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Also note: if Nintendo made a game with the visual maturity of LotR, I would be well satisfied.
Twilight. Princess.
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And didn't you just say that movies that products that aim to please everyone will please no one? How is that different from "a movie everyone can enjoy"?
Erm.... Okay, here's the difference. When making art, the artist's intention is often to introduce his audience to things that he enjoys. If an artist enjoys watching paint dry for hours at a time, he probably wouldn't make a film of paint drying for several hours....but he might make a film that explores paint-drying in some kind of witty and fun way that his audience can appreciate. This is pandering, in a sense, but not in a bad way.
The flip side of this is someone (or more likely, several someones, who form a committee of some sort) who tries to predict what is popular/well-liked and then tries to mass-produce that thing and make as much money off of it as possible. The result of this sort of thinking is things like summer buddy action comedies, MTV, and EA games. This is bad.
It's the difference between labouring over a great movie that a wide array of people can enjoy, and painting a movie by the numbers in an attempt to acquire the most amount of money possible based on the latest statistical reports of what is popular. It's the difference between Finding Nemo and Shark Tale. It's the difference between Sony and Nintendo.
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Here's why: Nintendo's image is driven by their first-person titles.
Nintendo's image is driven by Nintendo. Nintendo can take many steps to create a more 'mature' image of its console than it has in the past, without sacrificing what kind of games they want to make personally. They can do this by making a more adult looking console (done), and building better relationships with 3rd parties (apparently being done), and working with second parties to create exclusive mature titles (hopefully being done).
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What I value about Nintendo is its dedication to quality, innovation, and solid engineering, not its dedication to an E rating. Yes, a Nintendo that produced the occasional Halo or KotOR or Fable would be different. And I would celebrate that. It would mean they had embraced a broader form of entertainment.
I wouldn't mind this IF THAT'S WHAT THEY WANTED TO DO. And maybe it is. Another Code isnβt 'I LOVE HALO 2'. OOT had blood. Miyamoto worked on Eternal Darkness. If Nintendo wanted to create a Touchstone-like first party mature games division, I wouldn't necessarily object. But what I do object to is people constantly calling for Nintendo to cave into every market pressure, every trend. 'Who cares if Wind Waker is artistic? It's teh I LOVE HALO 2!' 'Nintendo should put voice acting in Twilight Princess!' 'Nintendo needs to go online RIGHT NOW!!' 'Nintendo games should have more blood and less bright colors!'
Maybe, while we're at, Nintendo should have produced a generic Space Invaders clone instead of a cartoony jumping game involving an Italian carpenter and a gorilla back in '81.
.......sigh. I feel like we're arguing over a lot of nothing, in any case. I want variety; I want more mature games (and by mature I don't mean GTA or any of the other junk passing off as mature these days). I just don't want Nintendo to sell out, that's all.
P.S. A Beautiful Mind was generic paint-by-the-numbers, warmed-over, academy pandering, that didn't offer a particularly accurate view of either John Nash or Schizophrenia. Just my two cents.