Ceric: Not really important, but the SNES can theoretically support 64Mbit cartridges, although parts of the cartridge would be unreadable due to overlapping with memory mapped information from various system components. Tales of Phantasia and Star Ocean were 48Mbit. (Star Ocean also has some weird extra compressed graphics either on a separate chip or decompressed by a separate chip.) On the other hand, the vast majority of SNES games were 8, 16, 24, or 32 megabits.
No rechargables in the Wiimote is annoying, but you could always just buy your own rechargable AAs. Although, one of my friends says he does not like using rechargables in his GameBoy Color because the voltage does not drop with usage like alkilines. That is, the battery low indicator only goes on very soon before the battery is dead.