Author Topic: Factor 5's "Lair". Holy crap.  (Read 44462 times)

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Offline wandering

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RE: Factor 5's "Lair". Holy crap.
« Reply #25 on: May 17, 2006, 06:46:41 PM »
Quote

For every Rogue Leader, there was a Battle for Naboo... But their good games weren't simply good, they were fantastic. I'm very sad that we won't see them on the Wii, and I do very much hope they decide to support the system later.

I liked Battle For Naboo...

Anyway. I suppose Bill is right, one shouldn't speak for why other people support or don't support something. I'll just say that there's no reason for me, personally, to feel that Lair won't be extremely excellent. And no reason for me to think Silicon Knights isn't a very talented developer, and hope Too Human is really good.
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Offline Hostile Creation

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RE: Factor 5's "Lair". Holy crap.
« Reply #26 on: May 18, 2006, 04:02:49 AM »
I never bought Rogue Squadron, but from what I played it was alright.  I think I just wandered around in space for an hour and stopped playing.

No idea what this game is.  Apparently there was a link that was removed, and I'm too uninterested to investigate.
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Offline couchmonkey

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RE: Factor 5's "Lair". Holy crap.
« Reply #27 on: May 18, 2006, 06:06:49 AM »
I'm not picking out any particular peron when I say it, but I agree with Ian in that people seem to complain WAY more about "traitors" like Rare, Silicon Knights, Factor 5 and Square than the average third party.  Maybe some of the companies really lost it just before or after switching teams, but it's just interesting how you don't see bitching on this kind of scale when it comes to the average third party product.  Heck, maybe it's the fault of the fans for bringing those companies up too often.  Maybe if there was a huge Eidos fan on here we'd here more complaining about that company's products.

Point is, I do get a "hang the traitors!" vibe when it comes to Nintendo fans.

That's my opinion, not yours.
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Offline PaLaDiN

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RE: Factor 5's "Lair". Holy crap.
« Reply #28 on: May 18, 2006, 06:19:11 AM »
You don't want me to get started on Ubisoft.
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Offline Kairon

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RE:Factor 5's "Lair". Holy crap.
« Reply #29 on: May 18, 2006, 07:24:27 AM »
My opinion is that when they're supporting Nintendo, we're willing to overlook their faults in the interest of fanboy console war solidarity. It's only after they leave that we get the freedom to escape that groupthink.

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Offline Requiem

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RE:Factor 5's "Lair". Holy crap.
« Reply #30 on: May 18, 2006, 10:54:19 AM »
Quote

Originally posted by: wandering
Quote

Originally posted by: Ian Sane
"Don't you use this excuse with Silicon Knights and Rare, too?"

Yes, because I think it applies there too.  No one ever said anything bad about these companies until they left Nintendo and then immediately afterwards all these negatives that no one seemed to notice before came up.  All three companies were praised when they were with Nintendo and all three started getting bashed right after they left.  It seems rather coincidental for that exact scenario to happen three times.

Yeah, I'll have to agree on this one. It's not that the complaints against Factor 5 and Silicon Knights aren't valid (let's pretend Rare doesn't exist for a second)...it's just that I think people are latching onto negatives, instead of positives, because they're no longer supporting Nintendo.

Do you people seriously think that most people on this board wouldn't be frothing, if Factor 5 were developing a launch game for the Wii where you control a DRAGON?



I definitely would. Then again, that's because of the Wiimote. So I guess my answer is: maybe with a question mark?
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Offline NinGurl69 *huggles

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RE:Factor 5's "Lair". Holy crap.
« Reply #31 on: May 18, 2006, 01:48:54 PM »
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Originally posted by: PaLaDiN
You don't want me to get started on Ubisoft.


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Offline Frozen Atlantic

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RE: Factor 5's "Lair". Holy crap.
« Reply #32 on: May 19, 2006, 07:48:57 AM »
Three different companies. SK was and still is awesome. Factor 5... they executed a good game for their brand. That's easier than doing an original IP, though. I mean, Star Wars is money in the bank for the most part.

Rare is Rare, of course.
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Offline vudu

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RE:Factor 5's "Lair". Holy crap.
« Reply #33 on: May 19, 2006, 09:20:57 AM »
Quote

Originally posted by: PaLaDiN
You don't want me to get started on Ubisoft.
Ubisoft rocks.  I love it how they don't make me read crappy words during cut scenes and in game speech.  Makes it more realistic.
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Offline wandering

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RE:Factor 5's "Lair". Holy crap.
« Reply #34 on: September 28, 2006, 10:22:56 AM »
I don't know if any of you have read this interview. The game is sounding pretty good. You have to respect Factor 5's commitment to graphics. It's clear they're wringing every ounce of power they can out of the ps3, and the game is looking stunning.

He doesn't deny the possibility of them working on a Wii game in the future - in fact, he has nothing but good things to say about the Wii. He says they're platform independent, but feel every game needs to be platform exclusive. Lair couldn't be done on the Xbox (without huge sacrifices) because the game relies so heavily on the cell and ps3's motion controller.

The use of motion control in the game sounds pretty good, btw. He says he's been wanting motion control sense the n64 days. He mentions that apparently the Cube was originally going to feature it, and that he begged Sony to put it into the PS3 controller.

He also gives a nice quote about games needing to become less simplistic in terms of morals and themes:

"You can gun down hundreds of soldiers in virtual battlefields, but none of those games ever even tries to make you think about what you are doing and maybe second-guess your choices. Movies give you the multi-layered part, sometimes pretentious, sometimes too simplified, but at least they try. Games need to get to that and we certainly try."
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Offline Ceric

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RE: Factor 5's "Lair". Holy crap.
« Reply #35 on: September 28, 2006, 10:56:19 AM »
Pretty cool article.  Nice looking game.  I also think its one of the few motion control uses where the PS3 setup is probably better then the Wiis in terms of simulation.  (It's more like you would hold Reigns.)
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Offline capamerica

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RE: Factor 5's "Lair". Holy crap.
« Reply #36 on: September 28, 2006, 11:20:08 AM »
I agree with who every said that Lair is going to be Rogue Squadron with dragons. Really it doesn't look that good to me. I picked up and played to death Rogue Squadron II when it was released. But man was I pissed off when Rogue Squadron III came out and it was just the same game I had picked up at launch with my GameCube. Factor 5 really hasn't proven to me that they can do anything different. Rogue Squadron II was just a graphicly updated version of Rogue Squadron 1. So its hard for me to even thinking that Lair could be anything but a Rogue Squadron clone.

I've stated my opinion on Rare in the 'X06 News' topic so I'll sum it up. Never cared much for Rare when they were part of Nintendo, Opinion hasn't changed at all now that their with Microsoft. I'm happy Nintendo drop kicked that money pit to the side of the road along with the other trash.

Now for Silicon Knights. I'm sad that Nintendo and them parted ways. I enjoyed Eternal Darkness even thou I got pissed off with the third from last chracter. And Metal Gear Solid: Twin Snake was a great remake. I was really looking forward to Too Human for the GameCube/Revolution so I was disapointed to hear that it was moved to the Xbox360. But thats not going to stop me from playing it. I still like Silicon Knights and will continue to play their games.  
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Offline Ian Sane

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RE: Factor 5's "Lair". Holy crap.
« Reply #37 on: September 28, 2006, 11:28:56 AM »
"But man was I pissed off when Rogue Squadron III came out and it was just the same game I had picked up at launch with my GameCube."

What?  I don't like Rebel Strike much either but the problem certainly wasn't that it was the same game.  In fact they tried a lot of new stuff, it's just unfortunate that the new stuff pretty much universally sucked.  Strip out the crap and yeah you're pretty much just left with a few new Rogue Leader levels and multiplayer modes of the previous games levels.  I guess you are right in that they haven't proved they can do anything different because the different stuff they tried didn't turn out too well.

I still think Factor 5 is talented though and Nintendo is worse off not having their exclusive support anymore.

Offline Kairon

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RE:Factor 5's "Lair". Holy crap.
« Reply #38 on: September 28, 2006, 11:36:09 AM »
One thing that Factor 5 does really well is using hardware to build impressive engines for their games. They pumped out Rogue Squadron 2 for GC launch and it looked spectacular. It was such an accomplishment that RS3, even with a completely new engine, looked essentially the same after 2 years of work.

They remind me of Rare in that respect: they're really skilled guys when it comes to maxxing out hardware. In that sense, they're a great asset any time launch comes around.

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Offline WuTangTurtle

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RE: Factor 5's "Lair". Holy crap.
« Reply #39 on: September 28, 2006, 12:13:54 PM »
I do admit that the majority of Nintendo fans do hate what they call traitors, I don't like that terminology but the uneducated use it due to fanboy nature.

I too loved Rogue Leader 2 but hated 3, mainly due to the on foot levels and many unpolished features.  With SK i liked ED only cause the premise of the game was very different, but even then i thought the game was a bit lacking.  I have no ill words to say about SK but for Rare that is a whole other thing.

Due to the major staff leaving Rare has stumbled down the entire stair case.  They have completly dropped the ball on major franchises and untill they can recoup that's all I have to say about them.  What people need to realize is that when most of the Rare staff left, Rare basically became a noob Developer.

Also everyone forgets about Left Field Productions, creators of Kobe Bryant's NBA courtside games.  Okay so they weren't that great but the 2nd game showed alot of promise and then the Gamecube game fell on its ass.  The 2nd game was pretty interesting it had personalized, some signature, moves for star players such as Allen Iverson.  However that Gamecube game was so terrible, it was like they spent 6 months making it or something.

Hopefully to spur this talk in another direction, what do you guys think of other devs that have dropped the ball?  Midway, Capcom? Every developer has its faults, some worse than others but you shouldn't blame them for switching platforms.  For the most part I think SK, Factor 5, and Rare all left due to their companies losing too much money with Nintendo's platform.  SK never had a hit selling game for Nintendo, Factor 5's RSIII didn't have sales, Rare only released like what 1 game for Gamecube and it bombed.  I don't think money was the only reason but the way i see it is that in a business standpoint they have a better chance at staying afloat elsewhere.

Offline UltimatePartyBear

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RE:Factor 5's "Lair". Holy crap.
« Reply #40 on: September 28, 2006, 02:40:09 PM »
Quote

Originally posted by: Kairon
They remind me of Rare in that respect: they're really skilled guys when it comes to maxxing out hardware. In that sense, they're a great asset any time launch comes around.

In my opinion, if Rare's developers were good at maxing out hardware, they wouldn't have released games with low, choppy framerates.  They looked pretty in screenshots, but that doesn't take as much skill as maintaining fluidity.  Factor 5 has my respect for technical skill, though.  They did push too far in Rebel Strike's coop mode, causing TIE fighters to be almost completely unanimated in busy levels like Kothlis, but that was an acceptable tradeoff for the "There's too many of them" gameplay.  Rebel Strike has plenty of flaws, but I found it worth the price just to play coop with a friend.

RE:Factor 5's "Lair". Holy crap.
« Reply #41 on: October 08, 2006, 10:48:38 PM »
If you simply can't afford a 360 or a PS3, do you have a right to be angry with companies that have basically ditched Nintendo platforms?  I'm not attacking their developing skills, but knowing that I won't be able to sample their wares is a serious let-down.  The loss of Silicon Knights bothers me the most...Eternal Darkness was the first survival-horror game that I actually enjoyed.  The gameplay was inventive and enjoyable, and the story was very good (and not confusing in the least-if you want confusing, try Tales of Symphonia, or any Japanese RPG that features a "world tree" sparkling innovation).
 
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Offline KDR_11k

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RE: Factor 5's "Lair". Holy crap.
« Reply #42 on: October 09, 2006, 12:23:52 AM »
Would be funny if the gen where SK, F5, etc finally dumped Nintendo was the gen where they turn out the winner... I won't be mourning their loss. Sure, they're gone but Nintendo has gained so much more third party support (especially Ubisoft) that few will miss them. They excelled in their disciplines (graphics, story) but the gameplay was rather mediocre. I'd rather play a game with slightly worse story or graphics and much more enjoyable gameplay.

I wouldn't call ED survival horror, it's more of a hack & slay. There's no horror to speak of in the game. The only game I played that I'd call horror is Project Zero.

Offline ShyGuy

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RE:Factor 5's "Lair". Holy crap.
« Reply #43 on: April 13, 2007, 06:28:24 AM »

Offline Bill Aurion

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RE: Factor 5's "Lair". Holy crap.
« Reply #44 on: April 13, 2007, 06:42:50 AM »
Go figure... That said, 30 FPS is really sucky for what is technically a flight game...
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Offline Arbok

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RE:Factor 5's "Lair". Holy crap.
« Reply #45 on: April 13, 2007, 06:54:22 AM »
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Offline BlackNMild2k1

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RE:Factor 5's "Lair". Holy crap.
« Reply #46 on: April 13, 2007, 07:03:03 AM »
I just watched the HD videos over at IGN and Lair looks like crap compared to all the footage showed back around E3.
Well the backgrounds, like the water, look amazing, but the dragons and the character themselves look like something that could be done on the Wii. think its bad enough that the game was downgraded visually and that the frame rate had to be dropped, but they couldn't even make good looking fire in a next-gen game(RE4 on GC still does it best). I think its time Factor 5 comes back to Nintendo platforms where they can truly shine and quit wasting thier time and talents on a machine where their works shall easily be outdone by others.

Offline Arbok

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RE:Factor 5's "Lair". Holy crap.
« Reply #47 on: April 13, 2007, 07:08:26 AM »
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Originally posted by: BlackNMild2k1
I think its time Factor 5 comes back to Nintendo platforms where they can truly shine and quit wasting thier time and talents on a machine where their works shall easily be outdone by others.


I feel really bad for Factor 5. They were loyal to Nintendo for ages, but finally decided to go over to "greener pastures" when Rebel Strike dissapointed in terms of sales.... only to move to a platform that is tracking worse, in most respects, than the Gamecube was.
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Offline BlackNMild2k1

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RE:Factor 5's "Lair". Holy crap.
« Reply #48 on: April 13, 2007, 07:11:58 AM »
They realized their mistake a while ago. I remember an interview not so long ago, where they said something about wanting to do some games on the Wii, but couldn't comment on anything specific at the time. So they'll be back, and the PS3 will be like a bad bad dream.

Offline nitsu niflheim

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RE: Factor 5's "Lair". Holy crap.
« Reply #49 on: April 13, 2007, 07:42:00 AM »
Hindsight is 20/20.  They made jerk-ass comments about Nintendo and Wii when they joined sides with Sony and PS3, so they deserve all the ridicule.  They made a bet that the PS3 would be the leader out the gate and they lost.

I for one don't care for their games.
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