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Originally posted by: Ian Sane
"OOT was rereleased on the GC, and it played better because of it. Yet, if Nintendo really wanted to make OOT special, or even, say....magical, they could have implemented the WW control scheme to make it that much better. Would you bitch about how they not only provided the original control scheme, but also the new one, the one we hadn't yet experience? Would you bitch about how sloppy or meaningless the conversion was even if it played alot better?"
I think that's a pretty different experience. The Cube controller is not THAT different from the N64 controller for example, at least not as different as the Rev is from the Cube. The Wind Waker scheme isn't that much different either. It would be a pretty minor change. I don't think Nintendo ever really had to sell the Cube controller because it wasn't that big of a change and it was very similar to the widely received dualshock. And Ocarina of Time was never being pushed as a potential system seller for the Cube. It was just a freebie with a pre-order. There was no pressure so it didn't matter what people thought of it.
It's not hard to come to the conclusion that using the remote merely to replace buttons is a more awkward. Buttons are digital: on or off. It's incredibly easy to determine if you are pushing the button correctly. Motion control doesn't have that. There's a lot of room for it to interpret what you do. You might think you're doing a sideways motion but in reality you're half an inch off so it think you did a diagonal up motion. The analog stick has physical resistance to it and when you stop moving it goes back to the same centre position every time. There is no resistance with motion control. You stop moving when you hold the remote still but that could be in any position. And of course waving a wand is more physically tiring than pushing a button.
Motion control only makes sense to use when what you're doing can't be done any other way. It's just like how an analog stick only makes sense to use when you don't want digital control. I have NEVER played a game designed for a d-pad that played better on an analog stick. It's just more imprecise and harder to use. I've never played a game designed for digital shoulder buttons that didn't play worse with analog shoulder buttons. I think it would be the same way with motion control. Games rarely play well when shoehorned into a control scheme they aren't designed for. They're at best workable but rarely as good.
And since Twilight Princess is being pushed as a system seller it is responsible for selling this new control concept and show that it's something worthwhile. It can't do that if it's just a Cube game using the remote.
I don't think the control scheme we have today is the best there ever will be but I do think that for the games designed for it it's the best. I love the analog stick but games that were never designed for it play like crap on it. Game control is just too precise to just convert something to something else without compromising the way the game plays.
So I'm going to take a stab in the dark here and say that you don't like the idea of swinging Link's sword.
That's cool...let's put that point aside then because we can't argue opinions.
How about using the revmote to aim you bow while on your horse? Wouldn't that be a more precise and better experience then the analogue stick? Imagine feeling an effortless glide of freedom as you aim your bow from right to left.
What about using your revmote in general to aim? That would definitely be quicker and more precise than any analgue stick. But what's even more profound is the possibility to aim AND move at the same time.
Don't you hate how you have to stand still while your aiming any item? That will change with the Revmote. You can now run and point your bow at multiple objects as you dodge a boss's attack. You could also run and jump off a cliff only to fire your hookshot at the last second to cross a giant gap.
And what about controlling the camera? I thought WW's camera control was superb, but now it could be even better. You could swivel the camera left or right of you simply by pointing left or right. Manipulating the Revmote would be the most accurate way to control the camera because it can sense x, y, and z.
Anyway, enough with this rant....I'm just giving you something to think about.....