You know it seems a lot of people seem to forget that Nintendo is going to have a "real-type" controller cradle that is more than likely going to ship with the Revolution. So the people who are worring how some of these older franchises are going to handle the new controller really shouldn't worry.
In one of my game design classes I took I wrote up a design doc with what was then the rumor of some short of tip sensor on the controller. The game was an Action RPG mixed with the fighting elements from a weapons fighter game. Using the motion capture ability of the controller and the cradle, you could map the defensive moves to the tiping and movement of the controller. (Tip to the right parry to the right, jerk the controller to right the character jumps to the right.) With the correct programing such a setup will make for some cool defense/counter moves. Not to mention the number of accual moves and the different type of input you can have for each character.
I'm sure we are going to see a keyboard type extension to the controller. So the potential for complex computer RTS heading to the Revolution are pretty good.
I'm currently typing a speculation article up simular to what I did with the Gamecube when it was first announced, it shouldn't be as long as the two/three rants were but it going to be good. (If any of you remember my articles from back then.

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