Author Topic: Smash bros!!!  (Read 45691 times)

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Offline MattVDB

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RE: Smash bros!!!
« Reply #125 on: November 19, 2005, 08:18:52 PM »
I sure hope they include Metroids as weapons in the next one.  Pikmin too, for that matter.  That is, if they aren't included in Olimars repertoire.

But, one of the items I most look forward to seeing them put in, and this comes solely from the Mario Kart of late, is the lightning bolt.  How wicked, is automatically making all of your opponents mini?  I love the idea.

Offline KDR_11k

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RE: Smash bros!!!
« Reply #126 on: November 19, 2005, 10:09:19 PM »
Making your opponents small would make for cheap kills. Attacks like Marth's upward swipe can smash a small target off the map (on small and medium sized maps) at zero damage. Metroids could attach to an enemy and stun him or slow him down while he struggles to shake them off.

Offline odifiend

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RE: Smash bros!!!
« Reply #127 on: November 20, 2005, 02:26:40 AM »
KDR, I know he can when you are facing like 20 CPU characters in story mode, but I don't think he has the same effect in Vs. mode.  Items make for cheap kills period.  I don't think making your opponents small for a short time would not be any 'cheaper' than say the hammer or some of the better pokemon.  
Yes, metroids would be hawt!  KDR's implemation is what I'd imagin as well.
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Offline KDR_11k

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RE: Smash bros!!!
« Reply #128 on: November 20, 2005, 03:19:51 AM »
You can run away from the hammer (by using the fact that a hammer wielder cannot use the doublejump or any moves) and the better pokemon are still easy to dodge and pretty random (your opponent doesn't know "Hey, I got a big one, let's place it over there!").

Offline Stimutacs Addict

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RE: Smash bros!!!
« Reply #129 on: November 20, 2005, 07:52:02 AM »
this may be over-doing it, but i think there should be some distinction between the pokeballs.. perhaps they should have the strong ball (or whatever it's called, just make it blue and yellow) and then everyone would know its going to be a real badass-mon

EDIT: that sounded a lot better earlier.. but I liike the random proabability associated with the pokeballs, the surprise when a Suicune or Electriccat is priceless
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Offline Bill Aurion

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RE: Smash bros!!!
« Reply #130 on: November 20, 2005, 07:53:55 AM »
Nah, that's what makes the Pokeballs so fun to use...Noone has a clue what's coming out...
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Offline Spak-Spang

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RE: Smash bros!!!
« Reply #131 on: November 20, 2005, 09:29:12 AM »
I personally like the Lightning bolt idea.  KDR...I understand your concern with easy kills...however, those games were designed without a lightning bolt item.  They could easily change mechanics of some attacks to minis' and avoid super cheap kills.  

Plus, you can always make the lightning bolt have a randomized reverse effect like the mushroom and it will make everyone Giant, but you.  HA.

Metroids would be cool item to have in the game...but I wouldn't make it something that is controllable.  I would love to see someone break open a crate and Metroids fly out going after the person with the LEAST amount of damage...in other words the people with the strongest lifeforce (true to Metroid fashion.)  That would be awesome...and just the fear of Metroids on the field ready to attack you if you have the least amount of damage is very intimidating.


Offline MysticGohan24

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RE: Smash bros!!!
« Reply #132 on: November 20, 2005, 10:00:18 AM »
heh, I like that idea ^_________________________________________________________________^ Would be fun and funny as hell, I'd pay admission to see that heh.
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Offline KDR_11k

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RE: Smash bros!!!
« Reply #133 on: November 20, 2005, 10:05:22 AM »
I think the shrink mushroom is slightly darker than the normal one. Perhaps a bad lightning that would just electrocute the player who tries to pick it up. For fun the thing could remain there for a while even after an attempted pickup to hurt people who didn't remember what happened last time.
But then a lightning bolt doesn't really look like something that would shrink everyone. How about the POW block from Mario Bros. and SMB2? Shake up everyone who's near the ground and let them fall on their face. Plus it's avoidable by jumping (I'd make it fall really fast so avoiding isn't too easy), unlike the lightning bolt that would fry everyone. Hm, come to think of it, there is no item in SSBM that would be a guaranteed hit so it should always be possible to avoid the effect.

I'd say make it possible to stop the seeking Metroids, pick 'em up and throw them at people, that way you can avoid them and even use them for your purposes. Like the freezers.

Offline Bill Aurion

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RE: Smash bros!!!
« Reply #134 on: November 20, 2005, 11:11:56 AM »
How about the lightning item just cause a few bolts to randomly fall from the sky?

As for Metroids, it'd be nice if more enemies period popped out of crates a la the goombas and redeads that seem to come out once every 100 games in Melee...The Metroids would just attack anyone they flew into and would leave after a period of time...
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Offline KDR_11k

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RE: Smash bros!!!
« Reply #135 on: November 21, 2005, 03:36:32 AM »
Dunno, I'd prefer if you could attack the metroids and they fall to the ground, to be used as projectiles.

As for the lightning bolt, am I confused or is there not a single item that has an effect that applies to the whole map (as lightnings coming from the sky would)? I still would prefer the POW block.

Offline Spak-Spang

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RE: Smash bros!!!
« Reply #136 on: November 21, 2005, 04:01:44 AM »
KDR:  I just don't like the idea of picking up a Metroid.  Perhaps if they were in containment jars when they appear into the field, that way you can throw it at people, but once they are free I would want them to be "alive" and act on its own will.  I like the idea that its going to seek out the healthest character and attack them first.

You could also have it that if you hurt the Metroid, but don't kill it, it will seek an "easier" target to kill.  That way there is alittle more control over the Metroids.  

Your Pow Block is an awesome idea.  I think I would want the POW to do a Smash attack to everyone on the ground.  If you have high damage you better jump to block it...

The Lightning Bolt has Mario Kart history as shrinking people.  Nintendo fans will know exactly what the powerup does.  So I don't think its that drastic to have it hit everyone, and that Randomizer (I say 30% chance it will giant everyone would be great fun.)

Also the Blue Mario Kart shell should be available to use.  Throw it and it seeks out 1st place and hits  them with a medium sized radius blast to nail surrounding characters.  

I do think some items should only be available in 3-4 player multiplayer mayhem.

Lightning, Blue Turtle Shell, definately only 3-4 player games.


Offline Spak-Spang

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RE: Smash bros!!!
« Reply #137 on: November 21, 2005, 04:14:37 AM »
Sorry to double post so quickly, but this is a different topic than what I was replying too.

When Smash Brothers was being rumored for the DS, one thing I hoped for was more massive battles.  I would love the game have vastly varying level sizes to accompany much more action and players for online play.

If Nintendo could get an 8-12 person online Smash Brothers running smooth it would be awesome.  

Then I would make the levels feel more like the adventure levels from Smash Brothers Melee.  Large 2D platforming levels which several different battles can take place at once.  If designed correctly, you could literally have gaps large enough in the middle of the levels to allow for ringouts and such.  

These larger levels could also house different play modes not possible in the current Smash Brothers.  

Race to the Finish if people battling it out.

Capture the Flag with two teams running to the other side of the field and trying to get back to their base.

Basically alot of the staple FPS modes can be converted into really interesting Smash Brothers Modes.

Offline KDR_11k

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RE: Smash bros!!!
« Reply #138 on: November 21, 2005, 07:15:12 AM »
The Blue Shell shouldn't be very good at turning, the thing pulled down every Mario Kart title since 64 so they should heavily nerf it if they want that awful thing in SSB. So make it seeking but still possible to evade.

Offline Bill Aurion

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RE:Smash bros!!!
« Reply #139 on: November 21, 2005, 07:50:04 AM »
Quote

Originally posted by: KDR_11k
As for the lightning bolt, am I confused or is there not a single item that has an effect that applies to the whole map (as lightnings coming from the sky would)? I still would prefer the POW block.

It doesn't have to strike the entire map...It can be area-restricted a la the legendary Pokemon...
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Offline Spak-Spang

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RE: Smash bros!!!
« Reply #140 on: November 21, 2005, 07:58:19 AM »
KDR:  How about simply, being able catch it with good timing...or it being able to blocked with your shield.

I would love the Blue Turtle shell to do something different then just blast and shoot someone or several people off the screen.  We already have a ton of items like that.  

I propose a Target seeking device that when it detonates it won't smash you or even knock you out of the radius...it just causes massive amounts of damage.  I am talking like 100+ damage if you take the full blow.  

Offline Zach

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RE: Smash bros!!!
« Reply #141 on: November 21, 2005, 10:40:03 AM »
There is no item that causes that much damage, its just WAY too much.
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Offline Bill Aurion

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RE: Smash bros!!!
« Reply #142 on: November 21, 2005, 10:53:47 AM »
If you get hit by the full brunt of Weezing's attack you take even more damage than that...
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Offline Don'tHate742

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RE: Smash bros!!!
« Reply #143 on: November 21, 2005, 11:17:55 AM »
I don't know about you guys, but I have COMPLETE faith in Nintendo with this game. This is the multiplayer game to have. Not even Mario Party can hold a stick to it.

I know Nintendo knows this. More importantly, I know they have brainstormed a sh!tload of ideas. Combine that with the director jumping on board again and adding in the missing elements to SSBM and I think we have nothing to worry about.


And oh ya...the REV controller and Online


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Offline Zach

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RE: Smash bros!!!
« Reply #144 on: November 21, 2005, 02:10:33 PM »
oh right bill, I didnt think about that, I still think that 100+ damage is a little too much for an item that you would throw, especially if it seeks someone out like the blue spikey shell would.
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Offline Michael8983

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RE: Smash bros!!!
« Reply #145 on: November 21, 2005, 02:21:38 PM »
I was really hoping the next Smash Bros would feature a full-fledged, lengthy adventure mode with a level catering to each represented franchises and multiple boss battles. But I doubt it will happen if Nintendo pushes this to be a launch title.
At best we'll just get another short adventure mode like in Melee. But as long as it has multiplayer co-op support this time around I suppose it will be innovative enough.  

Offline Spak-Spang

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RE:Smash bros!!!
« Reply #146 on: November 21, 2005, 02:42:01 PM »
There are several items that give almost always give SMASH you out of the playing field.  (Like the Hammer)

The Blue Turtle Shell in Mario Kart is pretty powerful.  I think it should be the weapon of choice in the game.  It is an equalizing item that goes against the first place player only.

I think it completely justifies the damage...and you can put your shield up and block the blast...it will probably stun you by breaking the shield though.

This item is so much fun and should be implimented like this.  

I love the idea of catching it and throwing it back...and it then seeking out who threw the item at first place.  TONS of fun ideas with this.

Or how about 1st place player getting the item and throwing it only to realize its going after them!!!

HA.


Offline Dasmos

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RE:Smash bros!!!
« Reply #147 on: November 21, 2005, 03:16:08 PM »
The blue shell is a stupid idea, and what you have proposed is even more stupid. It attacks the person witht the most lives or the least damage and then they catch it and send it back, what if they catch it again? Does it go straight back to first place or what? That could lead to bouts of pong proportions and would get boring. Not to mention the players involved would be an easy target for others. I don't think items that are target-seeking should deal big damage even if they are easy to avoid. A well timed shot or throw should be the only way to deal such damage.
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Offline Don'tHate742

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RE: Smash bros!!!
« Reply #148 on: November 21, 2005, 05:13:17 PM »
Exactly, that's why bomb-ombs are great. You have a ticking-time bomb in your hand, but you have to wait for the perfect time to score a KO.
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Offline Spak-Spang

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RE: Smash bros!!!
« Reply #149 on: November 21, 2005, 05:22:37 PM »
Dasmos:  A ping Pong match in a middle of a larger battle could be very cool.  You can also have the turtle shell slow, and able to hit by projectiles, or such and use it as a weapon as it is coming towards you.  Perhaps the damage level I suggest is too high...I just wanted to create a cool equalizer weapon for the weak players, that truly skilled players could still get around, but it would be difficult.  

I think everyone that is dissing this idea is having a hard time seeing it as I see it.  Its not your fault.  It's mine for explaining it very poorly, but in my head it is actually quite balanced and I think would be a blast as a Rare item to pop up.