Author Topic: FIRST REV SCREENSHOT SCANS!!!!!  (Read 158866 times)

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Offline DAaaMan64

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RE:Red Steel Topic, MORE new details! (last post)
« Reply #675 on: November 21, 2006, 08:59:58 PM »
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Originally posted by: Smash_Brother
I'm about 5-7 hours in now and I can say for certain that Ubi definitely made good on one of their promises: the game becomes a great deal more complex as you progress, with the focus instant timing being introduced as well as branching missions which you can take in any particular order.

It's a shame that most reviewers will only play a few hours in before calling the game garbage, long before they get to the best parts of it.


Arn't reviewers supposed to play the whole game before shitting on it?
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Offline Rhoq

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RE:Red Steel Topic, MORE new details! (last post)
« Reply #676 on: November 22, 2006, 12:52:38 AM »
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Originally posted by: Kairon
Don't believe the hype. Red Steel is better than 5.5


Thank you. That's what I've been saying since Sunday - it's at least a 7.5/8.0 out of 10

I'm very forgiving of launch title flaws. I'm a huge fan of the DS launch title Asphalt: Urban GT and that too got terrible reviews. I'd also rate that in the same range as Red Steel.
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Offline Smash_Brother

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RE:Red Steel Topic, MORE new details! (last post)
« Reply #677 on: November 22, 2006, 03:15:01 AM »
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Originally posted by: DAaaMan64 Arn't reviewers supposed to play the whole game before shitting on it?


Yeah, but they don't always do that.

When it came to a lot of GC games, IGN was notorious for complaining about the games lacking things which they actually had later on if you played a bit further.

Right now, I'm in an area where I'm earning access to all the free guns I want by proving to an elderly Japanese gun expert that I'm capable with that gun via target practice.

Of course, I prefer the pistol because I'm a goddamn surgeon with it...and every headshot makes an exploding melon "sploit" noise.

Quote

Originally posted by: Rhoq I'm very forgiving of launch title flaws. I'm a huge fan of the DS launch title Asphalt: Urban GT and that too got terrible reviews. I'd also rate that in the same range as Red Steel.


I wish Ubi had polished this game a bit more, thus encouraging people to play a bit further into it before passing any kind of judgment. I'm having a serious amount of fun with the game and I get this odd feeling while I play it. There's something about it which makes it stand out from every other FPS I've ever played and I'm not sure what that is, exactly...
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Offline trip1eX

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #678 on: November 22, 2006, 05:28:18 AM »
I have this unopened.  The talk of it being a different kind of fps has me intrigued thought.  I wouldn't mind the slow turning in the game if that's part of the design.  A sorta pseudo light-gun/fps hybrid is maybe more what it is.  I might just open 'er up.

Offline Smash_Brother

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #679 on: November 22, 2006, 07:58:08 AM »
So far, my favorite action in the game falls between blowing up things enemies are standing next to or coming around a corner face to face with an enemy and getting a near instant headshot.

Seriously, this game puts headshots at a level that no game has ever before dreamt of. I'll be walking along and suddenly get attacked by two guards and quickly dispatch both of them with headshots before they get a chance to fire a single shot at me.

Also, once you get the focus meter which doesn't happen until about 4 hours into the game, sadly, if you have any focus, you hold A and hit C, then you can shoot the guns in enemies' hands after you tag the guns and release A, then you have to gesture downward to convince them that you're serious and to drop their now semi-working guns and you earn respect points for it which enable you to take harder missions later on.
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Offline DAaaMan64

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #680 on: November 22, 2006, 05:25:26 PM »
Is it just me or when you hold down A or B does the sword fighting become way more responsive??  Did I miss something?
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Offline Flames_of_chaos

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RE:Red Steel Topic, MORE new details! (last post)
« Reply #681 on: November 23, 2006, 03:54:18 AM »
Not really I think its the fact that if you hold down both buttons on the wii mote it stablizes the controller in your hand. I also think this game is great I don't mind the glitches and some of the cut off wording on cutscenes is a little sloppy but I find the gameplay very fun. I also think this game is more realistic with the 2 gun limit since your just an average guy compared to master chief who is supposed to be the super soldier type of guy with a glorified paint ball suit on.

Also Im surprised that only a few of you commented on the soundtrack which I think is one of the best soundtracks done in a FPS. If I were to rate this game I would pinpoint it somewhere in the 7.8 - 8.5 range.  
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Offline DAaaMan64

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #682 on: November 23, 2006, 06:39:55 AM »
I really like the soundtrack as well, I noticed just never mentioned it, bad me.
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Offline WuTangTurtle

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #683 on: November 23, 2006, 09:41:08 AM »
Soundtrack is pretty good so far from what I've heard but on the topic of sounds, the game would still get a very low number from me due to the horrible voice acting in the game.  You know not all asian people in america have heavy accents and terrible speech.  I really hope the voice acting doesn't get worse as I go through the game.

Offline Flames_of_chaos

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RE:Red Steel Topic, MORE new details! (last post)
« Reply #684 on: November 23, 2006, 12:39:35 PM »
Me and my cousin just played the multiplayer for 5 hours and he said he loves the game and hes the typical GTA, NFS, Madden and NBA live type of player and he just loves deathmatch. It only took him 1 - 5 minutes to get a hang of the controls and master it near perfectly. And we noticed no glitches at all. He also loved some of the Super Monkey Ball mini games, thought rayman was hillarious and had a lot of fun in Wii sports. And I never heard him bitch about the graphics and he is a graphics whore.
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Offline Smash_Brother

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #685 on: November 23, 2006, 03:28:37 PM »
The voice acting actually gets better as you go through.
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Offline Nick DiMola

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #686 on: November 25, 2006, 06:14:29 AM »
Not sure if this has been said already, but after playing Zelda and Monkey Ball, the first person controls of Red Steel are bordering unacceptable. The whole game has a very unpolished feel, but the thing that really gets me is the imprecise control scheeme. I can barely get sword fighting to work, not to mention the pointer control for shooting. Move the Wiimote to far to the left it pops up on the right and vice versa. The graphics and glitches don't bother me all that much, but I hope to god Ubisoft patches up the controls and gives us an update to the game.
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Offline DAaaMan64

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #687 on: November 25, 2006, 08:11:51 AM »
I am still really liking it and the controls, my biggest problem is getting other people to get into it without having the time I have had.  It doesn't work, the other guy that bought it is enjoying it though.  Personally I think the sword fighting mostly sucks.
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Offline WuTangTurtle

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #688 on: November 25, 2006, 09:07:34 AM »
My first impressions were really bad.  I was thinking about ebaying it if i didn't like it after the halfway point.  Surprisingly I have gotten a lot better with the controls and am now rather enjoying most of what the game has to offer.  It is pretty rewarding that I can now headshot enemies as they are coming at me or when i turn a corner.  

I think if people play this game long enough to master the controls the game will be a joy for them.  However it is a harsh learning curve, u really have to not think about past FPS controls.

Offline Smash_Brother

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #689 on: November 26, 2006, 08:11:13 AM »
Jack and others having trouble with sword fighting, try changing the sword sensitivity in the options menu.

I had it on short strokes and changed it to long and it got a LOT better. Also, the fighting later on gets much more challenging in terms of swordplay.

I finished it and the story was surprisingly neat for what it was. I don't think Ubi had the full effect of the emotion they could have, but when my sensei's daughter was nearly killed and he screamed at me to leave, I realized at once that it was my doing and my fault for leading the assassins to him in the first place.

All in all, the game is intended as an allegory AGAINST revenge, against killing in the name of honor. I also admit it had some plot twists which I didn't see coming which kept the story interesting.

All in all, 8.5 of 10, losing a point for some glitches and a half-point for lack of polish. I would like to try more multiplayer, though...

But mastering the controls is ABSOLUTELY key to enjoying the game. Unless you can get the control scheme down, the game quite literally is NOT for you.
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Offline trip1eX

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #690 on: December 04, 2006, 04:02:36 AM »
Yeah like others I really hated the game at first.  I was playing on my crappy TV.  I sucked at the controls.  The game was making feel sick because I was all over the place with the cursor.  

But man I've changed my mind.  RS is actually a very ambitious game imo.  The only beef I really have with it is that it's far from being polished.  The frame rate is shakey thoughout.  The way the enemy moves sometimes looks sloppy.  You can see guns floating in the air once in awhile or clipping here and there.  

I hate to defend this, but if you can overlook this lack of polish it's a great game.  NOw I'm only about halfway thru, but it's got a ton of variety to it.  

I just did the mission with the large rabbits in them.  That's pretty sweet.  I like the fact you can spare lives.  and the story is pretty sweet.  I'm not one for vidgames stories, but the whole respect thing and the way the missions in the bar are setup is sweet.  Same with the fact you can go down and use the target range between missions.  

I give the game a 7.5.  If you can overlook the unfinished production values it's a 9 type of a game.  Surely it's more interesting than most of the been there, done that fps games out there.    

Offline Smash_Brother

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #691 on: December 04, 2006, 04:23:42 AM »
I actually miss the swordplay, having not done it in a week or so.

The swordplay reminds me most closely of Punch-Out's style of, dodge, counter, react fighting, except that Red Steel is far, far more forgiving about taking hits than PO was (seriously, this Scott Monroe must be built like a friggin' tank).

And yeah, about the ending: The ending was pretty neat, with having to beat Otori, your sensei, in order to keep him from killing Tokai who was the only one who knew the location of the antidote to the poison that was killing both Otori and Mariko, Otori's daughter. Also, Tokai wasn't the typical "supermegaultrapowerful" villain that I expected to encounter at the end of this game. In fact, he was terrible with a sword, and it was kind of sad when you learned that the only reason he was doing all this was to avenge his father who had wronged the Sato clan and had Otori behead him to save his honor, the same honor which his son, Tokai, went on to besmirch because he blamed the Sato clan for the death of his father. He was just a lost and vengeful little boy who couldn't accept that his father chose an honorable death.

The destruction of the Katana Giri at the hands of Scott was also rather poetic. It symbolized the end of the system of honor and vengeance which was essentially the cause of all the bloodshed to start with.

Seriously, how many games end with having to stop your teacher from killing the main villain in order to SAVE your teacher?


The story started slow, but it ramped up rather quickly. My only wish was that the scene where Sato himself dies would have been more heartfelt, something along the lines of Sato telling Scott that he would have made a good son in law, but that's me projecting my ideas.
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Offline UltimatePartyBear

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #692 on: December 04, 2006, 04:26:55 AM »
I guess the game has more than one ending.  I'll have to go back to it when I finish Zelda.

Offline Smash_Brother

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #693 on: December 04, 2006, 04:37:49 AM »
Wait it does???

I got lucky and beat Otori with zero health left, did you lose to him?
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Offline UltimatePartyBear

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #694 on: December 04, 2006, 04:46:45 AM »
My ending was different from yours, yes.  It was impossible to hit Otori, and his weapon was indestructible.  I don't even remember him having a life bar.  After he beat me, he ran Tokai through, then broke the katana giri himself before dying.  My memory's fuzzy, but I think Otori said his daughter was already dead somewhere in there.

Offline Smash_Brother

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RE:Red Steel Topic, MORE new details! (last post)
« Reply #695 on: December 04, 2006, 04:54:28 AM »
Wait, are you sure his weapon didn't have a health bar? For me, he could only be beaten by breaking his sword and I did, and at the time, he had already recovered the Katana Giri and was wielding it against me. What were your respect points at before you fought him? Damn, I'm wondering where in the story the branching happened.

Did Otori give you a new and better sword at some point?
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Offline UltimatePartyBear

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #696 on: December 04, 2006, 05:04:10 AM »
You're making me doubt my memory, but as I recall, he was utterly unbeatable.  Maybe I just suck, but I tried for quite a while before deciding I was supposed to lose and letting him beat me.  My respect level was 10.

He did give me a new sword.  That can't branch, since there has to be a reason for the Katana Giri to be at the dojo in that next mission.

I'll try to remember to play it tonight and see if I can't figure out what happened.

Offline Smash_Brother

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #697 on: December 04, 2006, 05:22:45 AM »
That's weird...

If what you're saying is correct, it must mean there was something which allowed you to actually beat Otori and get the good ending, something which I didn't even realize I did.

I'll check my respect level when I get home, but I spared everyone I fought and had a level of roughly 22,000 respect when I finished. What was your total?
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Offline NinGurl69 *huggles

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #698 on: December 04, 2006, 05:24:29 AM »
I've spent an hour on this game.

High in ambition, high in mediocrity.  Geist had a better composure.

I don't like the cookie cutter FPS elements (not like i ever liked those elements anyway), but somehow it's still fun, and swordplay is fun in that Punch-Out sort of way.

I'm looking forward to more swordplay rather than gunplay.

I think at the heart of the value is that it's "The" launch game to offer quite a bit of involving in-yo-face action (sorry COD3, but scripted excitement doesn't count).

Secret to swordy success:  Set sword movements to "long", then BLOCK then LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT, repeat, then SUCCESS.

And also, yes, this game is way too forgiving.  But for a game this sloppy, i'd guess it has to be forgiving or else you'd get nowhere.
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Offline IceCold

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #699 on: December 04, 2006, 05:28:36 AM »
Red Steak indeed
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