Author Topic: Factor 5's "Lair". Holy crap.  (Read 43940 times)

0 Members and 1 Guest are viewing this topic.

Offline that Baby guy

  • He's a real Ei-Ei-Poo!
  • Score: 379
    • View Profile
RE: Factor 5's "Lair". Holy crap.
« Reply #150 on: September 10, 2007, 05:09:06 PM »
Yep.  It isn't like motion control has to be a way of life, it's just an option to allow better control.  Sometimes buttons work, sometimes they don't.  Sometimes a d-pad is great, sometimes sticks are better.  It all depends on the game.

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE: Factor 5's "Lair". Holy crap.
« Reply #151 on: September 10, 2007, 05:20:03 PM »
Hmm.... Heatseeker worked fine in its control system... of course, there they used IR for the "arcade" easy controls.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline UERD

  • Score: 0
    • View Profile
RE: Factor 5's "Lair". Holy crap.
« Reply #152 on: September 10, 2007, 05:24:17 PM »
Analog sticks make sense for a flight game, where you are pretty much thrusting forwards at all times and only need to worry about two axes of motion. Motion/pointers make the most sense for FPSes, where they are a literal simulation of the action of aiming and firing a gun. Mouse + keyboard makes the most sense for strategy games, where you need lots of hotkeys, precision pointing, and the different mouse paradigms. So, yes, the key limitation is really what the console supports in terms of different inputs, not whether the input was implemented correctly for a certain type of game.

I have the feeling that Sony 'encouraged' Factor 5 to make the controls motion-only, if only so they could say 'hey look, the Sixaxis isn't an enormous gimmick!'.

Quote

I don't know how people can play most typically console FPSs.


It makes them feel 1337 h4rdc0re. Also boosts their ego, especially when they can't figure out how to configure their network connection or router DMZ :P.
"I'm looking for shrunken heads w/ DVD playback options. I figure I can hang them in my car like dice. Will you help me?"
- thatguy

"Can you shoot out customizable fireballs? Then why should your Mii be able to?"
- vudu

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Factor 5's "Lair". Holy crap.
« Reply #153 on: September 10, 2007, 07:44:19 PM »
The Wii has spoiled me big time in First Person Shooters. Granted I never liked dual analog aiming but I swear I am worse at it now, and it feels even clunkier. The most recent test of this was the new Medal of Honor, it felt like a chore to aim in that game.
Switch Friend Code: SW-4185-3173-1144

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE:Factor 5's "Lair". Holy crap.
« Reply #154 on: September 10, 2007, 11:26:25 PM »
Quote

Originally posted by: thatguy
I don't know how people can play most typically console FPSs.


Just play the kind were no target is smaller than a barn (I'm talking about EDF...)