Author Topic: Super Smash Bros. Brawl  (Read 467488 times)

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Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #1675 on: May 22, 2007, 07:53:48 AM »
I don't see how SSB will work without an analogue stick.

I could see mote+chuck combo, but just mote? I doubt it.
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Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl
« Reply #1676 on: May 22, 2007, 07:59:50 AM »
I'm a little disappointed that the mystery stage is, in fact, Battlefield.  I guess I knew it was the most likely possibility, but it was still fun speculating about it, and having the mystery not only solved but also shown to be a nonevent is a bit of a letdown.

It makes me wonder what the drone characters will be this time.  We went from the Fighting Polygon Team made up of doppelgangers of the playable characters to the male and female wire frames.  Both groups fit in with their respective games' franchise-neutral areas, which also had a "virtual" look.  If Brawl's Battlefield stage has a realistic setting with ruins and mountains, maybe the rest of the game's franchise-neutral parts will have a more realistic appearance, too, including the drones.  One obvious answer is Miis, but I kind of doubt that because that would mean it would be possible to beat on representations of real people, and I think Nintendo would be squeamish about that.

Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #1677 on: May 22, 2007, 08:05:27 AM »
I think the fact that the guy who did the music for the Everybody Votes channel is on the list is a sign.

We'll have a Mii Plaza stage.  
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Offline Adrock

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RE: Super Smash Bros. Brawl
« Reply #1678 on: May 22, 2007, 08:10:28 AM »
Remote+nunchuck could work though I can't see it working better than a traditional controller.

I kind of wish Nintendo would release a wireless traditional controller with prongs, rumble, and the analog stick in the primary position for Wii. Yeah, kind of like a Wavebird except without that receiver protruding from the side of my console. As you might have guessed, I'm not a big fan of the classic controller. Those Z buttons are almost useless too. Hey, I have small girly hands. I have trouble reaching them.

Quote

One obvious answer is Miis, but I kind of doubt that because that would mean it would be possible to beat on representations of real people, and I think Nintendo would be squeamish about that.

Dude, Wii Boxing. I think it's a sure bet to expect Miis in the game. Besides probably replacing the fighting polygon team, I do expect Miis to be playable.

Offline NWR_pap64

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RE: Super Smash Bros. Brawl
« Reply #1679 on: May 22, 2007, 08:17:42 AM »
Not to mention that you can " touch" your Mii on Wii Play...
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Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl
« Reply #1680 on: May 22, 2007, 08:19:47 AM »
Wii Boxing doesn't let you stab your teacher with a sword and throw her off a cliff.  But enough complaining about Wii Boxing.  Smash Bros. isn't very graphic violence, but it's more violent than (Wii) boxing.  I don't know where Nintendo would draw the line, but my guess is that Smash Bros. is at least a little beyond it.

You know who'd make a really great replacement for the fighting polygons?  Rabbids.  It ain't gonna happen, but just picture it.

Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #1681 on: May 22, 2007, 09:48:52 AM »
Rabbids would be awesome in that role, yes.

In case anyone was wondering, the internet is perfect for all your fire ant purchasing needs.

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Offline that Baby guy

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RE: Super Smash Bros. Brawl
« Reply #1682 on: May 22, 2007, 11:14:16 AM »
What is interesting to me is that Sakurai made certain to mention that he had an established development team.  At first, I thought it may have been some devs from Square-Enix, given who had created the song in the first video.  Obviously, I was wrong, as Uematsu isn't even on the musician list.

When I first saw the list of musicians, my first thought was that it would be possible to determine which development team was working on the game.  I was wrong.  Way off.  Apparently, nearly every Japanese game music "superstar" would be working on it, from Bemani to Streets of Rage, and everything in between, including the composer behind Chrono Trigger.  Essentially, the only other instance of having an amazing cast in the game's development is Chrono Trigger itself, and its staff seemed less impressive than just this list of musicians.

Now, I can't imagine a team that could hold a candle to the big names in the group, but I have to wonder whether or not this is a hint to the talent that Sakurai has amassed.  To me, it seems like he may have found a group that is made of a medley of other amazing game designers and innovators, or he may have found an amazing team already out there, but either way, they are sure to be stunning after this musician list.

And of course, for those saying that the music list has no effect on chatacters we may see, I urge you to look at the first name on the list, and then stand by your theory.  I'm actually considering the idea of throwing out what Sakurai said about characters earlier, that there may only be one or two extra characters from third parties, but rather, that third parties saw how well Snake fit, and several wanted to see their own characters involved.


On a side note, if enough of the "Dream Team" from Chrono Trigger is involved and works well, isn't it possible that we could see the Sora company cooperate with Square Enix to remake and re-master Chrono Trigger?  I suppose that's for another topic, I don't want to derail the thread.

Offline UERD

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RE: Super Smash Bros. Brawl
« Reply #1683 on: May 22, 2007, 03:32:14 PM »
Just to be the token cynic/pessimist, I hope the very impressive composer ensemble isn't the only impressive portion of their repertoire >_>.
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Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #1684 on: May 22, 2007, 03:41:49 PM »
I think there are some hints in the list of composers. They have the composer from MGS there, obviously, so I think there could be more hints here.

Frankly, I think the fact that there are TWO composers from Grasshopper manufacture means something. Travis Touchdown for SSBB? He's not a Capcom character and SUDA51 has traditionally been VERY pro-Nintendo (Killer 7, Contact, No More Heroes) and it would certainly boost sales of No More Heroes when it comes out.

He's a VERY violent character, but then again, so is Snake and I think Nintendo would do well to fill SSBB with a full range of characters which represent all age groups, not 7 more friggin' Pokemon.
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Offline Dirk Temporo

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RE: Super Smash Bros. Brawl
« Reply #1685 on: May 22, 2007, 05:58:15 PM »
If Travis Touchdown was in SSBB, I would sh!t bricks.
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Offline Arbok

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RE: Super Smash Bros. Brawl
« Reply #1686 on: May 22, 2007, 06:36:45 PM »
So... anyone think we will get anything for Wednesday in roughly three or so hours, assuming updates might come at around the same time?
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Offline Adrock

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RE: Super Smash Bros. Brawl
« Reply #1688 on: May 22, 2007, 06:59:04 PM »
I don't want to get roped into a debate about composer list theories. Seems kind of pointless to argue about it.

For example, I find it odd that Nobuo Uematsu was left off the list. That could mean any number of things. He was contracted to create the main theme. We absolutely know he's involved. Is this a major oversight or is the composer list on the site incomplete? See? Pointless.

Quote

partybear wrote:
Wii Boxing doesn't let you stab your teacher with a sword and throw her off a cliff. But enough complaining about Wii Boxing. Smash Bros.

Hey, you originally said "beat on" and I replied based on that. I can see where you're coming from. There is a possibility of backlash. At the same time, punching your teacher in the face repeatedly presents the same kind of "problem" and is far more realistic when you think about it. Wii Sports, as a pack-in game, has a 100% tie-in ratio with Wii in North America whereas Brawl will not. If no one said anything about Wii Boxing by now, I don't expect a major outcry if Brawl utilizes Miis.

Really, you can make similar arguments about other instances in the game. Some kid might stab his neighbor's hamster and some ass will say the kid saw Link stab Pikachu. True, electric rat is not the same as hamster, nor is sword to knife. But who cares as long as we can blame it on something? Isn't that why Jack Thompson is such a douchebag? You can argue that with Miis you are putting representations of real people into the equation, but it doesn't really matter. Violence is violence, cartoon or otherwise. If someone is going to get all bent about it, they'll get bent about it either way.

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Offline UERD

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RE: Super Smash Bros. Brawl
« Reply #1689 on: May 22, 2007, 07:12:20 PM »
Quote

Hey, you originally said "beat on" and I replied based on that. I can see where you're coming from. There is a possibility of backlash. At the same time, punching your teacher in the face repeatedly presents the same kind of "problem" and is far more realistic when you think about it. Wii Sports, as a pack-in game, has a 100% tie-in ratio with Wii in North America whereas Brawl will not. If no one said anything about Wii Boxing by now, I don't expect a major outcry if Brawl utilizes Miis.


I think part of the reason there's been no backlash is that the introverted, dark, violent type of gaming personality who would be most likely to do that kind of thing probably isn't playing the Wii, but shooting up aliens in his parent's basement while questioning the masculinity of his teammates over TeamSpeak. After all, Wii, playing games with a motion-sensitive controller, and having fun with friends are things that only 'gay-ass n00bs' do.
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Offline Caterkiller

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RE:Super Smash Bros. Brawl
« Reply #1690 on: May 22, 2007, 07:20:07 PM »
I like how he says "This is dangerous. It's a little risky." when refering to the composers. Im not sure if by revealing all those people and their past work he is giving away the mystery developer, or some 3rd party characters. But what ever the case, why would it be "risky" giving the names?
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Offline Arbok

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RE:Super Smash Bros. Brawl
« Reply #1691 on: May 22, 2007, 07:25:53 PM »
Quote

Originally posted by: Caterkiller
But what ever the case, why would it be "risky" giving the names?


Given the level of speculation it has caused the net over, just from their past portfolios of work, I don't think the comment seems too out of place.
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Offline Adrock

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RE: Super Smash Bros. Brawl
« Reply #1692 on: May 22, 2007, 07:32:26 PM »
Because people will be speculating and likely, flooding his inbox.

I think Sakurai expected reactions from fans. "OMG! Yasunori Mitsuda! I don't know who he is but look, Chrono Trigger! That means Crono is in Brawl! Booyah!" Still, the past works is hardly comprehensive. Mitsuda also contributed to Mario Party and Xenosaga. So Crono or KOS-MOS? Or perhaps neither? See? Pointless....

EDIT: Arbok beat me. Ah, back to The Prestige.  

Offline Caliban

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RE: Super Smash Bros. Brawl
« Reply #1693 on: May 22, 2007, 09:10:45 PM »
Who cares about which 3rd party characters will be in SSBB, these are top notch gaming composers and that's all it matters, we are going to get an aural feast and I'm glad about it.

Offline Strell

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RE: Super Smash Bros. Brawl
« Reply #1694 on: May 22, 2007, 09:34:40 PM »
Hehe.  It's like he's saying "oral feast!"
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Offline Adrock

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RE: Super Smash Bros. Brawl
« Reply #1695 on: May 22, 2007, 10:12:02 PM »
Mario and Link added to the site. I have a feeling they'll run through the characters they've announced already before they unveil new ones. Anyway, a couple new screenshots. The character models really are impressive. I might have to purchase component cables.

Oral feast... hahaha!

And I think many people care which characters will be in Brawl. That's why there are countless threads all over the internet. Everyone has their own dream matches in mind. Right now mine is Pit versus... well, anyone really.

Offline The Traveller

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RE: Super Smash Bros. Brawl
« Reply #1696 on: May 22, 2007, 10:49:26 PM »
Mario Vs Sonic!! I really hope Sonic is in the game..

Offline NinGurl69 *huggles

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RE: Super Smash Bros. Brawl
« Reply #1697 on: May 22, 2007, 11:11:24 PM »
DAISY

DAISY

DAISY

DAISY

DAISY

WHATEVERR!
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Offline Bill Aurion

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RE: Super Smash Bros. Brawl
« Reply #1698 on: May 22, 2007, 11:30:18 PM »
Daisy will remain a Peach alternative color, where she belongs!
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Offline NinGurl69 *huggles

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RE: Super Smash Bros. Brawl
« Reply #1699 on: May 23, 2007, 12:29:04 AM »
Peach isn't in the original so that means CUT CUT CUT CUT CUT CUT CUT
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