Author Topic: New Miyamoto Interview  (Read 22352 times)

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Offline odifiend

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RE: New Miyamoto Interview
« Reply #25 on: September 04, 2005, 09:27:03 AM »
"Ba, ba, bash" (Goemon theme music)
This stuff is really neither here nor there with the possible exception of the camera.  Super Mario Sunshine should be incredible hard to control, because you have tons of moves you have to pull off: running, (wall) jumping, then you have fludd which takes advantage of the digital click, and yoshi too.  The point is it was not.  KDR, you seemed to have issue with the difficulty and its accompanying frustrations more than maintaining control of mario.  You never had to fight with mario (camera, maybe) to get him to do something quickly and responsively.  That is the functionality Miaymoto wishes to achieve without us having to buy an f*ing 100 dollar controller a la Steel Batalion.
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Offline Epitaph

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RE:New Miyamoto Interview
« Reply #26 on: September 04, 2005, 11:25:02 AM »
I duno why but I have a suspision the new character in mario will be yourself. Much like the eyetoy nintendo has been interested in such a device. As well theres been interviews that said its not only the controller that will change things its the interface. Maybe the entire interface will incorporate your own movements.  He also mentions interactivity is pushed really far so obviously you are gonna be either speaking moving more they will somehow involve you more into the games and I think this may be how.

Offline nickmitch

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RE:New Miyamoto Interview
« Reply #27 on: September 04, 2005, 11:38:58 AM »
Nintendo WAS, in fact interested in an eye-toy like device; it was called the Gameboy Camera. But, this could be what all that stage debut crap ammounted to.
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Offline Artimus

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RE: New Miyamoto Interview
« Reply #28 on: September 04, 2005, 11:49:23 AM »
SMB3 is the best Mario game, period. You actually find it HARD!? I could beat it when I was 10, checkpoints or not!

Offline Don'tHate742

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RE: New Miyamoto Interview
« Reply #29 on: September 04, 2005, 12:39:51 PM »
Some of the interview is translated at cube-europe.com

Check it out, it makes much more sense and is actually quite mysterious.

"Please allow me to interrupt you by saying that you will have to be patient, really. This will be, without a doubt, the last Zelda game as you know it in its present form." -- Shigsy
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Offline mantidor

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RE: New Miyamoto Interview
« Reply #30 on: September 04, 2005, 01:31:23 PM »
I read that before, but what does that mean? its the Rev really going to be that different? or they just decided to evolve Zelda like it has never been done before? Miyamoto is hinting that the change is as big as the jump from 2D to 3D with that interview, Im concerned, excited and intrigued all at the same time O_o
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Offline Don'tHate742

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RE: New Miyamoto Interview
« Reply #31 on: September 04, 2005, 01:40:35 PM »
Well "form" can mean alot of things. If we knew what he meant by form then we could make an inteligent geuss, otherwise anything else is just creative speculation.
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Offline Caliban

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RE: New Miyamoto Interview
« Reply #32 on: September 04, 2005, 02:26:36 PM »
I'm guessing Shiggy doesn't want no more realistic Zelda games, from now on only cel-shaded but with much much more detail added to it. Obviously I won't mind it like so.

Oh, I almost forgot, he also said that that's why they are making this the best Zelda game ever, I hope he really isn't going to stop making epic Zelda games, I hope not seriously.

And, he also mentioned in that interview that revolution info would be out soon, TGS perhaps? Indeed I wish for it.  

Offline Bill Aurion

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RE: New Miyamoto Interview
« Reply #33 on: September 04, 2005, 02:32:16 PM »
Miyamoto is always talking about trying to make each game of his the best ever...Isn't that a good thing?
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Offline Caliban

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RE: New Miyamoto Interview
« Reply #34 on: September 04, 2005, 02:35:59 PM »
Indeed it is! He is very loving of his job, and so is Iwata, imagine if both together made a game *drools* lol!

Offline Dasmos

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RE:New Miyamoto Interview
« Reply #35 on: September 04, 2005, 02:45:02 PM »
What was the last game Iwata worked on? IT was Melee right? He needs to get back in the game...
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Offline Bill Aurion

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RE: New Miyamoto Interview
« Reply #36 on: September 04, 2005, 03:24:24 PM »
I think the last game he played a major role in was Pokemon Stadium 2 (N64) as one of its producers (and Melee as a "Special Thanks")...As for getting back into the game, I'm sure he's pretty busy as President...  (Though he MAY be helping a tiny bit on Smash Brothers Revolution)
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Offline zakkiel

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RE: New Miyamoto Interview
« Reply #37 on: September 04, 2005, 07:22:58 PM »
I highly doubt that it means they'll be going to just cell-shaded. Crude as the translation may be, it seems to suggest something we haven't yet seen. Either way, I'm pissed. I have no problem with innovating, but not at the cost of foreclosing all possible return to one of the best game designs ever created. I would be perfectly happy with an infinite succession of OoT-style games with different dungeons, enemies, and themes, tweaking combat around here and there.
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Offline Bill Aurion

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RE: New Miyamoto Interview
« Reply #38 on: September 04, 2005, 07:34:18 PM »
Yeah, well, Ninty isn't...What is the point of introducing a Revolution if you're going to play more of the same?  I'm Zelda fan ichiban and I give my thumbs up in approval...
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Offline King of Twitch

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RE: New Miyamoto Interview
« Reply #39 on: September 04, 2005, 08:20:29 PM »
Hyrule Revolution has a nice ring to it. Give us some deep details into Hyrule's history.
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Offline mantidor

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RE: New Miyamoto Interview
« Reply #40 on: September 04, 2005, 08:49:31 PM »
I also wouldnt mind at all a thousand of Zelda sequels with the traditional controls/gameplay/ whatever, and Ill buy them all without hesitation, but also I dont think they'll destroy the core of the Zelda formula which is exploration and adventure, Im confident Zelda in the Rev will be an adventure game at its core, it will be just played different.

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Offline wandering

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RE:New Miyamoto Interview
« Reply #41 on: September 05, 2005, 01:12:20 AM »
 
Quote

zakkiel said:
I would be perfectly happy with an infinite succession of OoT-style games with different dungeons, enemies, and themes, tweaking combat around here and there.


I wouldn't. We've had 2 generations where Zelda games have essentially been different variations on the same thing. It's time for a lttp to oot level change. Change is good.

Personally, I really want to see some of Miyamoto's original ideas for OOT (like having a world where the states of everything in the game are remembered at not automatically reset) realized.  
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Offline BigJim

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RE: New Miyamoto Interview
« Reply #42 on: September 05, 2005, 02:03:20 AM »
"Form" could just mean no more realistic games. Who knows...

I'd like to see at least one Zelda spinoff that focuses on the dark side of Hyrule... Maybe telling how the Triforce began, the rise of Gannon, etc. No Link this time. That'd be some deep stuff.
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Offline stevey

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RE: New Miyamoto Interview
« Reply #43 on: September 05, 2005, 04:39:48 AM »
"Please allow me to interrupt you by saying that you will have to be patient, really. This will be, without a doubt, the last Zelda game as you know it in its present form." -- Shigsy

oh thank you god reggie, that sound like they changing it in the form as in all new (never before used) item and for old (used) item all new ways of using them and bringing back the loz ways of skiping dungeon it the form of you needing to find them and new level desing so there be more than one way of beating dungeons but still having the same good old feel of zelda but with new exprinces before it sound lie they trun it in to a fps.  
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Offline KDR_11k

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RE: New Miyamoto Interview
« Reply #44 on: September 05, 2005, 04:54:50 AM »
Artimus: No, not exactly hard, just no checkpoints.

Bill: They had multiple challenges and I hate having to redo three easy but time consuming things each time I retry some challenge near the end of the stage. If you think it's too easy because you don't have to redo something you can almost do with your hands tied behind your back you're strange.

odifiend: The only problems I had with moving Mario was when I couldn't judge object positions in space. 3d platforming without a mouse or something comparable as camera control is awful.

Offline MarioAllStar

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RE:New Miyamoto Interview
« Reply #45 on: September 05, 2005, 08:25:20 AM »
I think that the Zelda storyline has become cliched (three items -> radical change -> more items -> boss fight), with a few exceptions. Wind Waker helped correct this some, and I think Twilight Princess will help even more.

Though I must admit that I, too, would buy a million more cliched sequels.

Stevey: How does changing the series from the "present form" immediately sound like new/reinvented items (which Twilight Princess is supposed to have), skipping dungeons, multiple ways of beating a dungeon, and turning Zelda into a FPS? All I got from the comment is that Miyamoto wanted to change the direction of Zelda games in some way...
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Offline nemo_83

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RE:New Miyamoto Interview
« Reply #46 on: September 05, 2005, 10:04:52 AM »
yay, vague comments for us to speculate upon for another twenty months before they inform us that Mario 128 is being delayed to the PS4.  

j/k; it does make me worried though that once again they will try to put a new character next to Mario (FLUD can burn in hell) that is not Luigi.  If that character though were a certain Sega franchise; things might work out
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Offline PaLaDiN

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RE:New Miyamoto Interview
« Reply #47 on: September 05, 2005, 10:16:47 AM »
The only cliched sequels I would buy would be Metroid Prime sequels.

This seems to be more a sequel to OoT than WW, so it will probably be just as overhyped and attract a similarily rabid following. I'm glad Miyamoto is evolving the series after this.

Has anybody even confirmed that the interview took place yet?
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Offline Don'tHate742

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RE: New Miyamoto Interview
« Reply #48 on: September 05, 2005, 11:34:58 AM »
Mario needs to go back to his roots, with some good old platforming on crazy different worlds.

Add some psycadelics to the game that change the experience of the game randomly, and you have a classic.
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Offline pudu

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RE:New Miyamoto Interview
« Reply #49 on: September 05, 2005, 12:50:31 PM »
Let's all just wait and see the next zelda when the time comes.  I don't know how it could possibly be anything but brilliant.  I see TP as Nintendo's way to give the fans what they wanted.  They had their fun with bringing WW to us and exploring the new art style and now they are giving us the spiritual successor to OoT.  We got the best of both worlds.  As for that statement about it not being the same "form" ever again, we don't know what part of the game he's referring to.  Graphics?  Control?  I could freak out about it but why?  Look at it this way; A lot of people were worried about RE4's completely new approach (including me) but in the end it turned out to be awsome and still felt very much like an RE game.  

And for Mario on the Rev what I would like would be a mario game split into levels the old school way.  These would be shorter levels, preferably like the sections in SMS where you didn't have your pack.  Those were by far the best part of that game for me.  Release a mario game with an overworld similar to that of Mario 64 but pumped up a ton and include straight platforming fun like the good old days and I'd be in heaven.