I'd like to know if anyone tried epic scale games on the GC. A Miyamoto game is not what you should look at for AI or physics levels. His games are so resolutely built around gameplay that he probably didn't care for any advanced model numbers or AI. Those are tools for creating a simulation, which is exactly what what Pikmin is NOT, Pikmin is a puzzle-action game. In fact, he moved in an opposite direction for Pikmin 2, balancing the game for smaller and smaller numbers of Pikmin.
Ah, but then let's look at a launch window game developed in 9 months for the GC, Rogue Leader. The Battle of Endor, especially for a Star Wars fan, is epic. You're looking at about 4-5 capitol ships on the rebel side, maybe 50+ ties and more than a dozen rebel ships, all with models far more complex than in the world of Pikmin, and all moving in action. This was a first-generation title with a 9 month development time and look what it was able to do. And of course, if you're gonna call the Ties dumb, the thing is that AI is a matter of code, not cpu. It only becomes a matter of cpu if you need to do real AI, and then I don't think even our resident supercomputers are good enough for that. Anyways, the Rogue-Leader title wasan action-shooter, which specifically necessitated enemies that you would be able to down by the truckloads.
Another near-epic example could be from (the admittedly deeply flawed) Rogue Leader 2 Extreme Survival Modes where players would need to down 100s of Ties on a single life above the endless deathstar towerscape, or the evacuation of Yavin which took place over a Junglescape.
But anyways, here we have this epic game with great graphics, tons of units on the battlefield, developed in 9 months and as a first generation title. Why does the GC seem to not have any epic titles other than this? It isn't for lack of computer power, think what could've been done with a longer dev time, a different game genre and a later generational attempt. No, it's because no one aside from Factor 5 even tried.
Oh, and unless we're hardware geeks who can explain EXACTLY why a PPC core is better than a regular P3, I don't think we have any real authority on how powerful a chipset is. Well, on top of that, IGN just gave us clockspeeds, not anything else on the chipsets, which makes judgements of worth by non-enthusiasts even less factually sound.
~Carmine M. Red
Kairon@aol.com