE: Resident Evil
« Reply #37 on: April 04, 2007, 07:45:48 AM »
If it's on rails, then wouldn't it be like House of the Dead from sega?

If so, then I'm fine with that. I love that game.
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I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

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Offline Smash_Brother

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RE:Resident Evil
« Reply #38 on: April 04, 2007, 12:43:37 PM »
Quote

Originally posted by: Bill Aurion
The interesting thing is that in some of the screens you see Chris and Jill together, so multiplayer might not be out of the question!


As a matter of fact, you see both Chris and Jill in two screens depicting scenes from the first RE game which are typically encountered alone. For example, the first zombie you see in the game which is leaning over a dead stars member eating him is a cutscene which you see alone. However, one of the screenshots CLEARLY shows the scene unfolding with both Chris and Jill aiming at the zombie. The other one is a devil dog leaping into a hallway and attacking you.

So yes, I think it's pretty clear that we'll be having multiplayer in this. It'll have to involve a minor rewrite of some of the events, but 0-3 have all had two characters who could be controlled by the players (with 3 having Jill and Carlos).

And finally, a survival horror where the mantra of "Let's stick together" actually may apply.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

RE:Resident Evil
« Reply #39 on: April 04, 2007, 05:35:47 PM »
I don't think length would be a problem, remember this is suppose to span practically all of the previous RE games (mainly the ones with #'s in the title) with new chapters.  And judging from the first game, the world's from each game are pretty damn big.

This game sounds like it's going to be story driven so I'm pretty shure the game will have more meat on it then people mey think.
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Offline BranDonk Kong

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RE: Resident Evil
« Reply #40 on: April 04, 2007, 05:49:55 PM »
The scans are pretty impressive. They basically look like RE(make) for the Gamecube, only in full 3D. If they can manage even that, then we've already got one of the best looking console games to date.
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Offline NinGurl69 *huggles

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RE: Resident Evil
« Reply #41 on: April 04, 2007, 05:56:54 PM »
YOU'RE ALL WRONG, IT SOUNDS A LOT LIKE KILLER7.

And the worlds from each game were only big becuz your characters were so slow.

The RE Remake can be beaten as Chris Redfield without cheats typically in 2-3 hours, based on memorization and speed tactics.
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Offline ShyGuy

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RE:Resident Evil
« Reply #42 on: April 04, 2007, 05:58:46 PM »
We're not all as good at playing video games as you, Pro!

Offline NinGurl69 *huggles

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RE: Resident Evil
« Reply #43 on: April 04, 2007, 06:02:46 PM »
D'OH, I'M A HARDTIME LONGCORE GAMER IN THE MINORITY
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Offline Jin-X

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RE:Resident Evil
« Reply #44 on: April 04, 2007, 06:19:26 PM »
Man this really fuc**** sucks. Now its almost like Shiggy's comments were inspired by him learning this. We are getting, at best, a second rate RE game while the 360 and PS3 get the real game.

So Capcom support is RE4 port (which now loses it's luster since it was like they were prepping us for RE:UC, except now its a better game), some RE gun survivor spin-off crap and Treasure Island Z, while they get Inafune to make new IPs built from the ground up for the 360.

The stage is now set for them to make the "M rater games don't sell on Wii" when Mario Galaxy rightfully blows UC sales out of the water by like 20:1.

The big difference now from last gen is that their excuses for GC games not selling and then stop making games for the GC is that back then it didn't hurt their bottom line since the PS2 had a much larger install base. Now the Wii will be the one on top (will pass 360 this year) and be the top dog, so if they don't start giving their best effort and keep half-assing it, they (and other 3rd parties) will be the ones that get screwed in their bottom line.

Offline Mario

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RE: Resident Evil
« Reply #45 on: April 04, 2007, 07:36:11 PM »
What the hell? YOU ******* SUCK! You have NO IDEA how the game plays. The screens look GREAT and that's all we really have to go by, i'm digging the look of the zombies. The game still has a LONG way of development to go, don't crap all over the developers of it while they're still working on the next 75% of the game, based on nothing. Since there are Crimson Heads in the game it can't be fully on rails because you'd need to backtrack to see them.  

Offline NWR_pap64

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RE:Resident Evil
« Reply #46 on: April 04, 2007, 08:01:33 PM »
Quote

Originally posted by: Jin-X
Man this really fuc**** sucks. Now its almost like Shiggy's comments were inspired by him learning this. We are getting, at best, a second rate RE game while the 360 and PS3 get the real game.

So Capcom support is RE4 port (which now loses it's luster since it was like they were prepping us for RE:UC, except now its a better game), some RE gun survivor spin-off crap and Treasure Island Z, while they get Inafune to make new IPs built from the ground up for the 360.

The stage is now set for them to make the "M rater games don't sell on Wii" when Mario Galaxy rightfully blows UC sales out of the water by like 20:1.

The big difference now from last gen is that their excuses for GC games not selling and then stop making games for the GC is that back then it didn't hurt their bottom line since the PS2 had a much larger install base. Now the Wii will be the one on top (will pass 360 this year) and be the top dog, so if they don't start giving their best effort and keep half-assing it, they (and other 3rd parties) will be the ones that get screwed in their bottom line.


Nintendo is doomed....

DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMED!!

*NOTE: I would kill for the pic of Bender saying it...
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Offline Smash_Brother

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RE:Resident Evil
« Reply #47 on: April 05, 2007, 02:35:56 AM »
Quote

Originally posted by: Mario Since there are Crimson Heads in the game it can't be fully on rails because you'd need to backtrack to see them.


They could just be zombies you encounter later or something. Since Jill and Chris are exploring the mansion together, there's no reason they couldn't rewrite that part as well.

Though, in one of the pictures with the snake on the ground in the library, you can see a glinting object which means that collecting items is still a part of the game.

I just hope this isn't done by shooting them or something...

But yeah, it's way too early to judge, mainly because I don't know how Capcom plans to pull this off, since the Wiimote isn't a lightgun and doesn't really work as one without some kind of accessory. I suppose you could sight along the center of the d-pad, but even that doesn't work terribly well.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline UltimatePartyBear

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RE:Resident Evil
« Reply #48 on: April 05, 2007, 05:17:30 AM »
Quote

Originally posted by: pap64
Nintendo is doomed....

DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMED!!

*NOTE: I would kill for the pic of Bender saying it...

Do I get to pick who you kill?

Sorry, pap, S_B ruined it for you.

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Offline Smash_Brother

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RE:Resident Evil
« Reply #49 on: April 05, 2007, 05:28:57 AM »
Quote

Originally posted by: PartyBear I would kill for the pic of Bender saying it...


PB fails.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64