"Ba, ba, bash" (Goemon theme music)
This stuff is really neither here nor there with the possible exception of the camera. Super Mario Sunshine should be incredible hard to control, because you have tons of moves you have to pull off: running, (wall) jumping, then you have fludd which takes advantage of the digital click, and yoshi too. The point is it was not. KDR, you seemed to have issue with the difficulty and its accompanying frustrations more than maintaining control of mario. You never had to fight with mario (camera, maybe) to get him to do something quickly and responsively. That is the functionality Miaymoto wishes to achieve without us having to buy an f*ing 100 dollar controller a la Steel Batalion.