Author Topic: Wii's hardware  (Read 29540 times)

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Offline Renny

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RE:Wii's hardware
« Reply #50 on: May 16, 2006, 10:28:22 AM »
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Originally posted by: BigJim
Quote

Originally posted by: Renny
Nickel Metal Hydride. It's the current 'standard' for small electronics. The GBA and DS both have an internal NiMH.


Small correction, the GBA SP and DS use Li-On batteries.


Hey, I was just fixing that. Type slower, will ya?
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Offline jasonditz

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RE:Wii's hardware
« Reply #51 on: May 16, 2006, 11:19:11 AM »
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Originally posted by: BlackNMild2k1
" if you're willing to spend a bit more, you can get longer life and some nice features that almost certainly wouldn't have been in a wii rechargable battery"

what kind of features does a battery have? & what extra features could I get for a little more $$$?


There are really three things to look at: Capacity, charging time, and reusability.

Capacity is pretty easily rated just in mA. The higher the rated capacity of the battery the longer it should be able to last. If you spend a bit more, you can get quite high capacity rated batteries right now. I've seen anywhere from 1100 mA to 2900 mA. You pay more for the higher capacities, of course.

Charging Time: There's a gamut of charging devices that can go from 10-12 hour battery chargers to stuff like what Nintendo offers in their batteries, to the relatively new 15 minute charger. This charger requires special batteries that have some components in them to support such a fast charge without damaging it, but they are a very appealing choice for someone who doesn't like to sit around waiting for their battery to recharge. Costs a bit more, but it may be worth it to some

Reusability: Some types of rechargables suffer from a memory effect and will eventually not hold very much of a charge. My old NiCd's that I used to use with my Cassiopeia PDA in college were originally good for 3-4 hours of use. After a couple years they were lucky if they got 15 minutes. Some newer types of batteries are so much better at avoiding this problem that you can probably count of a well-taken-care of set of batteries lasting you the lifetime of the console.

Which brings me to another benefit: easy replacability. Those aforementioned NiCds were absolute garbage compared to what we have today. A high end NiMH battery should be able to run that same PDA for a couple days of non-stop use between charges. But that wasn't THAT long ago that I bought them... 7 years maybe. So who's to say what sort of rechargable battery tech will be available when the Wii is getting near its end of life? If this was a proprietary battery we'd likely be dependent on Nintendo adopting it (which they probably wouldn't until next generation) or third party solutions which might not be that reliable. In this case we can simply pop out our old, outdated NiMHs (or Li-Ion, or NiCd as the case may be), toss them in the garbage (err... officially sanctioned recycling facilities), and use the new ones as soon as they hit the market.

Ultimately, though I'm surprised Nintendo's going this route, it does give the end user a lot more choice. I can buy a slow charger and some spare standard AA's to use while I'm waiting for it to charge, or I can get a 15-minute charger and just pause the game and go check my email while it recharges, or any number of other things.  

Offline Kairon

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RE:Wii's hardware
« Reply #52 on: May 16, 2006, 11:27:51 AM »
What this DOES do is open up an opportunity for third-party accessories manufacturers to provide a streamlined no-nonsense solution and rake in the cash. I know I'd rather pay a third-party to streamline the entire battery process for me rather than deal with it all myself.

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Offline Dirk Temporo

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RE:Wii's hardware
« Reply #53 on: May 16, 2006, 12:50:57 PM »
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Originally posted by: stevey
"Other bit about the hardware is the battery life of the remote. Sony said their controller was going to last six hours, I was ready to start laughing about it because compared to the impressive battery life of the wavebird the ps3 controller is a joke, but what if the remote is the same? I mean it even has rumble and also motion sensing, do this consume battery life a lot? and is it going to be recharchable batteries or what?"

The wiimote wont have buit-in recharchable battieries or be able to use internally chargable battery


What the f*ck is that sh!t? I mean sure, I have a metric f*ckton of rechargeable AAs laying around, but still. Changing them is annoying as hell. I'd rather just be able to plug my controller into something every couple of days while I sleep.

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Offline trip1eX

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RE: Wii's hardware
« Reply #54 on: May 16, 2006, 01:35:46 PM »
Oh I think you might survive.  

Offline Athrun Zala

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RE: Wii's hardware
« Reply #55 on: May 16, 2006, 01:47:24 PM »
LOL, 6 hours??

Sony has outdone itself
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Offline Ceric

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RE: Wii's hardware
« Reply #56 on: May 16, 2006, 01:59:12 PM »
Ok I have a couple points.  I'm sort of surprised that Nintendo didn't use a unigue battery size because of space concerns.

Then I thought about it a sec.  Besides trying to use the accessory port as a charging port there isn't a good way to hook a Wiimote to a charger.  In all actually you want to keep switching things in and out of that port to a minimum.  This brings me to my next point.

Because of the size of the Wiimote I'm surprised we weren't looking at AAA's.  I mean how small did they get those components to be?

Another thing to note. if memory serves, he said that the current batch uses AA's.  They still might plan to change it because it's simpler to just use regular batteries in the none fully final ones.

Physic unit would be cool and keep with Nintendo using specialized hardware that makes some sense.
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Offline jasonditz

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RE:Wii's hardware
« Reply #57 on: May 16, 2006, 02:34:19 PM »
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Originally posted by: Athrun Zala
LOL, 6 hours??

Sony has outdone itself


It's only reasonable. The PS3 costs twice what the PSP does, you should get about twice the battery life.

That brings me to the secret of the PS3 controller: it's got a built in UMD drive

Offline Renny

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RE: Wii's hardware
« Reply #58 on: May 16, 2006, 03:20:22 PM »
As far as I know there isn't any technology on the horizon that would be compatible with alkaline/nickel powered electronics. They all have much higher voltage ratings per cell. So we're stuck with Alkaline, NiCd or NiMH. Which should be enough for the Wiimote, right? I've never run a wireless device off NiMHs, but I still have a pair of AAA NiMHs from my Panasonic SL-SX460. At six years old, they're in better shape than the CD player.
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Offline 31 Flavas

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RE:Wii's hardware
« Reply #59 on: May 16, 2006, 03:55:12 PM »
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Originally posted by: Ceric

Because of the size of the Wiimote I'm surprised we weren't looking at AAA's.  I mean how small did they get those components to be?
AA "batteries" could also just be a general describing term. I would think the Wii-mote could just as easily be powered by a single AA battery.
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Offline Requiem

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RE: Wii's hardware
« Reply #60 on: May 16, 2006, 04:33:11 PM »
But for how long?

Honestly, the 360's controller has an infinitely better solution.

With a 360, you never have to stop gaming simply because you don't have another pair of batteries handy. If your 360 controller dies, then you simply attach it to your 360. Brilliant!

At least I think that's how it works......
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Offline Kairon

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RE:Wii's hardware
« Reply #61 on: May 16, 2006, 04:57:37 PM »
Can't you do the exact same thing with the Wiimote? They were wired on-stage at the press conference!

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Offline Requiem

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RE: Wii's hardware
« Reply #62 on: May 16, 2006, 05:10:57 PM »
Well, I'm sure Nintendo could if they wanted to. The fact is, they don't want to, hence the reason for my little rant.
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Offline jasonditz

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RE:Wii's hardware
« Reply #63 on: May 16, 2006, 05:44:53 PM »
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Originally posted by: Renny
As far as I know there isn't any technology on the horizon that would be compatible with alkaline/nickel powered electronics. They all have much higher voltage ratings per cell. So we're stuck with Alkaline, NiCd or NiMH. Which should be enough for the Wiimote, right? I've never run a wireless device off NiMHs, but I still have a pair of AAA NiMHs from my Panasonic SL-SX460. At six years old, they're in better shape than the CD player.


There's always research going on... whether any totally new chemistries come out or not, the existing ones will see improvements.

And yeah, even an existing NiMH solution should be plenty.  

Offline Caliban

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RE: Wii's hardware
« Reply #64 on: May 16, 2006, 07:11:07 PM »
From reading all the posts after my questions on rechargeable AA batteries, I am safe to say that now I really don't mind having rechargeable AA batteries. In the mean time I had read some stuff at Energizer's site, from the info I read I decided that when Wii is launched I will most likely get a slow charger and the necessary number of rechargeable batteries needed.

Offline 31 Flavas

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RE:Wii's hardware
« Reply #65 on: May 16, 2006, 07:17:56 PM »
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Originally posted by: Requiem

But for how long?
AA NiMH recharables were up to 3000 mAh last time I checked. That's a lot of flipping juice.

Quote

Honestly, the 360's controller has an infinitely better solution.

With a 360, you never have to stop gaming simply because you don't have another pair of batteries handy. If your 360 controller dies, then you simply attach it to your 360. Brilliant!
So in RedSteel, in the sword swinging portions, you wouldn't mind being tethered because your internal battery is dry? How about in Wii Sports, would you mind being tethered in a baseball or tennis game where you are swinging the remote around? Not me. No sir.

It just doesn't make any sense to put an internal recharable in the Wii-mote. If the battery runs dry, i'd just want to swap out for a fresh (or recharged) one and continue samurai slashing, bat swinging, and tennis playing wirelessly. The 360 and PS3 controllers are different, their controllers are well... regular. All you do is hold them in front of you and push buttons. I would not consider the charging cable much hassel at all unless I was sitting far from the TV. I mean, hell, we've played with corded controllers for the last 25 years.  
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Offline Requiem

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RE: Wii's hardware
« Reply #66 on: May 16, 2006, 07:28:51 PM »
I see your argument, but I have to say, yes I would rather be tethered to the console if the battery runs dry. At E3, all the controllers were wired, so I don't see this as such a big problem.

Ease of use > no wires
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Offline BiLdItUp1

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RE: Wii's hardware
« Reply #67 on: May 16, 2006, 09:02:24 PM »
The best solution is a compromise of both worlds: the Wiimote would take rechargeable NiMH AAs and would charge by putting it in a dock that connected to the Wii via USB port. If you forget to charge or it dies on you, you could always pop in  some alkalines.

The problem is people would probably forget to take out those temp. alkalines when they're done and then put them in the dock, causing obvious probs...  
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Offline wandering

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RE: Wii's hardware
« Reply #68 on: May 16, 2006, 09:09:47 PM »
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The best solutions is a compromise of both worlds: the Wiimote would take rechargeable NiMH AAs and would charge by putting it in a dock that connected to the Wii via USB port. If you forget to charge or it dies on you, you could always pop in some alkalines.

I had a similiar thought, except there would be a seperate DS-like recharable.

Regardles, IMO AAs > built-in recharable in this case, for all the reasons mentioned.

Quote

Originally posted by: slacker
That comment about physics being built into the system intrigues me. Is this the ace up Nintendo's sleeve that will give the Wii a processing advantage over the competition?  I am a bit suspicious that the Wii might be more powerful than we thought and Nintendo's emphasis on gameplay over graphical power might be lulling the competition into a false sense of security (It could be that they don't want to compete with Hollywood like CGIs and have to pay more to their artist than their programmers).  I'm willing to bet that in the next few months, Nintendo will unwrap the technical specs and reveal that it is a processing powerhouse that can simulate physics well enough that the quality of the effects will wow the gamers.
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Offline Renny

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RE:Wii's hardware
« Reply #69 on: May 17, 2006, 05:59:30 AM »
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Originally posted by: BiLdItUp1
The best solution is a compromise of both worlds: the Wiimote would take rechargeable NiMH AAs and would charge by putting it in a dock that connected to the Wii via USB port. If you forget to charge or it dies on you, you could always pop in  some alkalines.

The problem is people would probably forget to take out those temp. alkalines when they're done and then put them in the dock, causing obvious probs...


Standard cell rechargeables should have an exposed portion of the outer casing near the end. A contact in the battery compartment will touch this, and only then will it charge. Alkalines can't be charged this way, unless you peel off some of the shroud yourself. At least that's how all my electronics that will charge batteries are configured.
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Offline UncleBob

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RE: Wii's hardware
« Reply #70 on: May 17, 2006, 06:26:13 AM »
I've said it before, and I'll say it again - Give me a unit that takes AA batteries over some kind of 'you-can-only-buy-this-from-Nintendo-and-you-better-hope-they-still-sell-it-in-fifteen-years battery'  25 years later, I still play my Intellivision.  I have great fears that I will not be able to do the same for my SP/DS/micro.

Thank the lord Nintendo has decided to go with AA batteries for the Wii Controller.  Anyone who thinks otherwise... well, you're crazy.
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Offline EasyCure

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RE:Wii's hardware
« Reply #71 on: May 17, 2006, 09:11:19 AM »
i dont want to get into the battery argument but this is still on topic with hardware:

with all the excitement from e3, all the games, all the speculation, i forgot just how small the consol is supposed to be. "roughly 3 dvd cases stacked on top of eachother" really is the best comparison...

look at just how small the consol is...

it makes the 12cm disc look like a vinyl record!
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Offline Avinash_Tyagi

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RE: Wii's hardware
« Reply #72 on: May 17, 2006, 09:32:25 AM »
Well is the final remotes going to lack rechargable battereis or was it just the ones used at E3, because the E3 machines were dev kits, so its possible that the remotes used were also still in the prototype stage.

Offline BlkPaladin

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RE: Wii's hardware
« Reply #73 on: May 17, 2006, 09:36:42 AM »
I'm pretty sure that Nintendo will not be the only company that doesn't offer recharable controllers.  
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Offline wandering

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RE:Wii's hardware
« Reply #74 on: May 17, 2006, 08:03:42 PM »
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Originally posted by: UncleBob
I've said it before, and I'll say it again - Give me a unit that takes AA batteries over some kind of 'you-can-only-buy-this-from-Nintendo-and-you-better-hope-they-still-sell-it-in-fifteen-years battery'  25 years later, I still play my Intellivision.  I have great fears that I will not be able to do the same for my SP/DS/micro.

Thank the lord Nintendo has decided to go with AA batteries for the Wii Controller.  Anyone who thinks otherwise... well, you're crazy.

And if you think the Wii's optical drive will still work in 25 years, you're crazy...

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