Author Topic: FIRST REV SCREENSHOT SCANS!!!!!  (Read 158858 times)

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Offline Kairon

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RE:Red Steel Topic, new details added!
« Reply #525 on: August 30, 2006, 01:10:11 PM »
Tyrannosaurs in F-14s!
Tyrannosaurs in F-14s!

Thank you Bill Watterson!

OH! I finally found the rules, lol. It kept confusing me when it was acting like I was signing up for the first time... but anyways, I've finally read the rules now... and I'm very confused. I suspect that I'm still breaking them, but I don't know how. /scared

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Offline Smoke39

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RE:Red Steel Topic, new details added!
« Reply #526 on: August 30, 2006, 01:32:06 PM »
Quote

Originally posted by: Spak-Spang
They ruined the Turok series after the first game.

I thought Rage Wars was a pretty good multiplayer game, albeit more like Turok 2 in style.  Multiplayer in a Turok 1 jungle would be cool.  Co-op through Turok 1 would be cool.  I want more co-op games!

What's this thread really about again?
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Offline GoldenPhoenix

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RE:Red Steel Topic, new details added!
« Reply #527 on: August 30, 2006, 01:50:00 PM »
Turok 1 had such great atmosphere, even if the fog probaly wasn't suppose to be that thick in the original game design. It was also more of a survival fps than a "shoot em up" FPS like so many games now days.
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Offline NinGurl69 *huggles

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RE: Red Steel Topic, new details added!
« Reply #528 on: August 30, 2006, 02:09:15 PM »
BLOL T-Rex pilots break forum image rules
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Offline Smash_Brother

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RE:Red Steel Topic, new details added!
« Reply #529 on: September 07, 2006, 09:10:33 AM »
Seen this trailer?

This is the newer art style.

The sword fight seems to still be predetermined moves, but all in all, it looks good.
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Offline couchmonkey

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RE: Red Steel Topic, new details added!
« Reply #530 on: September 07, 2006, 11:20:28 AM »
I can't see the clip right now, but I wanted to add that I like where this game is going in terms of style and theme.  It seems like the genre has been dominated by Sci-fi and War simulations lately, so it's refreshing to see a developer do something else.

I did see a demo on IGN lately, and I thought it was looking pretty good.
That's my opinion, not yours.
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Offline GoldenPhoenix

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RE:Red Steel Topic, new details added!
« Reply #531 on: September 14, 2006, 02:30:51 PM »
You guys should check out the new trailer for it, this game is starting to look amazing (I just hope the controls have been improved). The visuals are top notch now and it does look like next generation game.
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Offline Kairon

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RE: Red Steel Topic, new details added!
« Reply #532 on: September 19, 2006, 04:24:28 PM »
You get to fight ninjas.

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Offline Smoke39

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RE: Red Steel Topic, new details added!
« Reply #533 on: September 19, 2006, 05:10:58 PM »
I'd rather BE a ninja than fight them.
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Offline SixthAngel

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RE:Red Steel Topic, new details added!
« Reply #534 on: September 19, 2006, 06:07:36 PM »
Quote

Originally posted by: Smoke39
I'd rather BE a ninja than fight them.


Why not have both?

Offline Smoke39

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RE: Red Steel Topic, new details added!
« Reply #535 on: September 19, 2006, 06:12:41 PM »
That would also be acceptable.
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Offline Athrun Zala

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RE:Red Steel Topic, new details added!
« Reply #536 on: September 19, 2006, 07:19:12 PM »
Quote

Originally posted by: Smoke39
I'd rather BE a ninja than fight them.
you have the ULTIMATE samurai as your avatar and you'd rather be a ninja??
oO
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Offline Caliban

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RE: Red Steel Topic, new details added!
« Reply #537 on: September 19, 2006, 08:48:53 PM »
Kenshin isn't a samurai, Yahiko could be considered a samurai because of his father being one, but fortunately kenshin isn't one.

On topic, I hope multiplayer will have at least the option of selecting several types of characters: ninjas, yakuza, geisha, etc.  

Offline Smoke39

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RE: Red Steel Topic, new details added!
« Reply #538 on: September 19, 2006, 09:35:40 PM »
Yeah, there's a reason they call him a rurouni and not a samurai.  Duh.  Besides, Kenshin's my avie because he's hot, not because he's a swordsman. X3
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Offline Deguello

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RE: Red Steel Topic, no new details tho
« Reply #539 on: September 20, 2006, 02:35:36 AM »
Too much Japanese cartoon talk.  Stop it before we all gain weight.
It's time you saw the future while you still have human eyes.

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Offline ShyGuy

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RE: Red Steel Topic, no new details tho
« Reply #540 on: September 20, 2006, 05:03:09 AM »
So the idea is you can turn the sensitivity way up then you can make smaller gestures enabling you to turn around faster?

Offline Smoke39

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RE: Red Steel Topic, no new details tho
« Reply #541 on: September 20, 2006, 05:57:13 AM »
What's the correlation between Japanese cartoons and weight gain?

ShyGuy: either that, or smaller gestures will merely allow you to hit the edge of the screen to initiate the turning sooner. :/
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Offline Athrun Zala

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RE:Red Steel Topic, no new details tho
« Reply #542 on: September 20, 2006, 07:51:26 AM »
Quote

Originally posted by: Caliban
Kenshin isn't a samurai, Yahiko could be considered a samurai because of his father being one, but fortunately kenshin isn't one.
Kenshin is still a samurai, and that fact is easily seen in the Kyoto arc
Quote

Originally posted by: Smoke39
Yeah, there's a reason they call him a rurouni and not a samurai.  Duh.  Besides, Kenshin's my avie because he's hot, not because he's a swordsman. X3
do you KNOW what rurouni means?
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Offline Smoke39

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RE: Red Steel Topic, no new details tho
« Reply #543 on: September 20, 2006, 08:35:19 AM »
It's a merging of rounin and samurai.  The latter sentence of your quotation of me makes it a moot point, though. :b
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Offline Bill Aurion

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RE:Red Steel Topic, no new details tho
« Reply #544 on: September 28, 2006, 04:45:53 PM »
NEW SCREENS!

Just...WOW...That rain shot is just amazing...
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Offline Caliban

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RE: Red Steel Topic, no new details tho
« Reply #545 on: September 28, 2006, 05:26:16 PM »
"I think I'm going to stop looking for Wii news/videos/screens. I am getting so anxious to play this game and the others that I will get, arrrrrgh. not even the DS or GC or even anime are enough to quench my thirst for Wii. Someone hit me, hit me!!!" - Confessions of a Wii addict.

Offline Jin-X

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RE:Red Steel Topic, no new details tho
« Reply #546 on: September 29, 2006, 10:49:15 AM »
Perhaps too good...They look way better than what they've shown before (touched up perhaps?).

Offline GoldenPhoenix

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RE:Red Steel Topic, no new details tho
« Reply #547 on: September 29, 2006, 11:13:37 AM »
Quote

Originally posted by: Jin-X
Perhaps too good...They look way better than what they've shown before (touched up perhaps?).


I'm not sure, they could easily represent what the final build of the game is. Even the first screens of red Steel ended up becoming almost identical to what we are seeing now.
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Offline NinGurl69 *huggles

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RE: Red Steel Topic, no new details tho
« Reply #548 on: September 29, 2006, 11:15:27 AM »
Touched up?  Naaah

They simply used neat graffikal effects to provide great artsy effects, and that goes beyond the "cheap" method of adding bumpy maps simply because the effect is available to you.
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Offline GoldenPhoenix

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RE:Red Steel Topic, no new details tho
« Reply #549 on: September 29, 2006, 11:24:20 AM »
I wonder if Red Steel will get any kind of award for artistic direction, the game looks amazing without even having top notch graphics power behind it. It is a FPS that seems to have distinguished itself from the others, which is quite an accomplishment.
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