Author Topic: Still left unanswered by IWATATON  (Read 6480 times)

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Offline Strell

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Still left unanswered by IWATATON
« on: September 16, 2005, 05:47:21 AM »
I think this thread will write itself in the other topics, but meh, I got a few minutes to burn.

1) Power.  Still don't have an idea of the power of the Rev.  (**Note: I will continue to call it the Rev until otherwise noted.)  Not that I'm worried about this, but still.  Have you seen the in-game footage of the newest Madden on the 360?  Yea, looks like sh*t.  Looks HARDLY better than the current gen.  So if Nintendo can make good on the "2-3X Gamecube" figure, I'd say there will be little, if any, difference between all 3 systems.

2) Downloads.  I wanted to know about this badly.  I wanted to hear "400 games for download, more by the day as we secure more rights/companies."  Also, how they save, can I transfer them to SD cards, etc.  Also some info about updating classics.  Goldeneye 64 online would attract COUNTLESS people, I can assure you.

3) Online service.  We know it's wi-fi and some scant other details, need some meat quickly.

4) Third parties.  We heard some comments from big name 3rd parties, but of course, given the nature of the controller, we all still, I'm sure, are very edgy about ports.  I really, really hope Nintendo is driving support as hard as they can with cheap, affordable dev. costs and attractive license proposals.

5) Controller interfaces.  I NEEDS teh info on teh shells, attachments, costs, everything, Ninty.  A more "traditional" controller, eh?  Will it come with the system?  Be a pack in?  

6) Games.  NO TALK OF GAMES.  MARIO 128's mechanics are said to be built on the Rev, so let's see it in action soon.

7) Indie/home brew.  This is your perfect chance to strike on this, Nintendo.  Let people make simple platformers and such for your system. There have been some really great ones lately online, no reason why you shouldn't be granting licenses for this sort of thing.

8) Number of simultaneous players for multiplayer?  Probably 4, but that's just a guess.

Sure we got the controller, and that was HUGE and will buzz around in my head for days, but we're still seeing some characteristically Nintendo jedi-ness.  

The cat is out of the bag, Ninty.  Let's spill the rest.
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Offline Pale

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RE: Still left unanswered by IWATATON
« Reply #1 on: September 16, 2005, 05:54:09 AM »
Marketing 101...

Keep people's attention for as long as possible.

I would almost expect a basic press conference of some sort every month until e3.
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Offline Bill Aurion

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RE: Still left unanswered by IWATATON
« Reply #2 on: September 16, 2005, 05:58:23 AM »
Don't forget about the secrets that Ninty still has up its sleeve... =)
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Offline UncleBob

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RE: Still left unanswered by IWATATON
« Reply #3 on: September 16, 2005, 06:15:54 AM »
Yeah, wasn't the controller just one of the "revolutionary" features?
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Offline Bill Aurion

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RE: Still left unanswered by IWATATON
« Reply #4 on: September 16, 2005, 06:25:29 AM »
"We plan on taking advantage of a number of new features in the Revolution, including the controller"
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Offline Don'tHate742

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RE:Still left unanswered by IWATATON
« Reply #5 on: September 16, 2005, 06:46:17 AM »
Quote

"We plan on taking advantage of a number of new features in the Revolution, including the controller"


Jesus...will it EVER END!

I honestly don't have the slightest clue to what Nintendo is planning. Guessing the REV's controller feature was hard, but it wasn't impossible. Hell I even drew a mock up of more or less what the controller was (when comparing it to using two "wands" at the same time) way before IWATATON. This however......I don't even know where to start.

The only clue we have is this:
Miyamoto said it was an interface.......an interface.....WHAT THE HELL DOES THAT MEAN?!
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Offline Caliban

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RE:Still left unanswered by IWATATON
« Reply #6 on: September 16, 2005, 06:52:21 AM »
3) Online service.  We know it's wi-fi and some scant other details, need some meat quickly.

They mentioned that the Wi-Fi services will be explained in October, however it is for the DS, hopefully they will at least hint something for the Rev.

Offline ShyGuy

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RE: Still left unanswered by IWATATON
« Reply #7 on: September 16, 2005, 07:16:40 AM »
I'm thinking one of the nunchuka attachments is going to be a keyboard.  A microphone is a pretty obvious thing to add as well.

Offline Artimus

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RE: Still left unanswered by IWATATON
« Reply #8 on: September 16, 2005, 07:30:09 AM »
A mic could just stick right on the bottom, no nunchuck. Think of it for Mario Party or something. Regular controller for most games...flip it upside down for the mic. Heck, it's shaped like a mic almost! That's what Miyamoto meant when he said about them still deciding what to include and such.

A keyboard, however, is insanely obvious. Just imagine a RTS with it! Heck, it'd play better than on a PC, because you could have a fully 3D world where you reach over one unit to grab another. Plus all the keyboard shortcuts! Wish they'd land a Starcraft 2 exclusivity deal.

Offline Ian Sane

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RE: Still left unanswered by IWATATON
« Reply #9 on: September 16, 2005, 08:14:15 AM »
My big question: how much will the games cost?  That video shows stuff like conducting an orchestra, playing the drums, cooking, etc.  Those are neat ideas but those are going to make for pretty one-dimensional games.  Are those games going to cost $50?  This isn't a portable where people expect small pick-up-and-play games.  On a console people expect a higher standard of depth and length.  When people buy a console game at $50 and beat it in a day they're PISSED.  So if Nintendo is planning on releasing a lot of "conductor" games they better take price into consideration.  Donkey Konga didn't cost full price and it came with bongos.

Most of those concepts shown in the video I would pay at most $20 for unless all of them were grouped together.

Offline jasonditz

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RE: Still left unanswered by IWATATON
« Reply #10 on: September 16, 2005, 08:19:15 AM »
If somebody came out with an online lightsaber duel using those controllers I'd be all about that.

Offline BigJim

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RE: Still left unanswered by IWATATON
« Reply #11 on: September 16, 2005, 08:19:53 AM »
Well I slept on it, and knowing how modular it can be, I am warming up to the controller. It starts out simple for the "simple" games. You can add attachments for the hardcore players. There's a whole controller attachment that this controller fits inside of for the virtual console games, afterall.

The video was definitely just a proof of concept that demonstrates the basic possibilities. It gets the creative juices flowing.  The attachments should allow for much more in-depth gaming. I think they really should include as many of the attachments as they can, though, straight out of the box.  But I'm sure they're aware of the fragmentation it can cause.
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Offline couchmonkey

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RE: Still left unanswered by IWATATON
« Reply #12 on: September 16, 2005, 08:27:43 AM »
I think people expecting 400 games for download at launch are going to be disappointed.  Nintendo knows how to draw things out, it will release maybe 50-100 popular games at launch and then let the others come out in due time.  Third parties may wind up handling things themselves, too, although I hope Nintendo is taking steps to get them involved.

I don't believe there is that much left for them to reveal other than games and how all the components we've already heard about will interact.  But maybe I'm wrong.  It would be awesome if there's even more to it.
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Offline Pale

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RE: Still left unanswered by IWATATON
« Reply #13 on: September 16, 2005, 08:29:18 AM »
Ian... why do you assume that the demo's talked about are what's going to be released?

Damn, I'm seriously pissed that Sonic "Rub the bottom screen to make his legs move" game didn't get released on the DS...  Sega and Nintendo ripped us off... I mean they showed it... that means it's a game right?  right?
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Offline stevey

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RE: Still left unanswered by IWATATON
« Reply #14 on: September 16, 2005, 08:31:49 AM »
1-4 you know at or before ces
5-8 you find out before/at e3

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Offline Ian Sane

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RE: Still left unanswered by IWATATON
« Reply #15 on: September 16, 2005, 08:38:05 AM »
Regarding the download service I'm questioning how well it's going to do now.  The remote cannot play SNES and N64 games without some sort of workaround.  If people have to buy a Cube controller (which won't even work for the N64) or have to buy some attachment the appeal is going to sink like a rock.  This has the potential to be a selling point but if extra equipment is required it will become niche.  If Nintendo packages all the necessary parts to play SNES and N64 games with the console then it should be okay.

And if Nintendo is planning to include a lot of attachments with the console what comes with a controller?  When I buy a controller do I get all the attachments with it or do I has to spend some serious money just to add a second player?  And if the controller comes with a lot of attachments how much will that cost?

Offline Bill Aurion

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RE: Still left unanswered by IWATATON
« Reply #16 on: September 16, 2005, 08:41:04 AM »
Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.


Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.

Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.



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Offline Hostile Creation

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RE: Still left unanswered by IWATATON
« Reply #17 on: September 16, 2005, 08:41:41 AM »
I imagine they'll have different packages for controllers.  Some controllers will just be remote, some will just be shells, or if you need them all they'll have a lower overall packed in together version, too.  Probably with N64, SNES, analogue and the remote, if not more.
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Offline stevey

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RE: Still left unanswered by IWATATON
« Reply #18 on: September 16, 2005, 08:46:52 AM »
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Offline Ian Sane

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RE: Still left unanswered by IWATATON
« Reply #19 on: September 16, 2005, 08:52:54 AM »
"HOW MANY ****ING TIMES DO I NEED TO POST THIS BEFORE YOU MORONS GET IT?"

The issue is if it is included with the console or not.

Offline ShyGuy

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RE: Still left unanswered by IWATATON
« Reply #20 on: September 16, 2005, 09:03:45 AM »
I would be amazed if it wasn't included. It's needed to play even SNES games really.

With the inclusion of the thumbstrap, Pictochat, and the Metroid Prime demo for the DS, I seems that Nintendo is becoming more generous with their pack-ins

Offline pudu

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RE:Still left unanswered by IWATATON
« Reply #21 on: September 16, 2005, 09:40:51 AM »
Quote

Originally posted by: Strell

8) Number of simultaneous players for multiplayer?  Probably 4, but that's just a guess.



I think we can safely assume 4 will be the standard due to the 4 lights on the bottom of the main controller.  They may release an attachment that plugs into the controller that allows more players but I don't think this is very likely.

Offline King of Twitch

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RE: Still left unanswered by IWATATON
« Reply #22 on: September 16, 2005, 09:45:05 AM »
Most of those concepts shown in the video I would pay at most $20 for unless all of them were grouped together.

-I'd pay $50 for an in-depth drum teaching game, that would be well worth it.

"HOW MANY ****ING TIMES DO I NEED TO POST THIS BEFORE YOU MORONS GET IT?"

-If the extra stuff isn't packed in, we'll have the Transfer Pak/GC modem effect on a much larger scale.
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Offline Hostile Creation

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RE: Still left unanswered by IWATATON
« Reply #23 on: September 16, 2005, 10:21:00 AM »
Stevey, that is a beautiful render of what the traditional shell could look like.  I commend you.
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