Author Topic: FIRST REV SCREENSHOT SCANS!!!!!  (Read 158846 times)

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Offline Terranigma Freak

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RE: Red Steel Topic, no new details tho
« Reply #550 on: September 29, 2006, 11:38:19 AM »
It's "touched Up" because it's at a higher resolution than normal. Other than that,  what you see is what you get. Just don't expect to game at that res and you'll be fine. It's not like the Wii's resolution is that high, but if you shrink down these shots to the Wii's real resolution, they actually look even better.

Offline Smash_Brother

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RE:Red Steel Topic, MORE new details! (last post)
« Reply #551 on: October 11, 2006, 10:47:23 AM »
New multiplayer mode...

Sounds like it'll be an absolute blast...
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Offline GoldenPhoenix

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RE:Red Steel Topic, MORE new details! (last post)
« Reply #552 on: October 11, 2006, 11:12:17 AM »
That multiplayer mode does look like a blast! Finally we get a FPS multiplayer mode that is actually unique and innovative instead of the same recycled modes that we get in virtually every FPS out there.
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Offline Smash_Brother

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #553 on: October 11, 2006, 11:18:56 AM »
I'm glad to see they're having more ideas which also use the speaker.

I'm guessing that you have to hold the speaker to your ear so other players won't hear it as you get your mission.

The one thing I'd like to hear more (or something) about is online play...
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Offline Terranigma Freak

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #554 on: October 11, 2006, 11:54:07 AM »
http://gonintendo.com/?p=6648#comments

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Offline Requiem

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #555 on: October 11, 2006, 03:29:52 PM »
Who else thinks that the sword fighting should be one hit kill?
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Offline Smash_Brother

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RE:Red Steel Topic, MORE new details! (last post)
« Reply #556 on: October 11, 2006, 04:53:38 PM »
Quote

Originally posted by: Requiem
Who else thinks that the sword fighting should be one hit kill?


First generation sword fighting games: likely not precise enough to handle such a system.

My guess would be that we'll see games which have enough precision to do this in the 3rd or 4th generation of Wii games.

This is, after all, a completely new control scheme. How long did it take developers to really master the analogue stick and use it to its full potential?

It'll likely take longer for the Wiimote to be explored to its full potential.
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Offline wandering

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #557 on: October 12, 2006, 08:29:37 AM »
Quote

Originally posted by: bustin98
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Call and listen, its just a recording.

I called. Pretty funny, though it doesn't really make sense out of context.  (Oh, here's pages one and two.)  
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Offline Smash_Brother

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RE:Red Steel Topic, MORE new details! (last post)
« Reply #558 on: October 12, 2006, 01:57:19 PM »
Hmm, which character is the sensei a rip off of? I'm sure I've seen him somewhere...

I'm actually not a fan of these ads. I think there are better ways to convey the cool edge the game will have going for it.  
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Offline NWR_pap64

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RE:Red Steel Topic, MORE new details! (last post)
« Reply #559 on: October 12, 2006, 02:14:21 PM »
Quote

Originally posted by: Smash_Brother
Hmm, which character is the sensei a rip off of? I'm sure I've seen him somewhere...


You are thinking of Pai Mei, the Bride's master from the Kill Bill movies (although Pai Mei himself is a rip of all the stereotypical wise sensei characters).

About the ads, on one hand, I like them. I admire the creativity put into them (I really liked the phone number one. Clever "I love bees" like markting) . On the other, they need more direct ads (like the trailers Ubi has put out).

A direct ad has a higher chance of attracting people than a mysterious, creative ad.
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Offline Smash_Brother

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RE:Red Steel Topic, MORE new details! (last post)
« Reply #560 on: October 12, 2006, 04:26:05 PM »
Quote

Originally posted by: pap64 You are thinking of Pai Mei, the Bride's master from the Kill Bill movies (although Pai Mei himself is a rip of all the stereotypical wise sensei characters).


YES!

At first, I was thinking of Fu Man Shu and Lo Pan, but neither of them had that grey hair.
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Offline NinGurl69 *huggles

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #561 on: October 12, 2006, 04:59:52 PM »
Pai Mei is a rip of the actual PAI MEI, the white-haired "high priest of the White Lotus Clan" in Gordon Liu's old kung fu movies.
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Offline Smash_Brother

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #562 on: October 12, 2006, 05:05:48 PM »
Actually, Gordon Liu IS Pai Mei in Kill Bill Vol. 2.

But thank you for explaining the original reference.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline IceCold

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #563 on: October 13, 2006, 09:25:38 PM »
Direct feed video and impressions..
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Offline Arbok

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #564 on: October 13, 2006, 11:03:37 PM »
Wow, not used to that kind of honest preview reflection from the major game news sites... sounds a little mixed, but mostly positive. It has secured itself as a launch purchase title from me, though.
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Offline GoldenPhoenix

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RE:Red Steel Topic, MORE new details! (last post)
« Reply #565 on: October 13, 2006, 11:28:05 PM »
Quote

Originally posted by: Arbok
Wow, not used to that kind of honest preview reflection from the major game news sites... sounds a little mixed, but mostly positive. It has secured itself as a launch purchase title from me, though.


It really appears to me that Red Steel is one of those games where you have to get used to the control scheme. It has its own positives and negatives like the mouse and joypad.
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Offline Smoke39

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #566 on: October 13, 2006, 11:44:32 PM »
Gi'me.  I can deal with the slow turn speed.  Probably.
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Offline ShyGuy

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #567 on: October 13, 2006, 11:46:02 PM »
Yeah, I think you're right VGrevolution. Since I will play Red Steel before I play COD3 or Metroid, I think I will have less of a problem with the controls.  The turning may be slower, but judging from the layout of the levels in the videos at IGN, the player won't need to make many 180 degree turns anyway.

Offline WuTangTurtle

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #568 on: October 14, 2006, 01:33:45 AM »
Surprisingly the latest videos are decreasing my doubts on the game.  Oh and is it me or is the game reminding me of Perfect dark?  It has that same AI character behaviors and cinematics, there is something else about it but i can't figure it out.  The graphics are easily the best on the Wii so far, hope that the gameplay and controls aren't far from it.

Decent reviews and I'll pick it up as soon as possible.

Offline NinGurl69 *huggles

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #569 on: October 14, 2006, 01:35:49 AM »
The ugliest thing about the game is the gun-hand tilts WAY FAR BACK at unnatural aiming angles.  When aiming, it's shouldn't be the hand that pivots about the wrist, it's the forearm or whole arm pivoting about the player's origin of vision.

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Offline 18 Days

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #570 on: October 14, 2006, 01:41:20 AM »
It's likely such arm movement would obscure the screen.
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Offline SixthAngel

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #571 on: October 17, 2006, 03:29:03 PM »
Even more new videos at ign.  This game looks better and better everytime I see it.  The voice acting even seems authentic since the actors all have a very thick japanese accent and yet avoid being annoying.  

Offline Arbok

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #572 on: October 17, 2006, 03:48:36 PM »
After watching their version of cut scenes... eh, I wish they would have done more there, like nice looking FMVs instead of the moving "picture" style, but it's hardly make or break. The actual gameplays looks very nice, though, and I can't wait to just mess around in the game.
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Offline GoldenPhoenix

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RE:Red Steel Topic, MORE new details! (last post)
« Reply #573 on: October 17, 2006, 09:14:16 PM »
Quote

Originally posted by: Professional 666
The ugliest thing about the game is the gun-hand tilts WAY FAR BACK at unnatural aiming angles.  When aiming, it's shouldn't be the hand that pivots about the wrist, it's the forearm or whole arm pivoting about the player's origin of vision.

I KNEW UBI WAS GOING TO COMPLETELY FORK SOMETHING UP


As we all know PC FPSs are super realistic, especially turning on a dime . Really if this is the worse thing wrong with the game I'll be quite happy .  
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Offline Smoke39

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RE: Red Steel Topic, MORE new details! (last post)
« Reply #574 on: October 17, 2006, 10:00:34 PM »
The "S" in "FPS" stands for "shooter," not "shoot."
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