Author Topic: FIRST REV SCREENSHOT SCANS!!!!!  (Read 158850 times)

0 Members and 1 Guest are viewing this topic.

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE: Red Steel Topic, MORE new details! (last post)
« Reply #575 on: October 17, 2006, 10:01:27 PM »
Damn, this is looking good.

Still not sure if the player is just an idiot with the swordfights or not, though...

Quote

Originally posted by: Smoke39
The "S" in "FPS" stands for "shooter," not "shoot."


Nitpicking is bad for the soul. :P Seriously, this guy I knew used to find reasons to hate everything and everyone, little stupid reasons. He died at 28. Cause of death: unknown.

Unknown to medical science, but I know what killed him...
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Smoke39

  • Smoking is only bad for you if you're not made of smoke already
  • Score: 3
    • View Profile
RE: Red Steel Topic, MORE new details! (last post)
« Reply #576 on: October 17, 2006, 10:08:25 PM »
I'll nitpick all I want. DX
And I don't hate VGrevolution, in spite of my nitpicking.
GOREGASM!

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE: Red Steel Topic, MORE new details! (last post)
« Reply #577 on: October 17, 2006, 10:14:26 PM »
I was expecting a comment about Ian, actually...
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Red Steel Topic, MORE new details! (last post)
« Reply #578 on: October 17, 2006, 10:21:53 PM »
What error did I make again? I sure don't see one!  
Switch Friend Code: SW-4185-3173-1144

Offline Smoke39

  • Smoking is only bad for you if you're not made of smoke already
  • Score: 3
    • View Profile
RE: Red Steel Topic, MORE new details! (last post)
« Reply #579 on: October 17, 2006, 10:26:43 PM »
Very clever.  I'll quote you next time.  Just you wait.

Smash: What?  What about Ian?
GOREGASM!

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE: Red Steel Topic, MORE new details! (last post)
« Reply #580 on: October 17, 2006, 10:35:23 PM »
The man who died from nitpicking. If that's the case, poor Ian's headed to an early grave.

He'll come around after Nintendo sells through all 4 million Wiis before the year is out, though.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Red Steel Topic, MORE new details! (last post)
« Reply #581 on: October 18, 2006, 12:17:59 AM »
Quote

Originally posted by: Smash_Brother
The man who died from nitpicking. If that's the case, poor Ian's headed to an early grave.

He'll come around after Nintendo sells through all 4 million Wiis before the year is out, though.


That would be truly stunning if Nintendo sold 4 million Wii's before the end of the year, that would give them a HUGE head start on PS3 because I doubt we'll be seeing that many PS3s for quite awhile (maybe even worse than Xbox 360's console drought). IN regards to Red STeel, I really can't wait to play this game and I am keeping an open mind about the controls. I dunno but to me it has potential to be more realistic when it comes to turning than most FPSs, and could be a very unique experience since the gameplay will hopefully be built around it.
Switch Friend Code: SW-4185-3173-1144

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE:Red Steel Topic, MORE new details! (last post)
« Reply #582 on: October 18, 2006, 07:40:01 AM »
The most realistic thing I've seen about it is your ability to hide behind an obstacle while simultaneously shooting someone you can just barely see around the corner.

As for the sales, like I've said in other threads, Toys R Us predicted the Furby and Tickle Me Elmo as the hot selling xmas toys of their respective years.

Right now, guess which "toy" tops TRU's chart of hot toys of the season? That's right.

"Toy retailer Toys "R" Us has unveiled its "hot toy" list for the upcoming holiday season, and this year it includes a video game console for the first time—Nintendo Co. Ltd.'s Wii."
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline WuTangTurtle

  • aka ShaolinKilla
  • Score: 1
    • View Profile
RE: Red Steel Topic, MORE new details! (last post)
« Reply #583 on: October 26, 2006, 01:24:27 PM »

Offline KnowsNothing

  • Babycakes
  • Score: 11
    • View Profile
RE: Red Steel Topic, MORE new details! (last post)
« Reply #584 on: October 26, 2006, 01:39:57 PM »
Looked pretty terrible lawl
kka wakka wakka wakka wakka wakka wakka wa

Offline zakkiel

  • Score: 0
    • View Profile
RE: Red Steel Topic, MORE new details! (last post)
« Reply #585 on: October 26, 2006, 02:27:49 PM »
Are you kidding?! Can't you see what fun they're having?!

Also, it seems the Wii can tell when you hide behind furniture.  
Defenestration - the only humane method of execution.

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: Red Steel Topic, MORE new details! (last post)
« Reply #586 on: October 26, 2006, 03:30:11 PM »
ahahahhah you mean there's proofe these people really played the game?
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE: Red Steel Topic, MORE new details! (last post)
« Reply #587 on: October 26, 2006, 03:59:10 PM »
Hmm...no multiplayer swordfighting = blech.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Athrun Zala

  • Tween Idol
  • Score: 4
    • View Profile
    • TM!
RE: Red Steel Topic, MORE new details! (last post)
« Reply #588 on: October 26, 2006, 06:46:07 PM »
this video PALES in comparison to the INCREDIBLY FUN PS3 basketball-multiplayer-game-and-photo-thingy ad
Quote from: [b]Professional 666[/b]
JOIN MY ASS

IT'LL BE LOTS OF FUN
Best. Quote. Ever. XD

Offline NWR_pap64

  • You are not the boss of me
  • Score: 25
    • View Profile
    • Nintendo World Report
RE: Red Steel Topic, MORE new details! (last post)
« Reply #589 on: October 26, 2006, 07:27:41 PM »
Looks good, but a bit on the "typical" side.
Pedro Hernandez
NWR Staff Writer

Offline wandering

  • BABY DAISY IS FREAKIN HAWT
  • Score: 3
    • View Profile
    • XXX FREE HOT WADAISY PICS
RE: Red Steel Topic, MORE new details! (last post)
« Reply #590 on: October 26, 2006, 08:00:37 PM »
This game is slowly winning me over. It looks like....fun.
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Red Steel Topic, MORE new details! (last post)
« Reply #591 on: October 26, 2006, 08:16:01 PM »
Quote

Originally posted by: Athrun Zala
this video PALES in comparison to the INCREDIBLY FUN PS3 basketball-multiplayer-game-and-photo-thingy ad


Lol even though I wasn't impressed with the multiplayer footage, you have a great point there . I'm not going to judge it too harshly since we still don't know much about it besides this lame video and the scraps of information.
Switch Friend Code: SW-4185-3173-1144

Offline Spak-Spang

  • The Frightened Fox
  • Score: 39
    • View Profile
    • MirandaNew.com
RE: Red Steel Topic, MORE new details! (last post)
« Reply #592 on: October 26, 2006, 08:17:52 PM »
Interesting that the video didn't show any sword fighting.  I would figure that would be definately in the game...and a huge selling point for the multiplayer.

The experience does look pretty standard, but that is ok, since if it plays well that is all that matters.  

I wish we had some journalists playing the multiplayer though, because I want to know if the experience is good...and not having any information worries me.


Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Red Steel Topic, MORE new details! (last post)
« Reply #593 on: October 26, 2006, 08:31:26 PM »
Quote

Originally posted by: Spak-Spang
Interesting that the video didn't show any sword fighting.  I would figure that would be definately in the game...and a huge selling point for the multiplayer.

The experience does look pretty standard, but that is ok, since if it plays well that is all that matters.  

I wish we had some journalists playing the multiplayer though, because I want to know if the experience is good...and not having any information worries me.


I understand your concerns too, and even though I am trying to keep an open mind I think it could be lacking in this department.  If it does, I completely understand too since they seemed focused on a great single player experience.
Switch Friend Code: SW-4185-3173-1144

Offline WuTangTurtle

  • aka ShaolinKilla
  • Score: 1
    • View Profile
RE: Red Steel Topic, MORE new details! (last post)
« Reply #594 on: October 26, 2006, 09:15:21 PM »
Only have annoucned multiplayer awhile back I'm too concerned, it's like they just now decided to tack it on.  At this point I'd be okay with atleast a functional multiplayer and a good single player.  Don't go in expecting Perfect Dark multiplayer options...

Offline Edfishy

  • Score: 1
    • View Profile
RE:Red Steel Topic, MORE new details! (last post)
« Reply #595 on: October 26, 2006, 10:06:09 PM »
Quote

Originally posted by: ShaolinKilla
Don't go in expecting Perfect Dark multiplayer options...


You know it's funny too, I had thought that after Perfect Dark set the standards for a four player FPS, all FPS games would use its amazingly well crafted menu, interface, and plethera of options as an example.  Unfortunately though all we consistantly see are sloppy menu interfaces and a set of static options in almost every FPS game since.

In regards to the Red Steel video, it really cracked me up, especially the part Zakkiel mentioned about the guy jumping behind the furniture.  The multiplayer is really reminding me of "Agent Under Fire" and "GoldenEye: Rogue Agent" for the GameCube, which isn't a good sign.  Still worth a rent though, I can't wait to hide from my siblings behind the couch while I fire my 1337 rocket of death at them.  They'll neeeeever see it coming.

Offline Nick DiMola

  • Staff Alumnus
  • Score: 20
    • View Profile
    • PixlBit
RE: Red Steel Topic, MORE new details! (last post)
« Reply #596 on: October 27, 2006, 03:05:13 AM »
"You know it's funny too, I had thought that after Perfect Dark set the standards for a four player FPS, all FPS games would use its amazingly well crafted menu, interface, and plethera of options as an example. Unfortunately though all we consistantly see are sloppy menu interfaces and a set of static options in almost every FPS game since."

EdFishy, I couldn't agree more on this point. Perfect Dark really set the standard for what I expect in a shooter's multiplayer mode, and since then noone has even come close to touching what Perfect Dark had. Hell, not even Perfect Dark 0 touched the awesomeness of the original Perfect Dark's multiplayer modes.

As far as Red Steel's multiplayer goes, I honestly couldn't care less. I am buying this game for the single player experience. I am hoping they add some sort of incentive for replayability in that mode. I always loved going back in Perfect Dark and Goldeneye and perfecting each mission (I beat both 100% unlocking all cheats and levels), hopefully Red Steel has some sort of incentive like these had.
Check out PixlBit!

Offline Spak-Spang

  • The Frightened Fox
  • Score: 39
    • View Profile
    • MirandaNew.com
RE: Red Steel Topic, MORE new details! (last post)
« Reply #597 on: October 27, 2006, 04:52:53 AM »
To be fair...we have been reading about multiplayer for awhile and what they had in mind.  I am sure they didn't want people playing it because it wasn't perfect yet...but now it is getting to the point the game better be done so it can launch with the system...and as such they better be showing off multiplayer.  There are 3 other multiplayer FPSers out there and I am waiting and getting the best of those.


Offline WuTangTurtle

  • aka ShaolinKilla
  • Score: 1
    • View Profile
RE: Red Steel Topic, MORE new details! (last post)
« Reply #598 on: October 27, 2006, 09:53:22 AM »
i think the only fps that comes close is TimeSplitters but even they didn't include everything that PD had, and yes i do know the dev was comprised of mainly ex Rare developers.

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE: Red Steel Topic, MORE new details! (last post)
« Reply #599 on: October 27, 2006, 09:58:59 AM »
I've never liked multiplayer FPSes on consoles. In the battle of the stick vs. the mouse, there's just no contest.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64