Here's an interesting article on the upcomming next-gen platforms. It suggests that, because multi-plaform games will likely be written for the lowest common denominator (in this case, Revolution), and because high next-gen costs will drive publishers to dish out more multi-platform games, next-gen games won't look that different from each other despite differing tech specs:
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This article makes the following predictions:
* The growing cost of development for games on next-gen platforms will increase demand from publishers to require new games to be deployed on many platforms.
* Increased cross-platform development will mean less money for optimizing a new game for any particular platform.
* As a result, with the exception of in-house titles developed by the console manufacturers themselves, none of the three major platforms (Xbox 360, PS3 and Nintendo Revolution) will end up with games that look significantly different from each other, nor will any platform show any real "edge" over the others. Many games will be written to a "lowest common denominator" platform, which would be two threads running on a single CPU core and utilizing only the GPU.
All other market factors aside, the platform most likely to benefit from this situation is the Revolution, since it has the simplest architectural design. The PC, often thought to be a gaming platform on the decline, may also benefit. Conversely, the platforms that may be hurt the most by this are the PlayStation 3 and the XBox 360, as they may find it difficult to "stand out" against the competition.
The article goes on to speculate that microsoft and sony didn't go with complex hardware to make games better, so much as to create an impression that the console is powerful to the consumer, and to "lock" devs in to their console by making hardware which makes it hard to port games to other systems.....
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So the real question remains: why exactly did Sony and Microsoft choose such complicated designs over simpler ones? The answer probably lies not with technology at all, but strategic marketing.
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In entering the next round of console wars, Sony believes they are starting off with a still-dominant position, and so have increased the complexity of the PlayStation 3 architecture in an attempt to lock in the next generation of developers. Microsoft, believing that they have seriously damaged Sony's position and will continue to gain share by launching the Xbox 360 ahead of the PS3, have gone to a more complicated architecture as well. Because of their knowledge of software development, Microsoft believes it can "have its cake and eat it too" by making the 360 development kits as easy to use as possible. Many developers, including John Carmack, have praised the 360 dev kits as being a step up from what they are used to from console companies. It is only Nintendo, still a perennial underdog, that seems to be promoting a simpler design for their Revolution console. With neither Sony's market advantage or Microsoft's software advantage, Nintendo is attempting to combine a simple development platform with unique types of innovation (such as the motion-sensitive Revolution "wand" controller) in order to maintain its position in the three-horse race.
What none of the three console companies have really foreseen, however, is the fact that rising development costs are causing publishers to force more and more cross-platform releases from the third-party development companies. All the moves made to try and distinguish consoles from each other by building complicated new architectures may, in the end, be pointless.
The article also notes that market leaders tend to make complex and powerful hardware, and underdogs tend to make hardware that is as easy to program for as possible. It notes that this strategy worked for underdog Sony in the PSX-N64 race, but didn't work for Sega in the Dreamcast-PS2 race.
The question that remains, obviously, is whether this strategy will work for Nintendo in the upcomming race. I think it will. You'll note that the original playstation won because of fmvs - people saw amazing graphics in commercials and that made people want the playstation more than n64. With the DreamCast, word of mouth about the amazing new graphics-powerhouse playstation 2 cast a shadow over the DreamCast, and people decided they wanted the greater (perceived) power of the ps2 inspite of the dreamcast's early availability and larger games library. Note that in both cases the most powerful console did not win.
This time around, I think the REV's unique control scheme will wow people more than graphical differences (if there even is any perceivable graphical differences this time around), in the same way that the original playstation's fmvs wowed people more than the actual graphical differences between the ps and n64. I'm imagining that lower costs, dev-friendly hardware, and a lack of perceived graphical differences may clear the way for Nintendo to steal the show next-gen with it's unique controller. But what do you guys think?
Will increased multiplatform game development lead to graphics that are generally the same across platforms? And will that lead to a Revolution victory?